Commit Graph
11186 Commits
Author SHA1 Message Date
Rémi VerscheldeandGitHub 89313d8bfb Merge pull request #13246 from volzhs/memory-format
Better number format for memory usage
2017-11-26 20:34:35 +01:00
Rémi VerscheldeandGitHub 2879e6f7ce Merge pull request #13247 from groud/fix_this_stupid_setting_I_added
Remove option for the rulers graduations font size
2017-11-26 20:33:22 +01:00
Rémi VerscheldeandGitHub dc3509b2aa Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Juan LinietskyandGitHub ea70afc9b4 Merge pull request #13264 from zatherz/feature/projectsettings_limits
Add range to anisotropic filter level
2017-11-26 16:04:36 -03:00
Juan LinietskyandGitHub 1c3c9e017b Merge pull request #13277 from DoctorAlpaca/master
Fix particle preprocessing
2017-11-26 15:59:24 -03:00
Rémi VerscheldeandGitHub ade39f5771 Merge pull request #13298 from YeldhamDev/translation_layout
Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Juan Linietsky c6f2db393e Ask users to explore official projects when none is loaded. 2017-11-26 15:31:48 -03:00
Juan LinietskyandGitHub 22415e5a31 Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Juan Linietsky 9cf44c1c53 Disable logger by default. 2017-11-26 14:58:30 -03:00
Rémi VerscheldeandGitHub c0dde9e850 Merge pull request #13315 from dragmz/patch-2
initialize bus_index to 0
2017-11-26 18:32:11 +01:00
Marcin ZawiejskiandGitHub 86ed07c41c initialize bus_index to 0
fixes #13305
2017-11-26 18:16:31 +01:00
Juan LinietskyandGitHub 4c660cfffb Merge pull request #13312 from volzhs/fix-android-shader-error
Fix shader compilation fail on Android
2017-11-26 13:49:53 -03:00
volzhs b97e87480e Fix shader compilation fail on Android
Error message from logcat

**ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed:
50:471: S0032: no default precision defined for parameter 'probe'
   At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed:
2017-11-27 01:15:39 +09:00
Michael Alexsander Silva Dias 8987f932d6 Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
Rémi VerscheldeandGitHub 21ef922c5c Merge pull request #13303 from rraallvv/scons_cache_travis
Enable SCons shared cache for Travis CI (master)
2017-11-26 15:56:46 +01:00
Rhody Lugo 17e9b4aa63 add support for scons cache and enable it for travis 2017-11-26 10:21:09 -04:00
Rémi VerscheldeandGitHub 051f761a87 Merge pull request #13299 from rraallvv/scons_cache
Enable SCons shared cache for AppVeyor CI (master)
2017-11-26 15:09:02 +01:00
Rémi VerscheldeandGitHub b0e556d1a7 Merge pull request #13289 from sketchyfun/3d_selection_fix
Fixed issue with 3D selections
2017-11-26 14:55:56 +01:00
Poommetee KetsonandGitHub 304d31b7d2 Merge pull request #13293 from Calinou/tweak-editor-camera-defaults
Tweak the default editor camera settings
2017-11-26 20:53:45 +07:00
Poommetee KetsonandGitHub f2c1fd2e8f Merge pull request #13295 from Calinou/tweak-camera-node-defaults
Tweak the default camera node settings
2017-11-26 20:53:28 +07:00
Rémi VerscheldeandGitHub 45d1f9a690 Merge pull request #13288 from RandomShaper/fix-dup-crash
Fix crash on node duplication
2017-11-26 14:45:31 +01:00
Rhody Lugo 428b6a308e add support for scons cache and enable it for appveyor 2017-11-25 22:15:22 -04:00
Poommetee KetsonandGitHub 2f3c4c94da Merge pull request #13284 from dragmz/patch-2
Fix constant node value edit
2017-11-26 08:10:57 +07:00
Hugo Locurcio 541df26184 Tweak the default camera node settings
- Increase FOV to 70
- Put the Z-near plane at 0.05 meters
2017-11-25 23:48:30 +01:00
Hugo Locurcio e3fc6fcaa6 Tweak the default editor camera settings
- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Marcin Zawiejski 57f34abea1 Fix constant node value edit 2017-11-25 22:28:59 +01:00
Thomas HerzogandGitHub 73a26b4c3f Merge pull request #13286 from touilleMan/gnative-wrappers-msvc-flags
[GDNative] disable -fPIC flag with msvc compiler
2017-11-25 21:16:07 +01:00
BenH dd5037ba82 Fixed issue with 3D selections losing precsion due to an offset bug 2017-11-25 20:14:54 +00:00
Pedro J. Estébanez 922cf9fbb0 Fix crash on node duplication
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.

Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.

Fixes #13282.
2017-11-25 21:14:35 +01:00
Emmanuel Leblond 6e3d78c94c [GDNative] disable -fPIC flag with msvc compiler 2017-11-25 20:26:42 +01:00
Juan Linietsky 9738ebcda0 -Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Rémi VerscheldeandGitHub e1cf789593 Merge pull request #13278 from eska014/jseval-returntypes
Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause b24df892fe Update my name in AUTHORS.md 2017-11-25 15:41:40 +01:00
Eric Wiltfang 57845b53f3 Fix particle preprocessing. Fixes #12460.
Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.

Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
2017-11-25 15:41:14 +01:00
Leon Krause 8de25d6e62 Remove contrived JavaScript.eval return types 2017-11-25 15:38:02 +01:00
Pedro J. Estébanez d0e09d84f0 Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
Rémi Verschelde aa5f7e0ff2 Fix mono build after bc2e8d99 2017-11-25 12:16:58 +01:00
Rémi Verschelde d9faf6f2f4 Fix build on macOS and Android after bc2e8d99 2017-11-25 10:42:20 +01:00
Rémi VerscheldeandGitHub faf5ac8d54 Merge pull request #13263 from sersoong/master-test
3.0beta - Fixed doesn't close open a file window bug
2017-11-25 10:32:38 +01:00
Zatherz 1937fd5e07 Add range to anisotropic filter level (1 to 16 with integer steps) 2017-11-25 06:49:23 +01:00
sersoong c8d6a3b6dc Fix doesn't close open a file window bug 2017-11-25 13:03:43 +08:00
Juan Linietsky 66a8a07c2c Add importer option to make meshes bakeable by default. 2017-11-25 01:29:35 -03:00
Juan LinietskyandGitHub 2c7b4c2053 Merge pull request #13261 from ISylvox/fix-windows-build
Complete bc2e8d9 so that Windows can be built
2017-11-25 01:28:36 -03:00
Indah Sylvia ac92c147c6 Completed bc2e8d99e5 so that windows can be built 2017-11-25 11:12:07 +07:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez 1964d5fddd Improve/fix SpatialEditor state saving/restoring 2017-11-25 02:18:28 +01:00
Pedro J. Estébanez 81c49fb536 Update clang-format in modified files 2017-11-25 02:18:28 +01:00
Pedro J. Estébanez 3aa79fc1a3 Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
Pedro J. Estébanez ff03a0bc7b Implement backup/restore for animated values 2017-11-25 02:18:28 +01:00
Paulb23 76a53aa328 Restore scenes on startup, issue 2385 2017-11-24 23:32:54 +00:00