docs(01-01): complete project scaffolding plan

- Add SUMMARY.md with execution details
- Update STATE.md with progress and decisions
- Update ROADMAP.md with plan completion
- Mark CORE-01 as complete in REQUIREMENTS.md

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-10 23:43:56 +07:00
parent cf62913697
commit 1589b341e4
4 changed files with 156 additions and 25 deletions
+3 -3
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@@ -9,7 +9,7 @@ Requirements for initial release. Each maps to roadmap phases.
### Core Mechanics
- [ ] **CORE-01**: Game displays a grid of Pokemon tiles arranged in rows and columns
- [x] **CORE-01**: Game displays a grid of Pokemon tiles arranged in rows and columns
- [ ] **CORE-02**: Player can click/tap to select a tile (highlighted when selected)
- [ ] **CORE-03**: Player can click/tap a second tile to attempt a match
- [ ] **CORE-04**: Two matching tiles connect if a valid path exists with 3 or fewer straight lines
@@ -67,7 +67,7 @@ Which phases cover which requirements. Updated during roadmap creation.
| Requirement | Phase | Status |
|-------------|-------|--------|
| CORE-01 | Phase 1 | Pending |
| CORE-01 | Phase 1 | Complete |
| CORE-02 | Phase 2 | Pending |
| CORE-03 | Phase 2 | Pending |
| CORE-04 | Phase 3 | Pending |
@@ -89,4 +89,4 @@ Which phases cover which requirements. Updated during roadmap creation.
---
*Requirements defined: 2026-03-10*
*Last updated: 2026-03-10 after roadmap creation*
*Last updated: 2026-03-10 after 01-01-PLAN completion (CORE-01)*
+3 -3
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@@ -33,7 +33,7 @@ Decimal phases appear between their surrounding integers in numeric order.
**Plans**: 3 plans
Plans:
- [ ] 01-01-PLAN.md — Project scaffolding with Vite + TypeScript + Canvas, config constants, and shared types
- [x] 01-01-PLAN.md — Project scaffolding with Vite + TypeScript + Canvas, config constants, and shared types
- [ ] 01-02-PLAN.md — Game loop with delta time, typed event emitter, and Tile model class
- [ ] 01-03-PLAN.md — Game orchestrator class, main entry point, and human verification
@@ -126,7 +126,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
| Phase | Plans Complete | Status | Completed |
|-------|----------------|--------|-----------|
| 1. Core Foundation | 0/3 | Planning complete | - |
| 1. Core Foundation | 1/3 | In progress | 01-01 |
| 2. Grid and Input | 0/3 | Not started | - |
| 3. Core Matching Mechanics | 0/3 | Not started | - |
| 4. Game State Management | 0/3 | Not started | - |
@@ -136,4 +136,4 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
---
*Roadmap created: 2026-03-10*
*Granularity: standard*
*Last updated: 2026-03-10 after Phase 1 planning*
*Last updated: 2026-03-10 after 01-01-PLAN completion*
+22 -19
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@@ -3,15 +3,15 @@ gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: planning
stopped_at: Phase 1 context gathered
last_updated: "2026-03-10T16:14:54.320Z"
last_activity: 2026-03-10 — Roadmap created, project initialized
stopped_at: Completed 01-01-PLAN.md
last_updated: "2026-03-10T16:41:12Z"
last_activity: 2026-03-10 — Completed 01-01-PLAN.md (Project Scaffolding)
progress:
total_phases: 6
completed_phases: 0
total_plans: 0
completed_plans: 0
percent: 0
total_plans: 18
completed_plans: 1
percent: 5
---
# Project State
@@ -26,28 +26,28 @@ See: .planning/PROJECT.md (updated 2026-03-10)
## Current Position
Phase: 1 of 6 (Core Foundation)
Plan: 0 of 3 in current phase
Status: Ready to plan
Last activity: 2026-03-10 — Roadmap created, project initialized
Plan: 1 of 3 in current phase
Status: In progress
Last activity: 2026-03-10 — Completed 01-01-PLAN.md (Project Scaffolding)
Progress: [░░░░░░░░░] 0%
Progress: [░░░░░░░░░] 5%
## Performance Metrics
**Velocity:**
- Total plans completed: 0
- Average duration: -
- Total execution time: 0 hours
- Total plans completed: 1
- Average duration: 6 min
- Total execution time: 0.1 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| - | - | - | - |
| 01-core-foundation | 1 | 3 | 6 min |
**Recent Trend:**
- Last 5 plans: -
- Trend: -
- Last 5 plans: 01-01 (6 min)
- Trend: First plan completed
*Updated after each plan completion*
@@ -59,6 +59,9 @@ Decisions are logged in PROJECT.md Key Decisions table.
