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mirror of https://github.com/tiennm99/godot.git synced 2026-08-29 15:38:38 +00:00
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717f3227ecdc85698981abdfd1ff16da0e36bbfb
godot/scene
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Crystal Melting DotandRémi Verschelde 0eb0e6128c Fix TabContainer _get_tab_width
Now it translates node name before calculating tab width

(cherry picked from commit 89baf02fb6)
2021-03-17 21:06:09 +01:00
..
2d
Fix crash on calling play() in a uninitialized AnimatedSprite2D
2021-03-17 15:33:38 +01:00
3d
Disable debug collision shapes in the editor
2021-03-16 17:58:51 -07:00
animation
Check AnimationNode to update properties
2021-03-17 15:17:02 +01:00
audio
Don't fade out after pausing unless stream is running
2021-02-19 15:55:41 +01:00
debugger
Modernize Mutex
2021-02-18 11:58:08 +01:00
gui
Fix TabContainer _get_tab_width
2021-03-17 21:06:09 +01:00
main
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-12 08:35:50 -08:00
resources
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-05 22:45:29 +01:00
register_scene_types.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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