Commit Graph
28514 Commits
Author SHA1 Message Date
Maganty RushyendraandRémi Verschelde bc564cd661 Issue more precise error when disconnecting a nonexistent connection
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.

(cherry picked from commit 6c026a6814)
2021-01-05 21:33:28 +01:00
Rafał MikrutandRémi Verschelde 927010e90f Do not iterate over map when removing its values
(cherry picked from commit 29b2882381)
2021-01-05 20:49:00 +01:00
Hugo LocurcioandRémi Verschelde 58efe5f313 Document the desktop-only file logging setting override
This closes https://github.com/godotengine/godot-docs/issues/4505.

(cherry picked from commit bd0b7003e0)
2021-01-05 20:49:00 +01:00
volzhsandRémi Verschelde bd3c2e96c3 Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore

(cherry picked from commit 1f4b1e1488)
2021-01-05 20:49:00 +01:00
Eoin O'NeillandRémi Verschelde 650f7c6f35 StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`

(cherry picked from commit 674fb52f52)
2021-01-05 20:48:57 +01:00
Rémi VerscheldeandGitHub 3032b38b52 Merge pull request #44690 from lawnjelly/transform_snap2
[3.2] Improve 2d snapping
2021-01-05 17:19:44 +01:00
Rémi VerscheldeandGitHub 6a708d6847 Merge pull request #43893 from Chaosus/vs_warnings_3.2
[3.2] Added extra warning to texture nodes in visual shader
2021-01-05 12:38:50 +01:00
Rémi VerscheldeandGitHub 3d88ea8468 Merge pull request #42397 from dsnopek/webxr
Add WebXR support (for Godot 3.2)
2021-01-05 00:13:10 +01:00
David Snopek 22cfa90ef5 Add support for WebXR 2021-01-04 17:01:42 -06:00
Rémi VerscheldeandGitHub cc5c56c4df Merge pull request #44646 from m4gr3d/update_apk_signing_logic_3_2
[3.2] Update the logic to sign prebuilt Godot Android apks
2021-01-01 23:09:27 +01:00
Fredia Huya-Kouadio 170752c5a5 Update the logic to sign prebuilt Godot Android apks.
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.

Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:27:27 -08:00
Yuri RoubinskyandRémi Verschelde adfc646f8c Added optional id parameter to PopupMenu::add_separator
(cherry picked from commit ca8c794d04)
2020-12-30 09:57:01 +01:00
Hugo LocurcioandRémi Verschelde e2ff3ab88f Document RichTextLabel not supporting entangled BBCode tags
See #44634.

(cherry picked from commit 3b6612e48e)
2020-12-30 09:56:17 +01:00
Hugo LocurcioandRémi Verschelde 42053bdb66 Fix warning spam when using --help or --version command line argument
When a project setting is not found, a warning message is printed.
This moves the default value declaration so it can be found when
the `--help` or `--version` command line arguments are used.

(cherry picked from commit 5cd37de125)
2020-12-30 09:33:54 +01:00
Rémi VerscheldeandGitHub 95b3feb675 Merge pull request #44639 from m4gr3d/export_format_util_method_3_2
[3.2] Hardcode the export format for the editor 'run' feature
2020-12-30 09:12:00 +01:00
Fredia Huya-Kouadio 3ba1a8ccb3 Add utility method to export the project using a preset format and sign parameter. 2020-12-29 09:01:21 -08:00
Rémi VerscheldeandGitHub 541bc18422 Merge pull request #44795 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 14th batch
2020-12-29 17:16:25 +01:00
Rémi Verschelde caa7c6a930 i18n: Sync translations with Weblate 2020-12-29 16:14:22 +01:00
Rémi Verschelde a24a6d510f doc: Sync classref with current source 2020-12-29 16:02:45 +01:00
Pedro J. EstébanezandRémi Verschelde d84a303df4 Fix instantiation of resource as property value
(cherry picked from commit d2d29c42f2)
2020-12-29 16:02:03 +01:00
kobewiandRémi Verschelde 151fa897fb Complete documentation of EditorExportPlugin
(cherry picked from commit 8b231aff28)
2020-12-29 16:02:03 +01:00
Rémi Verschelde 10cc044ea5 FBX: Clarify outdated format error
See #44780.

(cherry picked from commit 1dd75f41e5)
2020-12-29 16:02:03 +01:00
Hugo LocurcioandRémi Verschelde 1062bedaaa Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
kobewiandRémi Verschelde a227eefd2d Rename offset to point in remove_point()
(cherry picked from commit 4f72a07eaa)
2020-12-29 16:02:03 +01:00
JummitandRémi Verschelde 27bfacd425 fix missing "s" in Viewport docs
(cherry picked from commit 63456bdd8a)
2020-12-29 16:02:03 +01:00
kobewiandRémi Verschelde 9150d35699 Mention that change_scene is deferred
(cherry picked from commit 86aa9b1233)
2020-12-29 16:02:02 +01:00
hoonteeandRémi Verschelde 85cc31332a Properly handle empty CSGShapes
(cherry picked from commit 24a6aac472)
2020-12-29 16:02:02 +01:00
Hugo LocurcioandRémi Verschelde 3db7ff3d82 Fix and decrease Godot logo size in the HTML5 editor loader
The logo can no longer overflow the viewport.

