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docs: define v1 requirements
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# Requirements: Pikachu Match
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**Defined:** 2026-03-10
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**Core Value:** The satisfying "aha!" moment when you spot a valid connection and clear a pair — the core matching loop must feel smooth and rewarding.
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## v1 Requirements
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Requirements for initial release. Each maps to roadmap phases.
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### Core Mechanics
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- [ ] **CORE-01**: Game displays a grid of Pokemon tiles arranged in rows and columns
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- [ ] **CORE-02**: Player can click/tap to select a tile (highlighted when selected)
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- [ ] **CORE-03**: Player can click/tap a second tile to attempt a match
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- [ ] **CORE-04**: Two matching tiles connect if a valid path exists with 3 or fewer straight lines
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- [ ] **CORE-05**: Connected matching tiles disappear from the board
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- [ ] **CORE-06**: Player receives points when tiles are matched and cleared
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- [ ] **CORE-07**: Cleared tiles become passable space for future connections
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- [ ] **CORE-08**: Game detects when no valid moves remain on the board
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- [ ] **CORE-09**: Game detects win condition when all tiles are cleared
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### Board & Scoring
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- [ ] **BOARD-01**: Player can shuffle remaining tiles when no moves available
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- [ ] **BOARD-02**: Score is displayed and updates in real-time
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### Visual & UX
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- [ ] **UX-01**: Matched tiles animate before disappearing
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- [ ] **UX-02**: Game responds to touch input on mobile devices
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- [ ] **UX-03**: Grid layout is responsive (works on phone and desktop)
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## v2 Requirements
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Deferred to future release. Tracked but not in current roadmap.
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### Enhanced Gameplay
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- **ENHC-01**: Timer with countdown pressure
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- **ENHC-02**: Lose condition when time runs out
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- **ENHC-03**: Hint system (highlights a valid match)
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- **ENHC-04**: Path preview on hover (shows connection line)
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- **ENHC-05**: Sound effects for matches and game events
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### Progression
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- **PROG-01**: Multiple levels with increasing difficulty
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- **PROG-02**: Level progression with different grid sizes
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- **PROG-03**: Local high score persistence
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## Out of Scope
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Explicitly excluded. Documented to prevent scope creep.
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| Feature | Reason |
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|---------|--------|
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| Multiplayer | v1 is single player only |
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| Backend/Accounts | Keep v1 simple, no server needed |
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| Multiple levels | One level proves the fun first |
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| Sound effects | Can add later if core is fun |
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| Timer/Lose condition | v1 focuses on relaxing puzzle solving |
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| Hint system | Players should discover matches themselves in v1 |
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## Traceability
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Which phases cover which requirements. Updated during roadmap creation.
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| Requirement | Phase | Status |
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|-------------|-------|--------|
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| CORE-01 | Phase 1 | Pending |
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| CORE-02 | Phase 2 | Pending |
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| CORE-03 | Phase 2 | Pending |
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| CORE-04 | Phase 3 | Pending |
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| CORE-05 | Phase 3 | Pending |
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| CORE-06 | Phase 3 | Pending |
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| CORE-07 | Phase 3 | Pending |
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| CORE-08 | Phase 4 | Pending |
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| CORE-09 | Phase 4 | Pending |
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| BOARD-01 | Phase 5 | Pending |
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| BOARD-02 | Phase 3 | Pending |
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| UX-01 | Phase 6 | Pending |
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| UX-02 | Phase 6 | Pending |
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| UX-03 | Phase 6 | Pending |
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**Coverage:**
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- v1 requirements: 14 total
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- Mapped to phases: 14
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- Unmapped: 0 ✓
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---
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*Requirements defined: 2026-03-10*
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*Last updated: 2026-03-10 after initial definition*
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