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docs(01-02): complete core infrastructure plan
- SUMMARY.md created with full execution details - STATE.md updated: plan 2 of 3, 11% progress - ROADMAP.md updated: 01-02 marked complete - All 79 tests passing, TypeScript compiles clean Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -34,7 +34,7 @@ Decimal phases appear between their surrounding integers in numeric order.
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Plans:
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- [x] 01-01-PLAN.md — Project scaffolding with Vite + TypeScript + Canvas, config constants, and shared types
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- [ ] 01-02-PLAN.md — Game loop with delta time, typed event emitter, and Tile model class
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- [x] 01-02-PLAN.md — Game loop with delta time, typed event emitter, and Tile model class
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- [ ] 01-03-PLAN.md — Game orchestrator class, main entry point, and human verification
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### Phase 2: Grid and Input
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@@ -126,7 +126,7 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
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| Phase | Plans Complete | Status | Completed |
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|-------|----------------|--------|-----------|
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| 1. Core Foundation | 1/3 | In progress | 01-01 |
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| 1. Core Foundation | 2/3 | In progress | 01-01, 01-02 |
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| 2. Grid and Input | 0/3 | Not started | - |
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| 3. Core Matching Mechanics | 0/3 | Not started | - |
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| 4. Game State Management | 0/3 | Not started | - |
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@@ -136,4 +136,4 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
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---
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*Roadmap created: 2026-03-10*
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*Granularity: standard*
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*Last updated: 2026-03-10 after 01-01-PLAN completion*
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*Last updated: 2026-03-10 after 01-02-PLAN completion*
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+19
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@@ -3,15 +3,15 @@ gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: planning
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stopped_at: Completed 01-01-PLAN.md
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last_updated: "2026-03-10T16:41:12Z"
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last_activity: 2026-03-10 — Completed 01-01-PLAN.md (Project Scaffolding)
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stopped_at: Completed 01-02-PLAN.md
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last_updated: "2026-03-10T16:51:31Z"
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last_activity: 2026-03-10 — Completed 01-02-PLAN.md (Core Infrastructure)
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progress:
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total_phases: 6
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completed_phases: 0
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total_plans: 18
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completed_plans: 1
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percent: 5
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completed_plans: 2
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percent: 11
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---
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# Project State
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@@ -26,28 +26,28 @@ See: .planning/PROJECT.md (updated 2026-03-10)
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## Current Position
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Phase: 1 of 6 (Core Foundation)
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Plan: 1 of 3 in current phase
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Plan: 2 of 3 in current phase
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Status: In progress
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Last activity: 2026-03-10 — Completed 01-01-PLAN.md (Project Scaffolding)
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Last activity: 2026-03-10 — Completed 01-02-PLAN.md (Core Infrastructure)
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Progress: [█░░░░░░░░░] 5%
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Progress: [█░░░░░░░░░] 11%
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## Performance Metrics
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**Velocity:**
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- Total plans completed: 1
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- Average duration: 6 min
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- Total execution time: 0.1 hours
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- Total plans completed: 2
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- Average duration: 6.5 min
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- Total execution time: 0.2 hours
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**By Phase:**
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| Phase | Plans | Total | Avg/Plan |
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|-------|-------|-------|----------|
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| 01-core-foundation | 1 | 3 | 6 min |
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| 01-core-foundation | 2 | 3 | 6.5 min |
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**Recent Trend:**
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- Last 5 plans: 01-01 (6 min)
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- Trend: First plan completed
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- Last 5 plans: 01-01 (6 min), 01-02 (7 min)
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- Trend: Consistent execution time
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*Updated after each plan completion*
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@@ -62,6 +62,8 @@ Recent decisions affecting current work:
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- [01-01]: Manual file creation instead of `npm create vite` due to interactive prompt issues
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- [01-01]: Vitest configured with node environment for unit tests
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- [01-01]: Used `as const` assertion for CONFIG to enable type inference
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- [01-02]: Used `object` constraint for TypedEventEmitter generic to support interface types
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- [01-02]: Added helper methods (getTickLength, getRafId, isRunning) to GameLoop for testability
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### Pending Todos
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@@ -77,6 +79,6 @@ None yet.
