Files
godot/scene/3d
PouleyKetchoupp baf24b4503 Disable debug collision shapes in the editor
If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 17:58:51 -07:00
..
2021-01-13 16:17:06 +01:00
2021-02-18 12:23:25 +01:00
2021-02-18 12:23:25 +01:00
2021-01-13 16:17:06 +01:00
2021-01-13 16:17:06 +01:00
2021-02-18 12:23:25 +01:00
2021-02-18 12:23:25 +01:00
2021-03-02 10:26:14 +01:00
2021-01-13 16:17:06 +01:00
2021-01-13 16:17:06 +01:00
2021-01-13 16:17:06 +01:00
2021-01-15 12:32:54 +01:00
2021-01-18 06:20:24 -08:00
2021-01-13 16:17:06 +01:00
2021-01-13 16:17:06 +01:00
2021-01-13 16:17:06 +01:00
2021-01-13 16:17:06 +01:00
2021-01-13 16:17:06 +01:00