Commit Graph
27894 Commits
Author SHA1 Message Date
Hugo Locurcio ad4e80f2fa Recommend restarting after changing the reflection atlas size or HDR
This closes #42687.
2020-10-10 17:04:00 +02:00
Rémi VerscheldeandGitHub 0cea2731f7 Merge pull request #40313 from nekomatata/software-skinning-test-3.2
Option for software skinning in MeshInstance
2020-10-08 19:49:35 +02:00
PouleyKetchouppandlawnjelly f9544716f4 Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-10-08 16:14:55 +02:00
Rémi VerscheldeandGitHub 4040cd350d Merge pull request #42582 from naithar/feature/3.2-arc-refactor
[3.2] [iOS] Port 4.0 changes
2020-10-07 21:17:01 +02:00
Yuri RoubinskyandGitHub cc3c671f3b Merge pull request #42590 from Chaosus/vs_fix_move_undo_3.2
[3.2] Fix undo for moving multiple visual shader nodes
2020-10-06 09:44:06 +03:00
Yuri Roubinsky a65252018c [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00
Sergey Minakov 5d1284204d iOS: port ARC support 2020-10-06 00:23:25 +03:00
Sergey Minakov 2bdfec2418 iOS: Refactor platform code
Change project structure to be more like 4.0
Refactor and remove old code as followup after deprecations fix
2020-10-06 00:23:09 +03:00
Aaron FrankeandRémi Verschelde b2897f1f7b Check for global script class information before clearing it
(cherry picked from commit 1ca501d7d4)
2020-10-05 22:09:49 +02:00
K. S. Ernest (iFire) LeeandRémi Verschelde 1f87bca8fb Better non alphanumeric bone names.
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.

2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".

3. The sanitize function allows  the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.

> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);

(cherry picked from commit 7b76f8783f)
2020-10-05 20:46:01 +02:00
Rémi Verschelde 6c03ac6625 Improve format version mismatch error in binary loader
(cherry picked from commit e35bb04c53)
2020-10-05 20:32:31 +02:00
Rémi Verschelde 9529ce41eb glTF: Fix parsing image data with mimeType undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).

(cherry picked from commit 2e99d0b26f)
2020-10-05 14:41:53 +02:00
Rémi Verschelde 177d16c01c glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.

The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.

Fixes #33796.

(cherry picked from commit 34a50310ad)
2020-10-05 14:38:48 +02:00
Rémi VerscheldeandGitHub 68b192b62e Merge pull request #42565 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 4th batch
2020-10-05 08:29:10 +02:00
Fabio AlessandrelliandRémi Verschelde 2d5f9c53b0 [HTML5] Scons now expects "emcc" to be in PATH.
No longer parse emscripten/emsdk config to detect emcc/node paths.
Use WhereIs to find "emcc" and "node", look for "node_modules" in "emcc"
path.

(cherry picked from commit 7998745237)
2020-10-04 20:54:56 +02:00
Marcel AdmiraalandRémi Verschelde 6c4a02479d Fix how Line2D obtains the other object's supports
Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.

(cherry picked from commit 7e44682c03)
2020-10-04 20:54:35 +02:00
Marcel AdmiraalandRémi Verschelde 5d548d12aa Remove reference to 3D shapes in RigidBody2D.xml contacts description.
(cherry picked from commit e7edbcedc9)
2020-10-04 20:54:16 +02:00
Aaron FrankeandRémi Verschelde fcaf17824f Don't write global script class information if there is none
(cherry picked from commit 3163611f0c)
2020-10-04 20:53:50 +02:00
Anant AhujaandRémi Verschelde 55d756cbab Updated NinePatchRect's patch margin descriptions
(cherry picked from commit 00d9432f44)
2020-10-04 20:53:31 +02:00
Marcel AdmiraalandRémi Verschelde d9d9be07c2 Check entire basis column for zero size when unscaling Bullet basis.
(cherry picked from commit 5278e07095)
2020-10-04 20:52:38 +02:00
SerhatandRémi Verschelde 09a8dd7b3b Fixed padding bug of sprintf function
(cherry picked from commit 9f2cdfea82)
2020-10-04 20:51:58 +02:00
Andrii Doroshenko (Xrayez)andRémi Verschelde 1a71792655 Cross-reference GDScript load and ResourceLoader.load in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.