(cherry picked from commit d80224934e)
2020-12-29 16:02:02 +01:00
Marcel AdmiraalandRémi Verschelde cb629dd06b Ensure flags are applied to CVTT options
(cherry picked from commit 709aa8ae2c)
2020-12-29 16:02:02 +01:00
PouleyKetchouppandRémi Verschelde 1fccf78dd2 Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.

(cherry picked from commit 11bee25de4)
2020-12-29 16:02:02 +01:00
Hugo LocurcioandRémi Verschelde f50c0d9503 Fix confusing SliderJoint3D brief description
(cherry picked from commit 27f964d538)
2020-12-29 16:02:02 +01:00
Fredia Huya-KouadioandRémi Verschelde c27c436785 Fix invalid invocation of get_class_loader.
The call was made on a `Godot` instance instead of an `Activity` instance.

(cherry picked from commit 2d492ff8ba)
2020-12-29 16:02:02 +01:00
Michael AlexsanderandRémi Verschelde 58b2d669a0 Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Hugo LocurcioandRémi Verschelde d0abf5b0f5 Tweak the editor CheckButton "presed" appearance to be more recognizable
The blue accent color is now used, which matches the default editor
accent color.

It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.

(cherry picked from commit 114c1a78d9)
2020-12-29 16:02:01 +01:00
Michael AlexsanderandRémi Verschelde 01e1369ab7 Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
jangleeandRémi Verschelde 23280293d4 Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo LocurcioandRémi Verschelde 76b5cde0b2 Document how to solve UV jittering when using large procedural meshes
(cherry picked from commit a86ed339a4)
2020-12-29 16:02:01 +01:00
EyadandRémi Verschelde d4bfa5a684 Fixes #42149 and fixes indentation errors to pass clang-format
(cherry picked from commit be1c161b0b)
2020-12-29 16:02:01 +01:00
Rémi Verschelde 387390d638 mbedtls: Update to upstream version 2.16.9
(cherry picked from commit 2872006039)
2020-12-29 16:02:01 +01:00
Yuri RoubinskyandRémi Verschelde 742a3f461c Fix broken members panel in visual script editor
(cherry picked from commit d6bdd042bc)
2020-12-29 16:02:01 +01:00
Rémi Verschelde ee77567cac SCons: Fix build with p alias or platform auto-detection
Fixes a pre-existing bug that #44433 exposed.

It's pretty hacky, but we use `platform` in `env` both as an optional command
line option (instead it can be autodetected, or passed via the `p` alias, and
on Linux it might be overridden if you pass one of the convenience alias
values), and as the reference value for what platform we're building on.

Thus we override `env_base["platform"]` with the autodetected or validated
platform, but any call to `opts.Update(env_base)` overrides it with the
original command line option... causing e.g. #44448.

The proper fix would be to refactor all this so that we don't reuse
`env["platform"]` for platform detection (it could instead be e.g.
`env.platform` as a member variable which holds the validated value),
but for now I'm tapering over the immediate breakage.

Fixes #44448 and other breakages induced by #44433.

(cherry picked from commit 8f660393fe)
2020-12-29 16:02:00 +01:00
Rémi Verschelde 60959b085d SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.

(cherry picked from commit 0f84d8dc49)
2020-12-29 16:02:00 +01:00
Hugo LocurcioandRémi Verschelde 3addea0057 Move the brightness factor for highlighted 3D gizmos to a variable
See
https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326.

(cherry picked from commit 507e9b12a4)
2020-12-29 16:02:00 +01:00
Marcus BrummerandRémi Verschelde 9248ee39ca Changed the rotation gizmo handle to use the active axis color
(cherry picked from commit ec97962261)
2020-12-29 16:02:00 +01:00
Yuri RoubinskyandRémi Verschelde bafbb238af Added a note describing a code behind Vector2/3.direction_to
(cherry picked from commit fa0683ed30)
2020-12-29 16:02:00 +01:00
Andy SavageandRémi Verschelde d097c0213c Quick fix to incorrect error messages when writing to compressed or encrypted files.
(cherry picked from commit c65f097ebd)
2020-12-29 16:02:00 +01:00
Hugo LocurcioandRémi Verschelde f5f04a10f5 Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)
2020-12-29 16:02:00 +01:00
Hugo LocurcioandRémi Verschelde 2753cc5264 Increase the default 3D manipulator gizmo opacity for better visibility
- Brighten gizmos when highlighted to make the difference between a
  non-highlighted and a highlighted gizmo more visible.
- Tweak the manipulator gizmo size property hint.

(cherry picked from commit 8522ac7711)
2020-12-29 16:01:59 +01:00
Ignacio EtcheverryandRémi Verschelde bf942447a3 Mono: Add extra WASM framework assemblies on game export
This is needed with newer Mono versions, at least with Mono 6.12+

Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174

(cherry picked from commit b98e8b11e6)
2020-12-29 16:01:59 +01:00
skyace65andRémi Verschelde e072b3db82 Pow method doc fix
(cherry picked from commit 4fd20015f3)
2020-12-29 16:01:59 +01:00