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java-design-patterns/localization/zh/dirty-flag/README.md
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Ilkka Seppälä 4108f86177 docs: Prepare for new website launch (#2149)
* Changed database implementation. Removed static objects.

* Fix Logs

* Fix 40 errors from checkstyle plugin run. 139 left))

* Fix CacheStore errors from checkstyle plugin 107 left

* Fix last errors in checkstyle.

* Fix sonar issues

* Fix issues in VALIDATE phase

* Fix Bug with mongo connection. Used "Try with resources"

* Add test

* Added docker-compose for mongo db. MongoDb db work fixed.

* Provided missing tests

* Comments to start Application with mongo.

* Fix some broken links

* Remove extra space

* Update filename

* Fix some links in localization folders

* Fix link

* Update frontmatters

* Work on patterns index page

* Work on index page

* Fixes according PR comments. Mainly Readme edits.

* fix frontmatter

* add missing png

* Update pattern index.md

* Add index.md for Chinese translation

* update image paths

* update circuit breaker image paths

* Update image paths for localizations

* add generated puml

* Add missing image

* Update img file extensions

* Update the rest of the EN and ZH patterns to conform with the new website

Co-authored-by: Victor Zalevskii <zvictormail@gmail.com>
2022-10-23 16:29:49 +03:00

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---
title: Dirty Flag
category: Behavioral
language: zh
tags:
- Game programming
- Performance
---
## 或称
* 是否脏 模式
## 目的
避免昂贵资源的重新获取。资源保留其身份,保留在某些快速访问的存储中,并被重新使用以避免再次获取它们。
## 类图
![alt text](etc/dirty-flag.png "Dirty Flag")
## 适用性
在以下情况下使用脏标志模式
* 重复获取,初始化,释放相同资源所导致不必要的性能开销
## 鸣谢
* [Design Patterns: Dirty Flag](https://www.takeupcode.com/podcast/89-design-patterns-dirty-flag/)
* [J2EE Design Patterns](https://www.amazon.com/gp/product/0596004273/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596004273&linkCode=as2&tag=javadesignpat-20&linkId=48d37c67fb3d845b802fa9b619ad8f31)