(cherry picked from commit a8404cf56c)
2020-10-04 20:51:40 +02:00
Ryan Roden-CorrentandRémi Verschelde d05a07235c Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L5867-L5880
https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L6462-L6470

(cherry picked from commit c6919a13da)
2020-10-04 20:51:19 +02:00
lolligerjojandRémi Verschelde 0586c856f6 Expose Animation::value_track_interpolate to GDscript
(cherry picked from commit ff4af94414)
2020-10-04 20:50:34 +02:00
Rémi VerscheldeandGitHub 2882284795 Merge pull request #42538 from clayjohn/GLES2-light-texture
Use separate texture unit for light_texture
2020-10-03 23:33:57 +02:00
Rémi VerscheldeandGitHub fbf5c1cea8 Merge pull request #42537 from clayjohn/Sprite3D-wobble
Use full float UVs in Sprite3D
2020-10-03 21:19:37 +02:00
clayjohn 081d016e60 Use separate texture unit for light_texture 2020-10-03 12:15:58 -07:00
clayjohn 89677b5b7f Use full float UVs in Sprite3D 2020-10-03 10:54:14 -07:00
Rémi VerscheldeandGitHub 2a98e975df Merge pull request #42535 from Paulb23/gdscript_highlighting_3_2_issue_41403
[3.2] Fix gdscript multiline string nested highlighting
2020-10-03 19:03:39 +02:00
Paulb23 2ef8aba8e9 Fix gdscript multiline string nested highlighting 2020-10-03 16:16:34 +01:00
Rémi VerscheldeandGitHub a16a1ead49 Merge pull request #42514 from madmiraal/fix-42494-3.2
[3.2] Remove area or body from area map before emitting signals.
2020-10-02 20:53:15 +02:00
Marcel Admiraal be41b818c4 Remove area or body from map before emitting signals. 2020-10-02 17:01:47 +01:00
Rémi VerscheldeandGitHub 1678016e28 Merge pull request #42510 from Faless/js/3.x_html5_audio_threads
[3.2] [HTML5] Move audio processing to thread when threads are enabled.
2020-10-02 17:19:22 +02:00
Fabio Alessandrelli 61d4b8045c [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 16:25:19 +02:00
Fabio Alessandrelli a57bd798cd Add extra suffix for HTML5 thread builds. 2020-10-02 16:25:18 +02:00
Fabio Alessandrelli 0ca7bc374e Add COOP/COEP headers to HTML5 "run" server.
This allow the page to be considered a SecureContext if the address is
localhost (127.0.0.1/::1) and let Firefox (and future Chrome versions)
enable extra features needed for the HTML5 threaded export.
2020-10-02 16:25:18 +02:00
Rémi VerscheldeandGitHub 7ef6aa7342 Merge pull request #42266 from Faless/js/3.0_sync_fs_size_handlers
[3.2] [HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-10-02 16:23:35 +02:00
Rémi VerscheldeandGitHub de067cf56f Merge pull request #35202 from xix-xeaon/master
Make fake int mod op (%) actually return int
2020-10-02 12:29:55 +02:00
xix xeaonandRémi Verschelde 975637c60b Fix mod op (%) implementation in GLES2 2020-10-02 11:43:19 +02:00
Rémi VerscheldeandGitHub 0845fbb51b Merge pull request #32475 from lawnjelly/hideshadow
Showing and hiding geometry updates shadows (3.2)
2020-10-02 11:39:47 +02:00
Rémi VerscheldeandGitHub 014147e511 Merge pull request #40557 from PoqXert/game-center
iOS Game Center improvements
2020-10-02 10:58:14 +02:00
Rémi VerscheldeandGitHub ea7df14b18 Merge pull request #42495 from akien-mga/3.2-configuration-warnings-fixup
Better validate CollisionShape config. warning after #37226
2020-10-02 10:27:33 +02:00
Rémi Verschelde 10fa15a047 Better validate CollisionShape config. warning after #37226
It could cause a crash when running the test for PlaneShape.
Fixes #42479.
2020-10-02 09:51:45 +02:00
Rémi VerscheldeandGitHub e6a8235682 Merge pull request #40900 from Chaosus/vs_optimization
[3.2] Optimizations for Fresnel and TextureUniform nodes in visual shaders
2020-10-02 09:20:11 +02:00
Yuri Roubinsky ec7228a675 [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 2020-10-02 08:42:06 +03:00
Rémi VerscheldeandGitHub e35687a116 Merge pull request #42478 from bruvzg/macos_dpi_32
[3.2] Fix `get_screen_dpi` on macOS.
2020-10-01 23:03:28 +02:00
bruvzg 610728c9f1 [3.2] Fix get_screen_dpi on macOS for non fractional display scales and update documentation. 2020-10-01 22:55:54 +03:00
Rémi VerscheldeandGitHub fbb417c437 Merge pull request #42472 from akien-mga/3.2-ci-sanitizers-on
CI: Re-enable sanitizers build
2020-10-01 20:49:20 +02:00
Rémi Verschelde e5a43e8549 CI: Re-enable sanitizers build 2020-10-01 19:15:17 +02:00
Rémi VerscheldeandGitHub dbb1df2acc Merge pull request #42459 from naithar/ios-warnings-3.2
[3.2] [iOS] Fix compilation warnings and deprecated API
2020-10-01 19:12:23 +02:00