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java-design-patterns/localization/es/throttling/README.md
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David Medina Orozco d45dcb1a63 translation: Translate to Spanish (#2894)
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Servant pattern
Sharding pattern
Spatial-partition pattern
Special-case pattern
specification pattern
State pattern
Strategy pattern
Subclass-case pattern

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template method pattern
throttling pattern
trampoline pattern
transaction-script pattern
type object pattern
Update method pattern
visitor pattern

* Fixing Missing translation
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Markdown

---
title: Throttling
category: Behavioral
language: es
tag:
- Performance
- Cloud distributed
---
## Propósito
Garantizar que un cliente determinado no pueda acceder a los recursos del servicio más allá del límite asignado.
## Explicación
Ejemplo del mundo real
> Un joven humano y un viejo enano entran en un bar. Empiezan a pedir cervezas al camarero.
> El camarero se da cuenta inmediatamente de que el joven humano no debe consumir demasiadas bebidas demasiado rápido
> y se niega a servir si no ha pasado suficiente tiempo. Para el viejo enano, el ritmo de servicio puede ser mayor.
> ser mayor.
En palabras sencillas
> El patrón de Throttling se utiliza para limitar la velocidad de acceso a un recurso.
[Microsoft documentation](https://docs.microsoft.com/en-us/azure/architecture/patterns/throttling) dice
> Controlar el consumo de recursos utilizados por una instancia de una aplicación, un tenant individual,
> o un servicio completo. Esto puede permitir que el sistema continúe funcionando y cumpla con los acuerdos de nivel de servicio, incluso cuando un aumento de la demanda impone una carga extrema sobre los recursos.
**Ejemplo programático**
La clase `BarCustomer` presenta los clientes de la API `Bartender`. La clase `CallsCount` registra el número de
llamadas por `BarCustomer`.
```java
public class BarCustomer {
@Getter
private final String name;
@Getter
private final int allowedCallsPerSecond;
public BarCustomer(String name, int allowedCallsPerSecond, CallsCount callsCount) {
if (allowedCallsPerSecond < 0) {
throw new InvalidParameterException("Number of calls less than 0 not allowed");
}
this.name = name;
this.allowedCallsPerSecond = allowedCallsPerSecond;
callsCount.addTenant(name);
}
}
@Slf4j
public final class CallsCount {
private final Map<String, AtomicLong> tenantCallsCount = new ConcurrentHashMap<>();
public void addTenant(String tenantName) {
tenantCallsCount.putIfAbsent(tenantName, new AtomicLong(0));
}
public void incrementCount(String tenantName) {
tenantCallsCount.get(tenantName).incrementAndGet();
}
public long getCount(String tenantName) {
return tenantCallsCount.get(tenantName).get();
}
public void reset() {
tenantCallsCount.replaceAll((k, v) -> new AtomicLong(0));
LOGGER.info("reset counters");
}
}
```
A continuación, se introduce el servicio al que llaman los inquilinos. Para realizar un seguimiento del número de llamadas, se utiliza un temporizador de estrangulamiento.
```java
public interface Throttler {
void start();
}
public class ThrottleTimerImpl implements Throttler {
private final int throttlePeriod;
private final CallsCount callsCount;
public ThrottleTimerImpl(int throttlePeriod, CallsCount callsCount) {
this.throttlePeriod = throttlePeriod;
this.callsCount = callsCount;
}
@Override
public void start() {
new Timer(true).schedule(new TimerTask() {
@Override
public void run() {
callsCount.reset();
}
}, 0, throttlePeriod);
}
}
```
El `Bartender` ofrece el servicio `orderDrink` a los `BarCustomer`s. Los clientes probablemente no
saben que la tasa de servicio de cerveza está limitada por su apariencia.
```java
class Bartender {
private static final Logger LOGGER = LoggerFactory.getLogger(Bartender.class);
private final CallsCount callsCount;
public Bartender(Throttler timer, CallsCount callsCount) {
this.callsCount = callsCount;
timer.start();
}
public int orderDrink(BarCustomer barCustomer) {
