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docs: update property
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@@ -79,7 +79,7 @@ public enum Type {
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}
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```
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In the main method, we create a prototype character and then create different types of characters based on the prototype:
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In the `main` method, we create a prototype character and then create different types of characters based on the prototype:
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```java
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public static void main(String[] args) {
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@@ -112,12 +112,49 @@ public static void main(String[] args) {
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}
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```
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Program output:
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```
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08:27:52.567 [main] INFO com.iluwatar.property.App -- Player: Player_1
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Character type: MAGE
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Stats:
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- AGILITY:10
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- STRENGTH:10
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- ATTACK_POWER:10
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- ARMOR:8
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- INTELLECT:15
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- SPIRIT:10
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08:27:52.569 [main] INFO com.iluwatar.property.App -- Player: Player_2
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Character type: WARRIOR
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Stats:
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- AGILITY:10
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- STRENGTH:10
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- ATTACK_POWER:10
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- ARMOR:15
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- RAGE:15
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08:27:52.569 [main] INFO com.iluwatar.property.App -- Player: Player_3
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Character type: ROGUE
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Stats:
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- AGILITY:15
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- STRENGTH:10
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- ATTACK_POWER:10
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- ARMOR:10
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- ENERGY:15
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08:27:52.569 [main] INFO com.iluwatar.property.App -- Player: Player_4
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Character type: ROGUE
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Stats:
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- AGILITY:15
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- STRENGTH:10
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- ATTACK_POWER:12
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- ARMOR:10
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- ENERGY:15
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```
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This way, we can easily create new characters with different properties without having to create a new class for each type of character.
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## Class diagram
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## Applicability
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Use the Property pattern when
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