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206 lines
8.3 KiB
Markdown
206 lines
8.3 KiB
Markdown
---
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title: Observer
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category: Behavioral
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language: en
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tag:
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- Decoupling
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- Event-driven
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- Gang Of Four
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- Publish/subscribe
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---
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## Also known as
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* Dependents
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## Intent
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Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
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## Explanation
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Real-world example
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> In a real-world example, consider a news agency system where the agency (subject) publishes news articles, and multiple news outlets (observers) subscribe to receive updates. Whenever the news agency publishes a new article, it automatically notifies all the subscribed news outlets. These outlets can then update their platforms (like websites, TV broadcasts, or newspapers) with the latest news. This ensures that all subscribers get the latest information without the news agency needing to know the specifics of each outlet's update process. This decouples the news agency from the subscribers, promoting flexibility and modularity in how updates are handled.
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In plain words
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> Register as an observer to receive state changes in the object.
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Wikipedia says
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> The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
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**Programmatic Example**
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In a land far away live the races of hobbits and orcs. Both of them are mostly outdoors, so they closely follow the weather changes. One could say that they are constantly observing the weather.
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Let's first introduce the `WeatherObserver` interface and our races, `Orcs` and `Hobbits`.
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```java
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public interface WeatherObserver {
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void update(WeatherType currentWeather);
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}
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@Slf4j
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public class Orcs implements WeatherObserver {
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@Override
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public void update(WeatherType currentWeather) {
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LOGGER.info("The orcs are facing " + currentWeather.getDescription() + " weather now");
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}
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}
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@Slf4j
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public class Hobbits implements WeatherObserver {
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@Override
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public void update(WeatherType currentWeather) {
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switch (currentWeather) {
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LOGGER.info("The hobbits are facing " + currentWeather.getDescription() + " weather now");
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}
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}
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}
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```
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Then here's the `Weather` that is constantly changing.
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```java
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@Slf4j
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public class Weather {
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private WeatherType currentWeather;
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private final List<WeatherObserver> observers;
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public Weather() {
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observers = new ArrayList<>();
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currentWeather = WeatherType.SUNNY;
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}
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public void addObserver(WeatherObserver obs) {
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observers.add(obs);
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}
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public void removeObserver(WeatherObserver obs) {
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observers.remove(obs);
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}
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/**
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* Makes time pass for weather.
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*/
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public void timePasses() {
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var enumValues = WeatherType.values();
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currentWeather = enumValues[(currentWeather.ordinal() + 1) % enumValues.length];
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LOGGER.info("The weather changed to {}.", currentWeather);
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notifyObservers();
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}
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private void notifyObservers() {
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for (var obs : observers) {
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obs.update(currentWeather);
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}
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}
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}
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```
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Here's the full example in action.
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```java
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public static void main(String[] args) {
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var weather = new Weather();
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weather.addObserver(new Orcs());
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weather.addObserver(new Hobbits());
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weather.timePasses();
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weather.timePasses();
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weather.timePasses();
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weather.timePasses();
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// Generic observer inspired by Java Generics and Collections by Naftalin & Wadler
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LOGGER.info("--Running generic version--");
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var genericWeather = new GenWeather();
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genericWeather.addObserver(new GenOrcs());
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genericWeather.addObserver(new GenHobbits());
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genericWeather.timePasses();
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genericWeather.timePasses();
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genericWeather.timePasses();
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genericWeather.timePasses();
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}
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```
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Program output:
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```
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21:28:08.310 [main] INFO com.iluwatar.observer.Weather -- The weather changed to rainy.
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21:28:08.312 [main] INFO com.iluwatar.observer.Orcs -- The orcs are facing Rainy weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.Hobbits -- The hobbits are facing Rainy weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.Weather -- The weather changed to windy.
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21:28:08.312 [main] INFO com.iluwatar.observer.Orcs -- The orcs are facing Windy weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.Hobbits -- The hobbits are facing Windy weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.Weather -- The weather changed to cold.
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21:28:08.312 [main] INFO com.iluwatar.observer.Orcs -- The orcs are facing Cold weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.Hobbits -- The hobbits are facing Cold weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.Weather -- The weather changed to sunny.
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21:28:08.312 [main] INFO com.iluwatar.observer.Orcs -- The orcs are facing Sunny weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.Hobbits -- The hobbits are facing Sunny weather now
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21:28:08.312 [main] INFO com.iluwatar.observer.App -- --Running generic version--
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenWeather -- The weather changed to rainy.
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenOrcs -- The orcs are facing Rainy weather now
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenHobbits -- The hobbits are facing Rainy weather now
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenWeather -- The weather changed to windy.
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenOrcs -- The orcs are facing Windy weather now
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenHobbits -- The hobbits are facing Windy weather now
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenWeather -- The weather changed to cold.
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenOrcs -- The orcs are facing Cold weather now
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenHobbits -- The hobbits are facing Cold weather now
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenWeather -- The weather changed to sunny.
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenOrcs -- The orcs are facing Sunny weather now
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21:28:08.313 [main] INFO com.iluwatar.observer.generic.GenHobbits -- The hobbits are facing Sunny weather now
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```
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## Applicability
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Use the Observer pattern in any of the following situations:
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* When an abstraction has two aspects, one dependent on the other. Encapsulating these aspects in separate objects lets you vary and reuse them independently.
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* When a change to one object requires changing others, and you don't know how many objects need to be changed.
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* When an object should be able to notify other objects without making assumptions about who these objects are. In other words, you don't want these objects tightly coupled.
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## Known uses
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* [java.util.Observer](http://docs.oracle.com/javase/8/docs/api/java/util/Observer.html)
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* [java.util.EventListener](http://docs.oracle.com/javase/8/docs/api/java/util/EventListener.html)
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* [javax.servlet.http.HttpSessionBindingListener](http://docs.oracle.com/javaee/7/api/javax/servlet/http/HttpSessionBindingListener.html)
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* [RxJava](https://github.com/ReactiveX/RxJava)
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* Model-View-Controller (MVC) frameworks.
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* Event handling systems.
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## Consequences
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Benefits:
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* Promotes loose coupling between the subject and its observers.
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* Allows dynamic subscription and unsubscription of observers.
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Trade-offs:
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* Can lead to memory leaks if observers are not properly deregistered.
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* The order of notification is not specified, leading to potential unexpected behavior.
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* Potential for performance issues with a large number of observers.
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## Related Patterns
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* [Mediator](https://java-design-patterns.com/patterns/mediator/): Encapsulates how a set of objects interact, which can be used to reduce the direct dependencies among objects.
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* [Singleton](https://java-design-patterns.com/patterns/singleton/): Often used with the Observer pattern to ensure a single instance of the subject.
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## Credits
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* [Design Patterns: Elements of Reusable Object-Oriented Software](https://amzn.to/3w0pvKI)
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* [Java Generics and Collections](https://amzn.to/3VhOBxp)
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* [Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software](https://amzn.to/49NGldq)
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* [Pattern-Oriented Software Architecture Volume 1: A System of Patterns](https://amzn.to/3xZ1ELU)
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* [Refactoring to Patterns](https://amzn.to/3VOO4F5)
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