docs(01-02): complete core infrastructure plan

- SUMMARY.md created with full execution details
- STATE.md updated: plan 2 of 3, 11% progress
- ROADMAP.md updated: 01-02 marked complete
- All 79 tests passing, TypeScript compiles clean

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-10 23:54:29 +07:00
co-authored by Claude Opus 4.6
parent fdd1ffd17e
commit 2af6053ccf
3 changed files with 167 additions and 20 deletions
+3 -3
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@@ -34,7 +34,7 @@ Decimal phases appear between their surrounding integers in numeric order.
Plans:
- [x] 01-01-PLAN.md — Project scaffolding with Vite + TypeScript + Canvas, config constants, and shared types
- [ ] 01-02-PLAN.md — Game loop with delta time, typed event emitter, and Tile model class
- [x] 01-02-PLAN.md — Game loop with delta time, typed event emitter, and Tile model class
- [ ] 01-03-PLAN.md — Game orchestrator class, main entry point, and human verification
### Phase 2: Grid and Input
@@ -126,7 +126,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
| Phase | Plans Complete | Status | Completed |
|-------|----------------|--------|-----------|
| 1. Core Foundation | 1/3 | In progress | 01-01 |
| 1. Core Foundation | 2/3 | In progress | 01-01, 01-02 |
| 2. Grid and Input | 0/3 | Not started | - |
| 3. Core Matching Mechanics | 0/3 | Not started | - |
| 4. Game State Management | 0/3 | Not started | - |
@@ -136,4 +136,4 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
---
*Roadmap created: 2026-03-10*
*Granularity: standard*
*Last updated: 2026-03-10 after 01-01-PLAN completion*
*Last updated: 2026-03-10 after 01-02-PLAN completion*
+19 -17
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@@ -3,15 +3,15 @@ gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: planning
stopped_at: Completed 01-01-PLAN.md
last_updated: "2026-03-10T16:41:12Z"
last_activity: 2026-03-10 — Completed 01-01-PLAN.md (Project Scaffolding)
stopped_at: Completed 01-02-PLAN.md
last_updated: "2026-03-10T16:51:31Z"
last_activity: 2026-03-10 — Completed 01-02-PLAN.md (Core Infrastructure)
progress:
total_phases: 6
completed_phases: 0
total_plans: 18
completed_plans: 1
percent: 5
completed_plans: 2
percent: 11
---
# Project State
@@ -26,28 +26,28 @@ See: .planning/PROJECT.md (updated 2026-03-10)
## Current Position
Phase: 1 of 6 (Core Foundation)
Plan: 1 of 3 in current phase
Plan: 2 of 3 in current phase
Status: In progress
Last activity: 2026-03-10 — Completed 01-01-PLAN.md (Project Scaffolding)
Last activity: 2026-03-10 — Completed 01-02-PLAN.md (Core Infrastructure)
Progress: [█░░░░░░░░░] 5%
Progress: [█░░░░░░░░░] 11%
## Performance Metrics
**Velocity:**
- Total plans completed: 1
- Average duration: 6 min
- Total execution time: 0.1 hours
- Total plans completed: 2
- Average duration: 6.5 min
- Total execution time: 0.2 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| 01-core-foundation | 1 | 3 | 6 min |
| 01-core-foundation | 2 | 3 | 6.5 min |
**Recent Trend:**
- Last 5 plans: 01-01 (6 min)
- Trend: First plan completed
- Last 5 plans: 01-01 (6 min), 01-02 (7 min)
- Trend: Consistent execution time
*Updated after each plan completion*
@@ -62,6 +62,8 @@ Recent decisions affecting current work:
- [01-01]: Manual file creation instead of `npm create vite` due to interactive prompt issues
- [01-01]: Vitest configured with node environment for unit tests
- [01-01]: Used `as const` assertion for CONFIG to enable type inference
- [01-02]: Used `object` constraint for TypedEventEmitter generic to support interface types
- [01-02]: Added helper methods (getTickLength, getRafId, isRunning) to GameLoop for testability
### Pending Todos
@@ -77,6 +79,6 @@ None yet.
