Commit Graph
27695 Commits
Author SHA1 Message Date
Raul SantosandRémi Verschelde cf45fa7f36 Fix ExprMatch stackoverflow
(cherry picked from commit d425cf6fed)
2020-09-24 14:43:07 +02:00
Hugo LocurcioandRémi Verschelde e07ac3d77e Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.

(cherry picked from commit 603eddce86)
2020-09-24 14:43:07 +02:00
Ryan Roden-CorrentandRémi Verschelde c11edbdcb3 Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.

(cherry picked from commit 6c18baee9c)
2020-09-24 14:43:07 +02:00
Hugo LocurcioandRémi Verschelde e04855ce00 Fix crash when opening a ZIP data pack
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit 0b65342fd2)
2020-09-24 14:43:07 +02:00
DashcellandRémi Verschelde 42eb92d19a Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
(cherry picked from commit 5355169d3c)
2020-09-24 14:43:07 +02:00
Melvin LouwerseandRémi Verschelde 22efebc599 Show correct name of signal when editing an existing one
Use popup_dialog() instead of popup_centered() to show edit dialog/

With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.

This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.

Fixes #42074

(cherry picked from commit eeb6c2e22c)
2020-09-24 14:43:07 +02:00
Andrii Doroshenko (Xrayez)andRémi Verschelde 1f42a8a073 Fix List swap behavior on front, back and adjacent elements
- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.

(cherry picked from commit ac69f092fc)
2020-09-24 14:43:07 +02:00
Marcel AdmiraalandRémi Verschelde 564d7101b4 Add missing reference to const T Vector::get().
(cherry picked from commit 4feba93630)
2020-09-24 14:43:06 +02:00
booerandRémi Verschelde 4d27433c1d Fix filtering of search results in SectionedInspector
(cherry picked from commit 7f226d0a85)
2020-09-24 14:43:06 +02:00
Keegan OwsleyandRémi Verschelde 777d90d7a1 Wrap angles to (-pi, pi) in momentum calculation.
Fixes a bug that causes KinematicBody2Ds to produce too much angular
momentum when rotating beyond 180 degrees.

(cherry picked from commit e148338d42)
2020-09-24 14:43:06 +02:00
LunatoidandRémi Verschelde 849dc87577 Fixes DefaultProjectIcon scaling with editor scale
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.

(cherry picked from commit 740100d671)
2020-09-24 14:43:06 +02:00
Marcel AdmiraalandRémi Verschelde a9b5dc56a6 Check and correct for zero scaling when unscaling Bullet basis.
(cherry picked from commit 4b14916288)
2020-09-24 14:43:06 +02:00
Somnath SarkarandRémi Verschelde 1f7a3e0f8d Sort points in a Gradient for color and offset updates.
(cherry picked from commit d5d832417e)
2020-09-24 14:43:06 +02:00
SekoiaTreeandRémi Verschelde 0d8b2d34e1 Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
2020-09-24 14:43:05 +02:00
Markus SauermannandRémi Verschelde d2636cd30f Wake up RigidBody 2D after applying torque
(cherry picked from commit 8335f00949)
2020-09-24 14:43:05 +02:00
Marcel AdmiraalandRémi Verschelde 808865af97 Don't attempt to insert points into degenerate triangles.
Use a simpler degenerate triangle check that calculates area.

(cherry picked from commit 3521239d96)
2020-09-24 14:43:05 +02:00
hoonteeandRémi Verschelde aa0221f0fb Transform CSGShape collision when necessary
(cherry picked from commit fc8574fbac)
2020-09-24 14:43:05 +02:00
hoonteeandRémi Verschelde 8ce88d38f2 Properly handle empty CSGCombiners
(cherry picked from commit 001b6075cb)
2020-09-24 14:43:05 +02:00
mvlandRémi Verschelde be13df0a08 Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
(cherry picked from commit 4318ad94ac)
2020-09-24 14:43:05 +02:00
Aaron FrankeandRémi Verschelde 76a8458753 Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Eric MandRémi Verschelde e24b9f0520 Fixed bug where spinbox would not update to it's actual value after non-numeric input
(cherry picked from commit e76e39d5f5)
2020-09-24 12:08:10 +02:00
ZakandRémi Verschelde d94323e37b Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
Rémi VerscheldeandGitHub bca2633f93 Merge pull request #41931 from RandomShaper/fix_gdscript_leaks_3.2
Fix leaks in GDScript (3.2)
2020-09-24 08:33:04 +02:00
Rémi VerscheldeandGitHub 26512dda93 Merge pull request #42170 from Razoric480/fix-vscript-value-by-type-32
Add a VScript func to sanitize variant values (3.2)
2020-09-23 09:35:22 +02:00
Rémi VerscheldeandGitHub 79f15027fc Merge pull request #42146 from Pineapple/fix-custom-modules-vs
Fix custom modules in Visual Studio
2020-09-22 12:52:45 +02:00
Bartłomiej T. Listwon 405412938a Fix custom modules in Visual Studio
Without `custom_modules` scons command in VS project was broken
(fixes regression from commit 6122a504ee)
2020-09-18 18:04:37 +02:00
Francois Belair d35ced06a6 Add a VScript func to sanitize variant values
Backported to 3.2
2020-09-18 11:28:58 -04:00
Rémi Verschelde c8859f0463 Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde 8b5061aae7 X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.