var tenantName = barCustomer.getName();
var count = callsCount.getCount(tenantName);
if (count >= barCustomer.getAllowedCallsPerSecond()) {
LOGGER.error("I'm sorry {}, you've had enough for today!", tenantName);
return -1;
}
callsCount.incrementCount(tenantName);
LOGGER.debug("Serving beer to {} : [{} consumed] ", barCustomer.getName(), count+1);
return getRandomCustomerId();
}
private int getRandomCustomerId() {
return ThreadLocalRandom.current().nextInt(1, 10000);
}
}
```
Ahora es posible ver el ejemplo completo en acción. BarCustomer` el joven humano está limitado a 2
llamadas por segundo y el viejo enano a 4.
```java
public static void main(String[] args) {
var callsCount = new CallsCount();
var human = new BarCustomer("young human", 2, callsCount);
var dwarf = new BarCustomer("dwarf soldier", 4, callsCount);
var executorService = Executors.newFixedThreadPool(2);
executorService.execute(() -> makeServiceCalls(human, callsCount));
executorService.execute(() -> makeServiceCalls(dwarf, callsCount));
executorService.shutdown();
try {
executorService.awaitTermination(10, TimeUnit.SECONDS);
} catch (InterruptedException e) {
LOGGER.error("Executor service terminated: {}", e.getMessage());
}
}
private static void makeServiceCalls(BarCustomer barCustomer, CallsCount callsCount) {
var timer = new ThrottleTimerImpl(1000, callsCount);
var service = new Bartender(timer, callsCount);
// Sleep is introduced to keep the output in check and easy to view and analyze the results.
IntStream.range(0, 50).forEach(i -> {
service.orderDrink(barCustomer);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
LOGGER.error("Thread interrupted: {}", e.getMessage());
}
});
}
```
Un extracto de la salida de consola del ejemplo:
```
18:46:36.218 [Timer-0] INFO com.iluwatar.throttling.CallsCount - reset counters
18:46:36.218 [Timer-1] INFO com.iluwatar.throttling.CallsCount - reset counters
18:46:36.242 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [1 consumed]
18:46:36.242 [pool-1-thread-1] DEBUG com.iluwatar.throttling.Bartender - Serving beer to young human : [1 consumed]
18:46:36.342 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [2 consumed]
18:46:36.342 [pool-1-thread-1] DEBUG com.iluwatar.throttling.Bartender - Serving beer to young human : [2 consumed]
18:46:36.443 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:36.443 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [3 consumed]
18:46:36.544 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:36.544 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [4 consumed]
18:46:36.645 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
18:46:36.645 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:36.745 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:36.745 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
18:46:36.846 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:36.846 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
18:46:36.947 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
18:46:36.947 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:37.048 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
18:46:37.048 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:37.148 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
18:46:37.148 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
```
## Diagrama de clases
![alt text](./etc/throttling_urm.png "Throttling pattern class diagram")
## Aplicabilidad
El patrón Throttling debe utilizarse:
* Cuando se necesita restringir el acceso al servicio para no tener un alto impacto en el rendimiento del mismo.
* Cuando varios clientes consumen los mismos recursos del servicio y la restricción debe hacerse en función del uso por cliente.
## Créditos
* [Throttling pattern](https://docs.microsoft.com/en-us/azure/architecture/patterns/throttling)
* [Cloud Design Patterns: Prescriptive Architecture Guidance for Cloud Applications (Microsoft patterns & practices)](https://www.amazon.com/gp/product/B00ITGHBBS/ref=as_li_qf_asin_il_tl?ie=UTF8&tag=javadesignpat-20&creative=9325&linkCode=as2&creativeASIN=B00ITGHBBS&linkId=12aacdd0cec04f372e7152689525631a)