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120 lines
3.3 KiB
Markdown
120 lines
3.3 KiB
Markdown
---
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title: Delegation
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category: Structural
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language: en
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tag:
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- Decoupling
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---
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## Also known as
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Proxy Pattern
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## Intent
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It is a technique where an object expresses certain behavior to the outside but in
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reality delegates responsibility for implementing that behaviour to an associated object.
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## Explanation
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Real-world example
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> Imagine that we have adventurers who fight monsters with different weapons depending on their
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> abilities and skills. We must be able to equip them with different ones without having to
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> modify their source code for each one. The delegation pattern makes it possible by delegating
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> the dynamic work to a specific object implementing an interface with relevant methods.
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Wikipedia says
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> In object-oriented programming, delegation refers to evaluating a member (property or method) of
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> one object (the receiver) in the context of another original object (the sender). Delegation can
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> be done explicitly, by passing the sending object to the receiving object, which can be done in
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> any object-oriented language; or implicitly, by the member lookup rules of the language, which
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> requires language support for the feature.
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**Programmatic Example**
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We have an interface `Printer` and three implementations `CanonPrinter`, `EpsonPrinter` and `HpPrinter`.
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```java
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public interface Printer {
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void print(final String message);
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}
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@Slf4j
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public class CanonPrinter implements Printer {
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@Override
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public void print(String message) {
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LOGGER.info("Canon Printer : {}", message);
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}
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}
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@Slf4j
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public class EpsonPrinter implements Printer {
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@Override
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public void print(String message) {
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LOGGER.info("Epson Printer : {}", message);
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}
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}
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@Slf4j
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public class HpPrinter implements Printer {
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@Override
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public void print(String message) {
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LOGGER.info("HP Printer : {}", message);
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}
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}
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```
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The `PrinterController` can be used as a `Printer` by delegating any work handled by this
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interface to an object implementing it.
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```java
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public class PrinterController implements Printer {
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private final Printer printer;
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public PrinterController(Printer printer) {
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this.printer = printer;
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}
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@Override
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public void print(String message) {
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printer.print(message);
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}
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}
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```
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Now on the client code printer controllers can print messages differently depending on the
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object they're delegating that work to.
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```java
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private static final String MESSAGE_TO_PRINT = "hello world";
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var hpPrinterController = new PrinterController(new HpPrinter());
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var canonPrinterController = new PrinterController(new CanonPrinter());
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var epsonPrinterController = new PrinterController(new EpsonPrinter());
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hpPrinterController.print(MESSAGE_TO_PRINT);
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canonPrinterController.print(MESSAGE_TO_PRINT);
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epsonPrinterController.print(MESSAGE_TO_PRINT)
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```
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Program output:
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```java
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HP Printer : hello world
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Canon Printer : hello world
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Epson Printer : hello world
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```
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## Class diagram
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## Applicability
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Use the Delegate pattern in order to achieve the following
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* Reduce the coupling of methods to their class
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* Components that behave identically, but realize that this situation can change in the future.
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## Credits
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* [Delegate Pattern: Wikipedia ](https://en.wikipedia.org/wiki/Delegation_pattern)
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* [Proxy Pattern: Wikipedia ](https://en.wikipedia.org/wiki/Proxy_pattern)
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