Commit Graph
31737 Commits
Author SHA1 Message Date
Hugo Locurcio fde50db399 Fix outdated SCons macOS build message
The message incorrectly stated that the minimum supported version
is 10.9, when it is in fact 10.12.
2021-11-12 23:05:54 +01:00
Rémi VerscheldeandGitHub 5106025a7e Merge pull request #54927 from Calinou/editor-macos-rename-shortcut-enter-3.x 2021-11-12 22:33:27 +01:00
Hugo Locurcio 0f4b0cb3dd Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:38 +01:00
Rémi VerscheldeandGitHub 5752457854 Merge pull request #54911 from akien-mga/3.x-modules-check-enabled 2021-11-12 14:49:39 +01:00
Rémi VerscheldeandArkadiusz Marcin Kołek 6f4858f184 Modules: Make sure to include modules_enabled.gen.h where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
Yuri RoubinskyandGitHub 0529813cf2 Merge pull request #54862 from boruok/3.x-fix-navigationpolygon-doc 2021-11-11 10:16:27 +03:00
boruok 30d22305e1 fixed typo in NavigationPolygon doc 2021-11-11 14:29:19 +09:00
Rémi VerscheldeandGitHub fee83d02cc Merge pull request #54848 from Calinou/mono-move-exception-policy-setting-3.x 2021-11-10 22:07:00 +01:00
Hugo Locurcio 4c88a82f50 Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 20:57:35 +01:00
Rémi VerscheldeandGitHub 60c178c74d Merge pull request #54845 from nekomatata/fix-test-move-regression-3.x 2021-11-10 20:38:53 +01:00
PouleyKetchoupp 1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
Rémi VerscheldeandGitHub 5defa1c167 Merge pull request #54805 from Klowner/3.4-gltf-cubic-spline-interpolate
Fix incorrect glTF cubic spline interpolation times/values size error
2021-11-10 08:04:43 +01:00
Rémi VerscheldeandGitHub 3401ef1ccb Merge pull request #54819 from nekomatata/fix-kinematic-body-floor-errors-3.x
[3.x] Fix errors in KinematicBody when floor is destroyed or removed
2021-11-09 23:39:33 +01:00
PouleyKetchoupp b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Rémi VerscheldeandGitHub 403ca51dd2 Merge pull request #54809 from Calinou/editor-frametime-display-more-decimals-3.x
Display 2 decimals instead of 1 in editor frametime labels (3.x)
2021-11-09 21:52:45 +01:00
Hugo Locurcio b31f6f78a3 Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
2021-11-09 17:20:59 +01:00
Rémi VerscheldeandGitHub b0cd38b7e3 Merge pull request #42625 from RandomShaper/fix_dict_3.2 2021-11-09 15:55:43 +01:00
Mark Riedesel 999bba6916 Fix glTF cubic spline track interpolation incorrectly reporting times/values size mismatch (3.4 specific) 2021-11-09 09:47:37 -05:00
Pedro J. Estébanez a02bb2b598 Fix detection of non-default and overridden property values in scenes 2021-11-09 15:08:22 +01:00
Pedro J. EstébanezandEmmanuel Leblond a7aad78fd0 Add recursive comparison to Array and Dictionary
...and expose it to GDScript.