Recent decisions affecting current work:
- [Init]: Web browser first, no backend, single level for v1
- [01-01]: Manual file creation instead of `npm create vite` due to interactive prompt issues
- [01-01]: Vitest configured with node environment for unit tests
- [01-01]: Used `as const` assertion for CONFIG to enable type inference
### Pending Todos
@@ -74,6 +77,6 @@ None yet.
## Session Continuity
Last session: 2026-03-10T16:14:54.317Z
Stopped at: Phase 1 context gathered
Resume file: .planning/phases/01-core-foundation/01-CONTEXT.md
Last session: 2026-03-10T16:41:12Z
Stopped at: Completed 01-01-PLAN.md
Resume file: .planning/phases/01-core-foundation/01-01-SUMMARY.md
@@ -0,0 +1,128 @@
---
phase: 01-core-foundation
plan: 01
subsystem: infra
tags: [vite, typescript, canvas, vitest, tdd]
# Dependency graph
requires: []
provides:
- Vite dev server with TypeScript and Canvas
- Game configuration constants (grid, tile, emojis, colors)
- Shared type definitions (TilePosition, Tile, GameEvents)
- Test infrastructure with Vitest
affects: [core-foundation, game-loop, tile-model, rendering]
# Tech tracking
tech-stack:
added: [vite@7.3.1, typescript@5.9.3, vitest@4.0.18, @types/node@25.4.0]
patterns: [TDD, typed configuration, type-safe events]
key-files:
created:
- package.json
- tsconfig.json
- vite.config.ts
- vitest.config.ts
- index.html
- src/main.ts
- src/config.ts
- src/types/index.ts
- src/vite-env.d.ts
- src/__tests__/setup.test.ts
- src/__tests__/config.test.ts
- src/__tests__/types.test.ts
modified: []
key-decisions:
- "Used manual file creation instead of `npm create vite` due to interactive prompt issues"
- "Configured Vitest with node environment for unit tests"
- "Used `as const` assertion for CONFIG to enable type inference"
patterns-established:
- "TDD workflow: write tests first, implement, verify with tests"
- "Typed configuration: single CONFIG object with `as const`"
- "Type-safe events: GameEvents interface mapping event names to payloads"
requirements-completed: [CORE-01]
# Metrics
duration: 6min
completed: 2026-03-10
---
# Phase 1 Plan 1: Project Scaffolding Summary
**Vite + TypeScript + Canvas project scaffolding with game configuration constants and shared type definitions**
## Performance
- **Duration:** 5m 43s
- **Started:** 2026-03-10T16:35:29Z
- **Completed:** 2026-03-10T16:41:12Z
- **Tasks:** 3
- **Files modified:** 12
## Accomplishments
- Vite project initialized with vanilla-ts template (manual setup)
- TypeScript configured with strict mode and ES2020 target
- Vitest configured with node environment and global test APIs
- Canvas element rendered in browser with dark background (#1a1a2e)
- Game configuration constants defined (grid, tile, emojis, colors)
- Shared type definitions created (TilePosition, Tile, GameEvents)
- 32 tests passing across 3 test files
## Task Commits
Each task was committed atomically:
1. **Task 1: Create Vite project with TypeScript and Canvas** - `02fcbd8` (feat)
2. **Task 2: Create game configuration constants** - `ed04c66` (feat)
3. **Task 3: Create shared type definitions** - `89a09fc` (feat)
_Note: All tasks followed TDD - tests written first, then implementation_
## Files Created/Modified
- `package.json` - Project dependencies and npm scripts
- `tsconfig.json` - TypeScript configuration with strict mode
- `vite.config.ts` - Vite build configuration
- `vitest.config.ts` - Vitest test runner configuration
- `index.html` - HTML entry with Canvas element
- `src/main.ts` - Entry point with canvas setup
- `src/vite-env.d.ts` - Vite type references
- `src/config.ts` - Game constants (grid, tile, emojis, colors)
- `src/types/index.ts` - Shared type definitions
- `src/__tests__/setup.test.ts` - Project setup tests (4 tests)
- `src/__tests__/config.test.ts` - Configuration tests (15 tests)
- `src/__tests__/types.test.ts` - Type definition tests (13 tests)
## Decisions Made
- Manual file creation used instead of `npm create vite@latest` due to interactive prompt cancellation in non-interactive environment
- Vitest configured with `environment: 'node'` for unit tests (DOM tests will need different config later)
- Canvas dimensions hardcoded in main.ts (832x520) - will use CONFIG values in future updates
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
- `npm create vite@latest` interactive prompt cancelled in automated environment - resolved by manually creating all files following vanilla-ts template structure
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Project scaffolding complete, ready for game loop implementation
- Canvas rendering works, types and config defined
- Test infrastructure in place for TDD workflow
---
*Phase: 01-core-foundation*
*Completed: 2026-03-10*
## Self-Check: PASSED
- All files verified to exist
- All commits verified in git history (02fcbd8, ed04c66, 89a09fc)
- Tests passing (32 tests)
- TypeScript compilation successful