* added new microservice pattern polling-publisher, created folder structure, README.md & App.java * added two service polling service & publisher service to handle two different operation & prepared initial skeleton * polling-publisher service implementation * fixed checkstyle errors * subscriber-service implementation * added entry point for subscriber service & unit test-case * added unit test-case for DataSourceService class * resolved dependency & structured classes * implemented Data repository, DataSource Service & added unittest-case & implemented polling-service microservice * implemented subscriber microservice using kafkaConsumer * Fixed Kafka bug & added a controller to send message using API * Fixed subscriber-service & updated pom.xml * Fixed topic name * added new listener for other topic * updated all README.md * added description on both application.yaml file * added scope before class definition in Test classes & removed duplicate dependency from pom.xml & added required one * added polling-publisher module in pom.xml * Updated README.md file based on new template * improved the README.md file & fixed it's format * deleted unnecessary README.md files * fixed the printing statements & used log function * used logger to print statement * addressed review comment: removed unnecessary dependency * addressed review comment
Design Patterns Implemented in Java
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Introduction
Design patterns are the best, formalized practices a programmer can use to solve common problems when designing an application or system.
Design patterns can speed up the development process by providing tested, proven development paradigms.
Reusing design patterns helps prevent subtle issues that cause major problems, and it also improves code readability for coders and architects who are familiar with the patterns.
Getting Started
This site showcases Java Design Patterns. The solutions have been developed by experienced programmers and architects from the open-source community. The patterns can be browsed by their high-level descriptions or by looking at their source code. The source code examples are well commented and can be thought of as programming tutorials on how to implement a specific pattern. We use the most popular battle-proven open-source Java technologies.
Before you dive into the material, you should be familiar with various Software Design Principles.
All designs should be as simple as possible. You should start with KISS, YAGNI, and Do The Simplest Thing That Could Possibly Work principles. Complexity and patterns should only be introduced when they are needed for practical extensibility.
Once you are familiar with these concepts you can start drilling down into the available design patterns by any of the following approaches:
- Search for a specific pattern by name. Can't find one? Please report a new pattern here.
- Using tags such as
Performance,Gang of FourorData access. - Using pattern categories,
Creational,Behavioral, and others.
Hopefully, you find the object-oriented solutions presented on this site useful in your architectures and have as much fun learning them as we had while developing them.
How to Contribute
If you are willing to contribute to the project you will find the relevant information in our developer wiki. We will help you and answer your questions in the Gitter chatroom.
The Book
The design patterns are now available as an e-book. Find out more about "Open Source Java Design Patterns" here: https://payhip.com/b/bNQFX
The project contributors can get the book for free. Contact the maintainer via Gitter chatroom or email (iluwatar (at) gmail (dot) com ). Send a message that contains your email address, Github username, and a link to an accepted pull request.
License
This project is licensed under the terms of the MIT license.