Commit Graph
29840 Commits
Author SHA1 Message Date
Hugo LocurcioandRémi Verschelde f4e653d88f Improve the editor audio preview inspector appearance and functionality
- Make the timeline indicator thicker and with an indicator triangle,
  similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
  not other mouse buttons.

(cherry picked from commit a50a81b703)
2021-05-09 17:41:09 +02:00
kleoncandRémi Verschelde 1184013fcf TileMap::world_to_map Ensure half offset is added according to the returned value
Decide whether half offset should be added based on the value used for calculating the return value of this method.

(cherry picked from commit f1420c7cbf)
2021-05-09 17:15:44 +02:00
Hugo LocurcioandRémi Verschelde cb2cb46907 Document caveats of OS.get_unique_id()
(cherry picked from commit 7350f90c57)
2021-05-09 17:14:36 +02:00
Hugo LocurcioandRémi Verschelde 9f31877e15 Fix EditorPropertyResource focus outline being drawn behind the preview
(cherry picked from commit 0b47f1be8c)
2021-05-09 17:14:36 +02:00
Fabio AlessandrelliandRémi Verschelde 6c1c2ed414 [HTML5] Fix target_fps when window loses focus.
We don't get updates when the window is unfocused/minimized, so we must
detect the situation where the counted ticks start drifting away
resulting in more frames drawn than needed.
This commit adds a check to ensure that the target ticks do not drift
away more than one second.

(cherry picked from commit a1fe6d6899)
2021-05-09 17:14:36 +02:00
Hugo LocurcioandRémi Verschelde 30ec3870c9 Tweak the setting hint for the custom editor theme setting
The custom editor theme is only visible after restarting the editor.

(cherry picked from commit 027301fec7)
2021-05-09 17:14:36 +02:00
Fabio AlessandrelliandRémi Verschelde 73f19ec2da [HTML5] Remove "fixed-size.html".
No longer used in 3.3+.

(cherry picked from commit 3faf8d6e40)
2021-05-09 17:14:36 +02:00
KyleandRémi Verschelde 629c3e2a0a Remove extra separator
Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518

(cherry picked from commit e168baf433)
2021-05-09 17:14:36 +02:00
KyleandRémi Verschelde f711464030 Fixed cut/copy/paste visibility
Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree.

(cherry picked from commit 10d5d4d3cd)
2021-05-09 17:14:36 +02:00
Fabio AlessandrelliandRémi Verschelde 23ef985bb8 [HTML5] Use 64KiB chunk size in JS HTTPClient.
For consistency with the native one, and the documentation.

(cherry picked from commit 6243835619)
2021-05-09 17:14:35 +02:00
Hugo LocurcioandRémi Verschelde 9b01143380 Improve the AudioStreamPlayer(2D/3D) class descriptions
(cherry picked from commit b90adec417)
2021-05-09 17:14:35 +02:00
Rémi VerscheldeandGitHub c03c6ae299 Merge pull request #48586 from akien-mga/tileset-better-errors
[3.x] TileSet: Improve error message for invalid IDs
2021-05-09 17:13:10 +02:00
Rémi Verschelde ee86dc3011 TileSet: Improve error message for invalid IDs
Supersedes #47321.
Fixes #47313.
2021-05-09 16:56:52 +02:00
Rémi VerscheldeandGitHub c8c8bcee50 Merge pull request #48540 from Calinou/editor-theme-allow-negative-contrast-3.x
Allow negative contrast values in the editor theme settings (3.x)
2021-05-09 16:38:02 +02:00
Rémi VerscheldeandGitHub 4730856264 Merge pull request #44558 from RandomShaper/reset_track_3.2
[3.x] Add animation reset track feature
2021-05-09 10:06:00 +02:00
Pedro J. Estébanez 4da9a501f6 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Pedro J. Estébanez 90f13520dd Extend UndoRedo handling of Resource to every Reference 2021-05-09 09:29:45 +02:00
Rémi VerscheldeandGitHub 1e6dccd1c7 Merge pull request #47814 from rafallus/fix/surfacetool_crash
Check input mesh is valid in SurfaceTool methods
2021-05-09 00:49:01 +02:00
rafallusandRémi Verschelde 0ad0f71ba0 Check input mesh is valid in SurfaceTool methods 2021-05-09 00:38:17 +02:00
Rémi VerscheldeandGitHub 0bdadd468f Merge pull request #42771 from madmiraal/fix-26680-3.2
[3.x] Move collision layer and mask into CollisionObject.
2021-05-08 17:50:56 +02:00
Marcel Admiraal 8766769fd4 Move collision layer and mask into CollisionObject. 2021-05-08 11:40:57 +01:00
Rémi VerscheldeandGitHub 84061ab03d Merge pull request #48251 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3_Godot3
[3.x] Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
2021-05-08 10:40:38 +02:00
Rémi VerscheldeandGitHub 1f202ff099 Merge pull request #48541 from parulina/gles2-viewporttexture-fix
Fixed usage of proxy textures on GLES2 sky
2021-05-07 21:56:37 +02:00
Rémi VerscheldeandGitHub 1690eb7266 Merge pull request #48537 from akien-mga/3.x-android-drop-native-video-api
[3.x] Android: Remove non-functional native video OS methods
2021-05-07 21:26:01 +02:00
paru eed4655644 Fixed usage of proxy textures on GLES2 sky 2021-05-07 18:33:35 +02:00
Hugo Locurcio e7e2ef0767 Allow negative contrast values in the editor theme settings
When using a negative contrast value, the base color will be lightened
to create the derivative colors instead of being darkened.