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## Session Continuity
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Last session: 2026-03-10T16:41:12Z
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Stopped at: Completed 01-01-PLAN.md
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Resume file: .planning/phases/01-core-foundation/01-01-SUMMARY.md
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Last session: 2026-03-10T16:51:31Z
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Stopped at: Completed 01-02-PLAN.md
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Resume file: .planning/phases/01-core-foundation/01-02-SUMMARY.md
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@@ -0,0 +1,145 @@
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---
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phase: 01-core-foundation
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plan: 02
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subsystem: core
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tags: [game-loop, event-emitter, tile-model, tdd, requestAnimationFrame]
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# Dependency graph
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requires:
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- phase: 01-01
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provides: Project scaffolding, TypeScript config, Vitest setup, types/index.ts, config.ts
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provides:
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- GameLoop class with requestAnimationFrame-based 60fps loop
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- TypedEventEmitter class wrapping Node's EventEmitter
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- Tile model class with position, type, emoji getter, and adjacency check
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affects: [game-logic, renderer, input-handling]
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- TDD (test-driven development) with Vitest
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- requestAnimationFrame game loop with fixed timestep
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- Typed event emitter pattern
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- Immutable data models with readonly properties
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key-files:
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created:
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- src/game/GameLoop.ts
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- src/game/EventEmitter.ts
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- src/models/Tile.ts
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- src/__tests__/GameLoop.test.ts
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- src/__tests__/EventEmitter.test.ts
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- src/__tests__/Tile.test.ts
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modified: []
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key-decisions:
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- "Used `object` constraint for TypedEventEmitter generic to support interface types without index signatures"
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- "Added getTickLength() and getRafId() helper methods for testability"
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- "Added once() and removeAllListeners() methods to TypedEventEmitter for flexibility"
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patterns-established:
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- "TDD pattern: commit failing test first, then implementation"
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- "Game loop: fixed timestep (1000/60ms) with delta time accumulation"
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- "Event emitter: type-safe wrapper around Node's EventEmitter"
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requirements-completed: [CORE-01]
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# Metrics
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duration: 7min
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completed: 2026-03-10
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---
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# Phase 1 Plan 2: Core Infrastructure Summary
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**GameLoop, TypedEventEmitter, and Tile model implemented with TDD - 47 new unit tests all passing**
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## Performance
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- **Duration:** 7 min
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- **Started:** 2026-03-10T16:44:32Z
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- **Completed:** 2026-03-10T16:51:31Z
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- **Tasks:** 3
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- **Files modified:** 6
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## Accomplishments
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- GameLoop class with requestAnimationFrame-based 60fps loop, delta time tracking, and start/stop lifecycle
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- TypedEventEmitter class providing type-safe event handling with on/emit/off/once/removeAllListeners
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- Tile model class implementing Tile interface with emoji getter and isAdjacent() method
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- All 47 new unit tests pass (12 GameLoop + 18 EventEmitter + 17 Tile)
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: GameLoop class** - `ca2f540` (test), `99a0b56` (refactor - type fixes)
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2. **Task 2: TypedEventEmitter class** - `2c2d422` (test), `86e0d2e` (feat), `99a0b56` (refactor - type fixes)
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3. **Task 3: Tile model class** - `21fe45c` (test), `f74eb98` (feat)
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**Plan metadata:** pending (docs: complete plan)
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_Note: TDD tasks have multiple commits (test -> feat -> refactor)_
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## Files Created/Modified
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- `src/game/GameLoop.ts` - requestAnimationFrame-based game loop with start/stop, delta time tracking
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- `src/game/EventEmitter.ts` - Type-safe event emitter wrapping Node's EventEmitter
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- `src/models/Tile.ts` - Tile model with id, type, position, cleared, emoji getter, isAdjacent()
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- `src/__tests__/GameLoop.test.ts` - 12 unit tests for GameLoop
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- `src/__tests__/EventEmitter.test.ts` - 18 unit tests for TypedEventEmitter
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- `src/__tests__/Tile.test.ts` - 17 unit tests for Tile
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## Decisions Made
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- **EventEmitter generic constraint:** Changed from `Record<string, unknown>` to `object` to support TypeScript interfaces without index signatures (like GameEvents)
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- **Test infrastructure:** Used global mocks for requestAnimationFrame/cancelAnimationFrame since tests run in node environment
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- **Added helper methods:** Added `getTickLength()`, `getRafId()`, `isRunning()` to GameLoop for testability
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## Deviations from Plan
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### Auto-fixed Issues
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**1. [Rule 1 - Bug] Fixed TypeScript type inference in tests**
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- **Found during:** Task 1 verification (tsc --noEmit)
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- **Issue:** `vi.fn()` without generic type argument returns incompatible type for GameLoop callback; closure variable narrowing issue
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- **Fix:** Added explicit generic types `vi.fn<(deltaTime: number) => void>()` and used array instead of nullable variable for captured callbacks
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- **Files modified:** src/__tests__/GameLoop.test.ts
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- **Verification:** `npx tsc --noEmit` passes
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- **Committed in:** `99a0b56` (refactor commit)
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**2. [Rule 1 - Bug] Fixed EventEmitter generic constraint**
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- **Found during:** Task 2 verification (tsc --noEmit)
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- **Issue:** `Record<string, unknown>` constraint requires index signature, but interfaces don't have them
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- **Fix:** Changed constraint from `Record<string, unknown>` to `object`
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- **Files modified:** src/game/EventEmitter.ts
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- **Verification:** `npx tsc --noEmit` passes
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- **Committed in:** `99a0b56` (refactor commit)
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---
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**Total deviations:** 2 auto-fixed (both Rule 1 - Bug)
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**Impact on plan:** Type safety fixes essential for correct TypeScript compilation. No scope creep.
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## Issues Encountered
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None - all tasks completed as planned with minor type fixes.
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Core game infrastructure complete: GameLoop, TypedEventEmitter, Tile model
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- Ready for Grid implementation (plan 01-03) which will use Tile class and event system
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- All 79 tests passing (including 32 from plan 01-01)
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## Self-Check: PASSED
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- All 6 created files verified present
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- All 6 commits verified in git history
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---
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*Phase: 01-core-foundation*
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*Completed: 2026-03-10*
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