## Session Continuity
Last session: 2026-03-10T16:41:12Z
Stopped at: Completed 01-01-PLAN.md
Resume file: .planning/phases/01-core-foundation/01-01-SUMMARY.md
Last session: 2026-03-10T16:51:31Z
Stopped at: Completed 01-02-PLAN.md
Resume file: .planning/phases/01-core-foundation/01-02-SUMMARY.md
@@ -0,0 +1,145 @@
---
phase: 01-core-foundation
plan: 02
subsystem: core
tags: [game-loop, event-emitter, tile-model, tdd, requestAnimationFrame]
# Dependency graph
requires:
- phase: 01-01
provides: Project scaffolding, TypeScript config, Vitest setup, types/index.ts, config.ts
provides:
- GameLoop class with requestAnimationFrame-based 60fps loop
- TypedEventEmitter class wrapping Node's EventEmitter
- Tile model class with position, type, emoji getter, and adjacency check
affects: [game-logic, renderer, input-handling]
# Tech tracking
tech-stack:
added: []
patterns:
- TDD (test-driven development) with Vitest
- requestAnimationFrame game loop with fixed timestep
- Typed event emitter pattern
- Immutable data models with readonly properties
key-files:
created:
- src/game/GameLoop.ts
- src/game/EventEmitter.ts
- src/models/Tile.ts
- src/__tests__/GameLoop.test.ts
- src/__tests__/EventEmitter.test.ts
- src/__tests__/Tile.test.ts
modified: []
key-decisions:
- "Used `object` constraint for TypedEventEmitter generic to support interface types without index signatures"
- "Added getTickLength() and getRafId() helper methods for testability"
- "Added once() and removeAllListeners() methods to TypedEventEmitter for flexibility"
patterns-established:
- "TDD pattern: commit failing test first, then implementation"
- "Game loop: fixed timestep (1000/60ms) with delta time accumulation"
- "Event emitter: type-safe wrapper around Node's EventEmitter"
requirements-completed: [CORE-01]
# Metrics
duration: 7min
completed: 2026-03-10
---
# Phase 1 Plan 2: Core Infrastructure Summary
**GameLoop, TypedEventEmitter, and Tile model implemented with TDD - 47 new unit tests all passing**
## Performance
- **Duration:** 7 min
- **Started:** 2026-03-10T16:44:32Z
- **Completed:** 2026-03-10T16:51:31Z
- **Tasks:** 3
- **Files modified:** 6
## Accomplishments
- GameLoop class with requestAnimationFrame-based 60fps loop, delta time tracking, and start/stop lifecycle
- TypedEventEmitter class providing type-safe event handling with on/emit/off/once/removeAllListeners
- Tile model class implementing Tile interface with emoji getter and isAdjacent() method
- All 47 new unit tests pass (12 GameLoop + 18 EventEmitter + 17 Tile)
## Task Commits
Each task was committed atomically:
1. **Task 1: GameLoop class** - `ca2f540` (test), `99a0b56` (refactor - type fixes)
2. **Task 2: TypedEventEmitter class** - `2c2d422` (test), `86e0d2e` (feat), `99a0b56` (refactor - type fixes)
3. **Task 3: Tile model class** - `21fe45c` (test), `f74eb98` (feat)
**Plan metadata:** pending (docs: complete plan)
_Note: TDD tasks have multiple commits (test -> feat -> refactor)_
## Files Created/Modified
- `src/game/GameLoop.ts` - requestAnimationFrame-based game loop with start/stop, delta time tracking
- `src/game/EventEmitter.ts` - Type-safe event emitter wrapping Node's EventEmitter
- `src/models/Tile.ts` - Tile model with id, type, position, cleared, emoji getter, isAdjacent()
- `src/__tests__/GameLoop.test.ts` - 12 unit tests for GameLoop
- `src/__tests__/EventEmitter.test.ts` - 18 unit tests for TypedEventEmitter
- `src/__tests__/Tile.test.ts` - 17 unit tests for Tile
## Decisions Made
- **EventEmitter generic constraint:** Changed from `Record<string, unknown>` to `object` to support TypeScript interfaces without index signatures (like GameEvents)
- **Test infrastructure:** Used global mocks for requestAnimationFrame/cancelAnimationFrame since tests run in node environment
- **Added helper methods:** Added `getTickLength()`, `getRafId()`, `isRunning()` to GameLoop for testability
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 1 - Bug] Fixed TypeScript type inference in tests**
- **Found during:** Task 1 verification (tsc --noEmit)
- **Issue:** `vi.fn()` without generic type argument returns incompatible type for GameLoop callback; closure variable narrowing issue
- **Fix:** Added explicit generic types `vi.fn<(deltaTime: number) => void>()` and used array instead of nullable variable for captured callbacks
- **Files modified:** src/__tests__/GameLoop.test.ts
- **Verification:** `npx tsc --noEmit` passes
- **Committed in:** `99a0b56` (refactor commit)
**2. [Rule 1 - Bug] Fixed EventEmitter generic constraint**
- **Found during:** Task 2 verification (tsc --noEmit)
- **Issue:** `Record<string, unknown>` constraint requires index signature, but interfaces don't have them
- **Fix:** Changed constraint from `Record<string, unknown>` to `object`
- **Files modified:** src/game/EventEmitter.ts
- **Verification:** `npx tsc --noEmit` passes
- **Committed in:** `99a0b56` (refactor commit)
---
**Total deviations:** 2 auto-fixed (both Rule 1 - Bug)
**Impact on plan:** Type safety fixes essential for correct TypeScript compilation. No scope creep.
## Issues Encountered
None - all tasks completed as planned with minor type fixes.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Core game infrastructure complete: GameLoop, TypedEventEmitter, Tile model
- Ready for Grid implementation (plan 01-03) which will use Tile class and event system
- All 79 tests passing (including 32 from plan 01-01)
## Self-Check: PASSED
- All 6 created files verified present
- All 6 commits verified in git history
---
*Phase: 01-core-foundation*
*Completed: 2026-03-10*