This can lead to better-looking themes, especially for light themes.
2021-05-07 18:14:52 +02:00
Rémi Verschelde e96f0ea1d7 Android: Remove non-functional native video OS methods
Those methods are only properly implemented for iOS.

Supersedes #43811.
2021-05-07 16:42:17 +02:00
Rémi VerscheldeandGitHub a0a22ef49f Merge pull request #48480 from parulina/gles2-blendshapes
Added CPU blendshapes for GLES2
2021-05-07 16:30:43 +02:00
TwistedTwigleg c1bc87ed0d Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
Rémi VerscheldeandGitHub 64403ddcab Merge pull request #42543 from clayjohn/vertex-lighting-bug
Force vertex shading in SpatialMaterial when used
2021-05-07 00:48:32 +02:00
Rémi VerscheldeandGitHub dc612a7651 Merge pull request #46764 from bruvzg/input_fix_non_latin_and_add_hw_scancodes_3 2021-05-06 23:54:53 +02:00
Fabio Alessandrelliandbruvzg 8740e95f15 [HTML5] Add support for physical_keycode.
This uses the `event.code` value to retrieve the physical code, while
still using the extra logic to map the unicode value to our keylist,
when computing the `scancode` (supporting ASCII and Latin-1).
2021-05-06 23:19:46 +03:00
bruvzg dab4cf3ed6 Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Rémi VerscheldeandGitHub 63391f645c Merge pull request #48499 from clayjohn/Sprite3D-p_rid-error
Only set base in Sprite3D when needed
2021-05-06 21:50:25 +02:00
Rémi VerscheldeandGitHub 6a103a21a2 Merge pull request #48510 from Calinou/shader-editor-tweak-builtins-color-3.x
Tweak the built-ins color highlighting in the shader editor (3.x)
2021-05-06 21:49:59 +02:00
paru 8b0d3657e5 Added CPU blendshapes for GLES2 2021-05-06 20:52:34 +02:00
Rémi VerscheldeandGitHub 4185a22ca8 Merge pull request #48131 from LightningAA/fix-48113-3.x
[3.x] Fix Array.max() navigating to @GDScript.max()
2021-05-06 20:42:23 +02:00
Hugo Locurcio 42a4bd1ca2 Tweak the built-ins color highlighting in the shader editor
This makes built-ins easier to distinguish from keywords at a
quick glance.
2021-05-06 17:51:36 +02:00
Rémi VerscheldeandGitHub f34a8c7f0e Merge pull request #47527 from Calinou/editor-translations-allow-multiple-selection-3.x
Allow selecting multiple files in the editor translation/remap dialogs (3.x)
2021-05-06 08:49:24 +02:00
Rémi VerscheldeandGitHub 7833751eae Merge pull request #48494 from aaronfranke/3.x-scd-size
Update size when updating ScriptCreateDialog
2021-05-06 08:43:37 +02:00
clayjohn 3dd2e5d870 Only set base in Sprite3D when needed 2021-05-05 22:35:21 -07:00
clayjohn 0445531ced Force vertex shading in SpatialMaterial when used 2021-05-05 19:49:18 -07:00
Hugo Locurcio 35887a2afe Allow selecting multiple files in the editor translation/remap dialogs
This makes it faster to add several translations.

The undo/redo messages were also tweaked to give better context.
2021-05-06 03:02:15 +02:00
Aaron Franke e82f56e3a9 Update size when updating ScriptCreateDialog 2021-05-05 18:10:17 -04:00
Rémi VerscheldeandGitHub 48d7eff3e3 Merge pull request #48485 from JFonS/3.x_embree_aarch64
Add checks for __SSE2__ in the lightmap raycaster
2021-05-05 18:35:04 +02:00
JFonS 20717990fd Add checks for __SSE2__ in the lightmap raycaster 2021-05-05 18:24:13 +02:00
Rémi VerscheldeandGitHub 78b497bf20 Merge pull request #48483 from akien-mga/3.x-embree-not-on-x86
SCons: Disable embree-based modules on x86 (32-bit)
2021-05-05 18:18:08 +02:00
Rémi Verschelde e53422c8f9 SCons: Disable embree-based modules on x86 (32-bit)
Fixes #48482.
2021-05-05 18:01:45 +02:00
Rémi VerscheldeandGitHub 1209ee0df4 Merge pull request #48473 from akien-mga/3.x-fix-custom-resource-loader-loop
Fix crash with user-defined `ResourceFormatLoader.load`
2021-05-05 16:51:16 +02:00
Rémi Verschelde bf9f288c7d Fix crash with user-defined ResourceFormatLoader.load
There's still some fishy recursive relationship between `load_interactive` and
`load` which needs to be investigated here, but this patch solves the crash
when returning an error code in user-defined `load`.

Fixes #48463.
2021-05-05 15:44:42 +02:00