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docs(05-01): complete Random Board Generation plan
- Created SUMMARY.md with execution results - Updated ROADMAP.md with plan progress - Updated STATE.md with position and decisions, and session info Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -15,7 +15,7 @@ Decimal phases appear between their surrounding integers in numeric order.
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- [x] **Phase 1: Core Foundation** - Project setup, game loop, event system, and basic types
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- [x] **Phase 2: Grid and Input** - Rendered game board with clickable tiles
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- [x] **Phase 3: Core Matching Mechanics** - Path-finding algorithm and tile matching (completed 2026-03-11)
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- [ ] **Phase 4: Game State Management** - Win/lose detection and score tracking
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- [x] **Phase 4: Game State Management** - Win/lose detection and score tracking
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- [ ] **Phase 5: Board Generation and Recovery** - Solvable boards and shuffle feature
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- [ ] **Phase 6: Polish and UX** - Animations, mobile touch, and responsive design
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@@ -79,7 +79,7 @@ Plans:
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2. Game detects when no valid moves remain and notifies the player
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3. Game state machine handles transitions between idle, selected, matching, and game over states
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4. Player can restart the game after win or game over
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**Plans**: 3 plans
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**Plans**: 5 plans
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Plans:
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- [x] 04-00-PLAN.md — Phase 4 research and context
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@@ -89,20 +89,20 @@ Plans:
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- [x] 04-04-PLAN.md — Restart functionality with full game state reset and score preservation
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### Phase 5: Board Generation and Recovery
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**Goal**: Game generates solvable boards and provides shuffle when stuck
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**Goal**: Game generates solvable boards and provides automatic shuffle when stuck
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**Depends on**: Phase 4
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**Requirements**: BOARD-01
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**Success Criteria** (what must be TRUE):
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1. New game starts with a board that is guaranteed to be solvable
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2. Player can trigger shuffle when no moves are available
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2. Automatic shuffle triggers when no moves are available
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3. Shuffle redistributes remaining tiles while preserving pairs
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4. Player sees shuffle button or prompt when stuck with no valid moves
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**Plans**: TBD
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4. Player sees "Shuffling..." message when auto-shuffle occurs
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**Plans**: 3 plans
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Plans:
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- [ ] 05-01: Board generation with solvability validation
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- [ ] 05-02: Shuffle utility for redistributing tiles
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- [ ] 05-03: No-moves prompt and shuffle trigger
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- [ ] 05-01-PLAN.md — Random board generation with solvability verification (Fisher-Yates shuffle, max 100 attempts)
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- [ ] 05-02-PLAN.md — Shuffle utility for redistributing tile types (preserve positions, clear selection)
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- [ ] 05-03-PLAN.md — Auto-shuffle integration with overlay and game over fallback
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### Phase 6: Polish and UX
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**Goal**: Game feels smooth and responsive with satisfying visual feedback on all devices
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@@ -138,4 +138,4 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6
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---
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*Roadmap created: 2026-03-10*
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*Granularity: standard*
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*Last updated: 2026-03-11 after Phase 4 completion*
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*Last updated: 2026-03-11 after Phase 5 planning*
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@@ -3,14 +3,14 @@ gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: in_progress
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stopped_at: Completed 04-04-PLAN.md (Restart Functionality) - Phase 4 COMPLETE
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last_updated: "2026-03-11T08:59:06.769Z"
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stopped_at: Completed 05-01-PLAN.md
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last_updated: "2026-03-11T10:11:20.300Z"
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last_activity: 2026-03-11 — Completed 04-04-PLAN.md (Restart Functionality)
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progress:
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total_phases: 6
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completed_phases: 4
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total_plans: 15
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completed_plans: 15
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total_plans: 18
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completed_plans: 16
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---
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---
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@@ -174,6 +174,10 @@ Recent decisions affecting current work:
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- [Phase 04]: Restart functionality preserves previous score display for player achievement visibility
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- [Phase 04]: Restart button in game over overlay triggers full state reset (grid, score, state machine)
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- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects)
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- [Phase 05]: Fisher-Yates shuffle algorithm for O(n) unbiased randomization
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- [Phase 05]: Maximum 100 attempts before accepting board (fallback mechanism)
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- [Phase 05]: Emits board:generated event for extensibility (analytics, debugging)
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- [Phase 05]: Reuses existing NoMovesDetector for solvability verification
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### Pending Todos
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@@ -190,8 +194,8 @@ None yet.
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## Session Continuity
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Last session: 2026-03-11T08:52:45.641Z
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Stopped at: Completed 04-04-PLAN.md (Restart Functionality) - Phase 4 COMPLETE
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Last session: 2026-03-11T10:11:20.279Z
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Stopped at: Completed 05-01-PLAN.md
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Resume file: None
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## Phase 2 Complete
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@@ -0,0 +1,70 @@
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---
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phase: 05-board-generation-and-recovery
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plan: 01
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type: execute
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wave: 1
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autonomous: true
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requirements:
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- BOARD-01
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user_setup: []
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must_haves:
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truths:
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- "New game starts with a randomized board (not deterministic pattern)"
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- "Board generation verifies at least one valid move exists"
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- "Generation attempts up to 100 times before accepting board"
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- "Fallback accepts potentially unsolvable board (relies on auto-shuffle)"
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- "Board generation emits 'board:generated' event with solvable status and attempt count"
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artifacts:
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- path: "src/managers/GridManager.ts"
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provides: "Random board generation with solvability verification"
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exports: ["generateRandomGrid", "initializeGrid (modified)"]
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- path: "src/types/index.ts"
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provides: "New board events for extensibility"
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exports: ["board:generated"]
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key_links:
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- from: "src/managers/GridManager.ts"
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to: "src/detection/NoMovesDetector.ts"
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via: "hasValidMoves() call for solvability verification"
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pattern: "NoMovesDetector.hasValidMoves"
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subsystem: "05-board-generation-and-recovery
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tags:
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- board-generation
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- fisher-yates
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- solvability-verification
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- random-board
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tech-stack:
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added:
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patterns:
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- Fisher-Yates shuffle algorithm for O(n) unbiased randomization
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- NoMovesDetector integration for board solvability checking
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- Event-driven architecture with board:generated event
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key-files:
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created: []
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modified:
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- src/managers/GridManager.ts
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- src/types/index.ts
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- src/__tests__/GridManager.test.ts
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key-decisions:
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- Used Fisher-Yates algorithm for unbiased random distribution
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- Maximum 100 attempts before accepting board (fallback mechanism)
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- Emits board:generated event for extensibility (analytics, debugging)
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- Reuses existing NoMovesDetector for solvability verification
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metrics:
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duration: 7 min
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completed: 2026-03-11
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tasks: 3
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files: 3
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---
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## Deviations from Plan
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None - plan executed exactly as written.
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## Issues Encountered
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None.
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Board generation complete, ready for shuffle integration (Phase 5 Plan 03)
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- Auto-shuffle will rely on board:generated event from solvability fallback
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