Co-authored-by: Emmanuel Leblond <emmanuel.leblond@gmail.com>
2021-11-09 15:08:22 +01:00
Rémi VerscheldeandGitHub 1a278249ac Merge pull request #54799 from Calinou/gdscript-opcode-no-hash-3.x 2021-11-09 14:01:40 +01:00
Rémi VerscheldeandGitHub 1f8497d281 Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Hugo Locurcio 63d214f04b Remove hash symbol in front of opcode error messages in GDScript
The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:51 +01:00
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Pedro J. Estébanez b6f04dfd21 Add ProjectSettings::set_hide_from_editor() 2021-11-09 12:19:12 +01:00
Pedro J. Estébanez abdf931832 Add off-screen GL context 2021-11-09 12:19:12 +01:00
Rémi VerscheldeandGitHub fe1e5c2d5d Merge pull request #54786 from Calinou/editor-add-lock-group-shortcuts-3.x 2021-11-09 00:17:12 +01:00
Rémi VerscheldeandGitHub cfff7a9032 Merge pull request #54751 from NHodgesVFX/3.x 2021-11-09 00:15:49 +01:00
Rémi VerscheldeandGitHub 98a1e4fbd7 Merge pull request #54526 from bruvzg/opengl_mt 2021-11-09 00:10:20 +01:00
Rémi VerscheldeandGitHub f9174d1c28 Merge pull request #54625 from bruvzg/surrogates 2021-11-09 00:08:28 +01:00
Rémi VerscheldeandGitHub c7c592f832 Merge pull request #54314 from nekomatata/x11-events-log-3.x 2021-11-09 00:03:39 +01:00
Rémi VerscheldeandGitHub 8923e2d449 Merge pull request #54038 from nekomatata/fix-soft-body-memory-corruption-3.x 2021-11-09 00:01:00 +01:00
Rémi VerscheldeandGitHub bee67513fb Merge pull request #54033 from nekomatata/fix-collision-mouse-exit-error-3.x 2021-11-09 00:00:47 +01:00
Rémi VerscheldeandGitHub 3be409aa5e Merge pull request #54039 from nekomatata/fix-soft-body-memory-corruption-bullet-3.x 2021-11-08 23:59:05 +01:00
Rémi VerscheldeandGitHub 6b7c841e1b Merge pull request #54111 from nekomatata/fix-rigid-body-update-collision-layer-3.x 2021-11-08 23:58:47 +01:00
Hugo Locurcio 4d35049dc7 Add keyboard shortcuts for grouping and locking nodes, change grid toggle
- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
  Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
  Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
  (also similar to Inkscape). This change was needed as Ctrl + G
  now groups selected nodes.

Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-11-08 23:38:54 +01:00
Rémi VerscheldeandGitHub aff96e2986 Merge pull request #54781 from Calinou/editor-tweak-animation-editor-icon-colors-3.x
Tweak animation editor icon colors for easier visual grepping
2021-11-08 22:36:23 +01:00
Pedro J. Estébanez 25f01cb09d Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-11-08 22:33:54 +01:00
Pedro J. Estébanez 5eb80bb1a3 Avoid the need for copy assignment in HashMap key/data types 2021-11-08 22:33:54 +01:00
Hugo Locurcio b8de40c065 Tweak animation editor icon colors for easier visual grepping
This makes the Linear and Cubic icons in particular easier to
distinguish from each other.

The Cubic interpolation icon's curve was also changed to be
more distinguishable from the Linear icon's curve.
2021-11-08 21:58:11 +01:00
Rémi VerscheldeandGitHub 2f942ab846 Merge pull request #54768 from The-O-King/vertex_attrib_fix 2021-11-08 19:43:58 +01:00
Rémi VerscheldeandGitHub 2f10793467 Merge pull request #54117 from Pineapple/dont-ignore-type-mismatch-in-setter 2021-11-08 19:26:58 +01:00
Rémi VerscheldeandGitHub 4b4e92b3d4 Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Omar El Sheikh 8a43b222c7 Fix Vertex Attribute Specification Octahedral
For octahedral compressed normals/tangents, we use vec4 in the shader
regardless of whether a normal/tangent does/doesn't exist

For the case where we only have a normal vector, we need to specify that
there are only two components being used when calling glVertexAttrib

Before we would always specify that there were 4 components, and used
offsets to determine where in the vertex buffer to read data from but
this doesn't work on all platforms
2021-11-08 12:11:48 -05:00
Pedro J. Estébanez 4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi VerscheldeandGitHub bd828c4d81 Merge pull request #54227 from akien-mga/3.x-gdscript-multiline-indexing 2021-11-08 15:03:24 +01:00
Rémi VerscheldeandGitHub ee46679ca3 Merge pull request #54577 from nekomatata/intersect-point-3d-3.x 2021-11-08 13:16:14 +01:00
Rémi VerscheldeandGitHub 70b521af79 Merge pull request #53013 from Calinou/editor-debugger-bottom-panel-error-warning-highlight-3.x 2021-11-08 13:15:46 +01:00
Rémi VerscheldeandGitHub 5f87d5ebea Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x 2021-11-08 13:15:35 +01:00
Rémi VerscheldeandGitHub d0b1e3d002 Merge pull request #53942 from raulsntos/no-boxing 2021-11-08 13:15:25 +01:00