(cherry picked from commit 413ff7938d)
2020-09-18 11:56:42 +02:00
Rémi Verschelde b73a9109ab NetBSD: Implement OS_Unix::get_executable_path()
Same implementation as OpenBSD seems to work fine.

(cherry picked from commit 01185acecb)
2020-09-18 11:55:58 +02:00
Rémi Verschelde cb78a5d7ae Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.

(cherry picked from commit 5f4d64f4f3)
2020-09-18 10:29:52 +02:00
Rémi Verschelde 2d52da7b8f Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00
Rémi Verschelde 31d0f8ad8d Bump version to 3.2.3-stable
A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.

Thanks to all contributors! <3
3.2.3-stable
2020-09-16 17:12:35 +02:00
Rémi Verschelde f5d6424648 Add changelogs for 3.2.x releases 2020-09-16 17:11:34 +02:00
Hugo LocurcioandRémi Verschelde 97251c70ec Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.

(cherry picked from commit dc1e79589a)
2020-09-16 16:23:22 +02:00
Hugo LocurcioandRémi Verschelde 939de03db7 Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.

(cherry picked from commit 9712f8fd2d)
2020-09-16 16:22:39 +02:00
Rémi Verschelde ee5971a185 Donors: Add Gamblify, remove Interblock from splash screen
(cherry picked from commit 92d1964d1a)
2020-09-16 16:14:31 +02:00
Rémi VerscheldeandGitHub 2179c852da Merge pull request #42113 from Calinou/deprecate-interpolatedcamera
Mark InterpolatedCamera as deprecated
2020-09-16 16:13:28 +02:00
Hugo Locurcio 369e5a7f35 Mark InterpolatedCamera as deprecated
InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.

Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi VerscheldeandGitHub 16eb7b95be Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio 868776949b Mention the AnimationTreePlayer deprecation in the class reference
There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Fabio AlessandrelliandRémi Verschelde f1b2a7d1b4 Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.

(cherry picked from commit 60687ce778)
2020-09-15 19:27:48 +02:00
Rémi Verschelde 3170ebc0e2 makerst: Add missing newline at EOF
(cherry picked from commit d435537f7e)
2020-09-15 19:26:44 +02:00
Hugo LocurcioandRémi Verschelde 34a0af8343 Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.

(cherry picked from commit f83249f224)
2020-09-15 19:26:43 +02:00
Danil AlexeevandRémi Verschelde 06f3cd8bd8 Several documentation improvements
(cherry picked from commit a4c5790350)
2020-09-15 19:26:40 +02:00
Rémi VerscheldeandGitHub 576bd0565c Merge pull request #42091 from clayjohn/Sprite3d-bug
Fix axis bug regression in Sprite3D
2020-09-15 17:15:26 +02:00
clayjohn a4f2fea2ae Fix axis bug regression in Sprite3D 2020-09-15 08:02:19 -07:00
Rémi VerscheldeandGitHub e1856aaa92 Merge pull request #42062 from madmiraal/fix-41743-3.2
[3.2] Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 10:19:15 +02:00
Marcel Admiraal edc4820430 Fix RigidBodyBullet areasWhereIam element shift. 2020-09-14 18:26:19 +01:00
Hugo LocurcioandRémi Verschelde 738f6ea221 Document how to remove metadata from an Object
This closes https://github.com/godotengine/godot-docs/issues/4010.

(cherry picked from commit cba4d73b71)
2020-09-14 14:24:14 +02:00