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java-design-patterns/README.md
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Ilkka Seppälä dcf82b01c6 Update README.md
2014-08-13 21:47:14 +03:00

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#Design pattern samples in Java.
##Abstract Factory
**Intent:** Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
##Builder
**Intent:** Separate the construction of a complex object from its representation so that the same construction process can create different representations.
##Factory Method
**Intent:** Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.
##Prototype
**Intent:** Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
##Singleton
**Intent:** Ensure a class only has one instance, and provide a global point of access to it.
##Adapter
**Intent:** Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces.
##Bridge
**Intent:** Decouple an abstraction from its implementationso that the two can vary independently.
##Composite
**Intent:** Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.
##Decorator
**Intent:** Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.