Resolves checkstyle errors for dao data-bus data-locality data-mapper data-transfer-object decorator (#1067)

* Reduces checkstyle errors in dao

* Reduces checkstyle errors in data-bus

* Reduces checkstyle errors in data-locality

* Reduces checkstyle errors in data-mapper

* Reduces checkstyle errors in data-transfer-object

* Reduces checkstyle errors in decorator
This commit is contained in:
Anurag Agarwal
2019-11-10 22:57:09 +05:30
committed by Ilkka Seppälä
parent eae09fc07e
commit 01e489c77b
33 changed files with 176 additions and 208 deletions
@@ -28,22 +28,21 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Use the Data Locality pattern is when you have a performance problem.
* Take advantage of that to improve performance by increasing data locality — keeping data in
* contiguous memory in the order that you process it.
*
* Example: Game loop that processes a bunch of game entities.
* Those entities are decomposed into different domains
* — AI, physics, and rendering — using the Component pattern.
* Use the Data Locality pattern is when you have a performance problem. Take advantage of that to
* improve performance by increasing data locality — keeping data in contiguous memory in the order
* that you process it.
*
* <p>Example: Game loop that processes a bunch of game entities. Those entities are decomposed
* into different domains — AI, physics, and rendering — using the Component pattern.
*/
public class Application {
private static final Logger LOGGER = LoggerFactory.getLogger(Application.class);
private static final int NUM_ENTITIES = 5;
/**
* Start game loop with each component have NUM_ENTITIES instance
* Start game loop with each component have NUM_ENTITIES instance.
*/
public static void main(String[] args) {
LOGGER.info("Start Game Application using Data-Locality pattern");