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244 lines
8.3 KiB
Markdown
244 lines
8.3 KiB
Markdown
---
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title: Facade
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category: Structural
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language: en
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tag:
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- Abstraction
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- API design
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- Code simplification
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- Decoupling
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- Encapsulation
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- Gang Of Four
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- Interface
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- Object composition
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---
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## Intent
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Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.
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## Explanation
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Real-world example
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> Imagine a home theater system with multiple components: a DVD player, projector, surround sound system, and lights. Each component has a complex interface with numerous functions and settings. To simplify the use of the home theater system, a remote control (the Facade) is provided. The remote control offers a unified interface with simple buttons like "Play Movie," "Stop," "Pause," and "Volume Up/Down," which internally communicate with the various components, managing their interactions. This makes the system easier to use without needing to understand the detailed operations of each component.
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In plain words
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> Facade pattern provides a simplified interface to a complex subsystem.
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Wikipedia says
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> A facade is an object that provides a simplified interface to a larger body of code, such as a class library.
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**Programmatic Example**
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How does a goldmine work? "Well, the miners go down there and dig gold!" you say. That is what you believe because you are using a simple interface that goldmine provides on the outside, internally it has to do a lot of stuff to make it happen. This simple interface to the complex subsystem is a facade.
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Here we have the dwarven mine worker hierarchy. First, there's a base class `DwarvenMineWorker`:
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```java
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@Slf4j
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public abstract class DwarvenMineWorker {
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public void goToSleep() {
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LOGGER.info("{} goes to sleep.", name());
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}
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public void wakeUp() {
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LOGGER.info("{} wakes up.", name());
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}
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public void goHome() {
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LOGGER.info("{} goes home.", name());
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}
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public void goToMine() {
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LOGGER.info("{} goes to the mine.", name());
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}
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private void action(Action action) {
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switch (action) {
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case GO_TO_SLEEP -> goToSleep();
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case WAKE_UP -> wakeUp();
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case GO_HOME -> goHome();
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case GO_TO_MINE -> goToMine();
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case WORK -> work();
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default -> LOGGER.info("Undefined action");
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}
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}
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public void action(Action... actions) {
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Arrays.stream(actions).forEach(this::action);
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}
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public abstract void work();
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public abstract String name();
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enum Action {
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GO_TO_SLEEP, WAKE_UP, GO_HOME, GO_TO_MINE, WORK
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}
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}
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```
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Then we have the concrete dwarf classes `DwarvenTunnelDigger`, `DwarvenGoldDigger` and `DwarvenCartOperator`:
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```java
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@Slf4j
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public class DwarvenTunnelDigger extends DwarvenMineWorker {
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@Override
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public void work() {
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LOGGER.info("{} creates another promising tunnel.", name());
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}
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@Override
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public String name() {
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return "Dwarven tunnel digger";
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}
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}
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@Slf4j
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public class DwarvenGoldDigger extends DwarvenMineWorker {
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@Override
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public void work() {
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LOGGER.info("{} digs for gold.", name());
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}
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@Override
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public String name() {
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return "Dwarf gold digger";
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}
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}
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@Slf4j
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public class DwarvenCartOperator extends DwarvenMineWorker {
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@Override
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public void work() {
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LOGGER.info("{} moves gold chunks out of the mine.", name());
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}
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@Override
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public String name() {
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return "Dwarf cart operator";
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}
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}
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```
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To operate all these goldmine workers we have the `DwarvenGoldmineFacade`:
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```java
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public class DwarvenGoldmineFacade {
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private final List<DwarvenMineWorker> workers;
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public DwarvenGoldmineFacade() {
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workers = List.of(
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new DwarvenGoldDigger(),
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new DwarvenCartOperator(),
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new DwarvenTunnelDigger());
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}
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public void startNewDay() {
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makeActions(workers, DwarvenMineWorker.Action.WAKE_UP, DwarvenMineWorker.Action.GO_TO_MINE);
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}
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public void digOutGold() {
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makeActions(workers, DwarvenMineWorker.Action.WORK);
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}
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public void endDay() {
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makeActions(workers, DwarvenMineWorker.Action.GO_HOME, DwarvenMineWorker.Action.GO_TO_SLEEP);
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}
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private static void makeActions(Collection<DwarvenMineWorker> workers,
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DwarvenMineWorker.Action... actions) {
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workers.forEach(worker -> worker.action(actions));
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}
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}
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```
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Now let's use the facade:
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```java
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public static void main(String[] args) {
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var facade = new DwarvenGoldmineFacade();
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facade.startNewDay();
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facade.digOutGold();
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facade.endDay();
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}
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```
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Program output:
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```
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06:07:20.676 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf gold digger wakes up.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf gold digger goes to the mine.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf cart operator wakes up.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf cart operator goes to the mine.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarven tunnel digger wakes up.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarven tunnel digger goes to the mine.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenGoldDigger -- Dwarf gold digger digs for gold.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenCartOperator -- Dwarf cart operator moves gold chunks out of the mine.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenTunnelDigger -- Dwarven tunnel digger creates another promising tunnel.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf gold digger goes home.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf gold digger goes to sleep.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf cart operator goes home.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarf cart operator goes to sleep.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarven tunnel digger goes home.
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06:07:20.678 [main] INFO com.iluwatar.facade.DwarvenMineWorker -- Dwarven tunnel digger goes to sleep.
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```
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## Class diagram
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## Applicability
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Use the Facade pattern when
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* You want to provide a simple interface to a complex subsystem.
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* Subsystems are getting more complex and depend on multiple classes, but most clients only need a part of the functionality.
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* There is a need to layer your subsystems. Use a facade to define an entry point to each subsystem level.
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## Tutorials
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* [Facade Design Pattern in Java (DigitalOcean)](https://www.digitalocean.com/community/tutorials/facade-design-pattern-in-java)
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* [Facade (Refactoring Guru)](https://refactoring.guru/design-patterns/facade)
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* [Facade Method Design Pattern (GeekforGeeks)](https://www.geeksforgeeks.org/facade-design-pattern-introduction/)
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* [Design Patterns - Facade Pattern (TutorialsPoint)](https://www.tutorialspoint.com/design_pattern/facade_pattern.htm)
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## Known Uses
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* Java libraries such as java.net.URL and javax.faces.context.FacesContext use Facade to simplify complex underlying classes.
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* In many Java frameworks, facades are used to simplify the usage of APIs by providing a simpler interface to more complex underlying code structures.
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## Consequences
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Benefits:
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* Isolates clients from subsystem components, making it easier to use and reducing dependencies.
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* Promotes weak coupling between the subsystem and its clients.
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* Often simplifies the API of complex systems.
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Trade-offs:
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* A facade can become a god object coupled to all classes of an app if not implemented correctly.
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## Related Patterns
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* [Adapter](https://java-design-patterns.com/patterns/adapter/): Facade provides a unified interface while Adapter makes two existing interfaces work together.
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* [Mediator](https://java-design-patterns.com/patterns/mediator/): Facade defines a simpler interface to a subsystem while Mediator centralizes complex communications and control between objects.
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## Credits
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* [Design Patterns: Elements of Reusable Object-Oriented Software](https://amzn.to/3QbO7qN)
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* [Effective Java](https://amzn.to/4cGk2Jz)
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* [Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software](https://amzn.to/3UpTLrG)
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