This commit is contained in:
2021-08-22 14:56:02 +07:00
parent 9489f6dac8
commit c10645f11e
6 changed files with 221 additions and 92 deletions
+10
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@@ -0,0 +1,10 @@
{
"platform": "windows64",
"jdk": "C:\\Program Files\\Eclipse Foundation\\jdk-11.0.12.7-hotspot",
"executable": "Drop",
"classpath": [
"desktop\\build\\libs\\desktop-1.0.jar"
],
"mainclass": "com.badlogic.drop.Drop",
"output": "out-windows"
}
+9 -88
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@@ -1,12 +1,14 @@
package com.badlogic.drop;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
@@ -16,103 +18,22 @@ import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.TimeUtils;
import java.util.Iterator;
public class Drop extends ApplicationAdapter {
private Texture dropImage;
private Texture bucketImage;
private Sound dropSound;
private Music rainMusic;
public class Drop extends Game {
public SpriteBatch batch;
public BitmapFont font;
private OrthographicCamera camera;
private SpriteBatch batch;
private Rectangle bucket;
private Array<Rectangle> raindrops;
private long lastDropTime;
@Override
public void create() {
dropImage = new Texture(Gdx.files.internal("droplet.png"));
bucketImage = new Texture(Gdx.files.internal("bucket.png"));
dropSound = Gdx.audio.newSound(Gdx.files.internal("drop.wav"));
rainMusic = Gdx.audio.newMusic(Gdx.files.internal("rain.mp3"));
rainMusic.setLooping(true);
rainMusic.play();
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
batch = new SpriteBatch();
bucket = new Rectangle();
bucket.x = 800 / 2 - 64 / 2;
bucket.y = 20;
bucket.width = 64;
bucket.height = 64;
raindrops = new Array<Rectangle>();
spawnRainDrop();
font = new BitmapFont();
this.setScreen(new MainMenuScreen(this));
}
@Override
public void render() {
ScreenUtils.clear(0, 0, 0.2f, 1);
camera.update();
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.draw(bucketImage, bucket.x, bucket.y);
for (Rectangle raindrop:raindrops) {
batch.draw(dropImage, raindrop.x, raindrop.y);
}
batch.end();
if (Gdx.input.isTouched()) {
Vector3 touchPos = new Vector3();
touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0);
camera.unproject(touchPos);
bucket.x = touchPos.x - 64 / 2;
}
if (Gdx.input.isKeyPressed(Keys.LEFT)) bucket.x -= 200 * Gdx.graphics.getDeltaTime();
if (Gdx.input.isKeyPressed(Keys.RIGHT)) bucket.x += 200 * Gdx.graphics.getDeltaTime();
if (bucket.x < 0) bucket.x = 0;
if (bucket.x > 800 - 64) bucket.x = 800 - 64;
if (TimeUtils.nanoTime() - lastDropTime > 1000000000) spawnRainDrop();
for (Iterator<Rectangle> iter = raindrops.iterator(); iter.hasNext(); ) {
Rectangle raindrop = iter.next();
raindrop.y -= 200 * Gdx.graphics.getDeltaTime();
if (raindrop.y + 64 < 0) iter.remove();
if (raindrop.overlaps(bucket)) {
dropSound.play();
iter.remove();
}
}
super.render();
}
private void spawnRainDrop() {
Rectangle raindrop = new Rectangle();
raindrop.x = MathUtils.random(0, 800 - 64);
raindrop.y = 480;
raindrop.width = 64;
raindrop.height = 64;
raindrops.add(raindrop);
lastDropTime = TimeUtils.nanoTime();
}
@Override
public void dispose() {
dropImage.dispose();
bucketImage.dispose();
dropSound.dispose();
rainMusic.dispose();
batch.dispose();
font.dispose();
}
}
+147
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@@ -0,0 +1,147 @@
package com.badlogic.drop;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.TimeUtils;
import java.util.Iterator;
public class GameScreen implements Screen {
final Drop game;
private Texture dropImage;
private Texture bucketImage;
private Sound dropSound;
private Music rainMusic;
private OrthographicCamera camera;
private Rectangle bucket;
private Array<Rectangle> raindrops;
private long lastDropTime;
int dropGathered;
public GameScreen(final Drop game) {
this.game = game;
dropImage = new Texture(Gdx.files.internal("droplet.png"));
bucketImage = new Texture(Gdx.files.internal("bucket.png"));
dropSound = Gdx.audio.newSound(Gdx.files.internal("drop.wav"));
rainMusic = Gdx.audio.newMusic(Gdx.files.internal("rain.mp3"));
rainMusic.setLooping(true);
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
bucket = new Rectangle();
bucket.x = 800 / 2 - 64 / 2;
bucket.y = 20;
bucket.width = 64;
bucket.height = 64;
raindrops = new Array<Rectangle>();
spawnRainDrop();
}
@Override
public void render(float delta) {
ScreenUtils.clear(0, 0, 0.2f, 1);
camera.update();
game.batch.setProjectionMatrix(camera.combined);
game.batch.begin();
game.font.draw(game.batch, "Drops Collected: " + dropGathered, 0, 480 );
game.batch.draw(bucketImage, bucket.x, bucket.y, bucket.width, bucket.height);
for (Rectangle raindrop:raindrops) {
game.batch.draw(dropImage, raindrop.x, raindrop.y);
}
game.batch.end();
if (Gdx.input.isTouched()) {
Vector3 touchPos = new Vector3();
touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0);
camera.unproject(touchPos);
bucket.x = touchPos.x - 64 / 2;
}
if (Gdx.input.isKeyPressed(Keys.LEFT))
bucket.x -= 200 * Gdx.graphics.getDeltaTime();
if (Gdx.input.isKeyPressed(Keys.RIGHT))
bucket.x += 200 * Gdx.graphics.getDeltaTime();
if (bucket.x < 0) bucket.x = 0;
if (bucket.x > 800 - 64) bucket.x = 800 - 64;
if (TimeUtils.nanoTime() - lastDropTime > 1000000000)
spawnRainDrop();
for (Iterator<Rectangle> iter = raindrops.iterator(); iter.hasNext(); ) {
Rectangle raindrop = iter.next();
raindrop.y -= 200 * Gdx.graphics.getDeltaTime();
if (raindrop.y + 64 < 0) iter.remove();
if (raindrop.overlaps(bucket)) {
dropGathered++;
dropSound.play();
iter.remove();
}
}
}
private void spawnRainDrop() {
Rectangle raindrop = new Rectangle();
raindrop.x = MathUtils.random(0, 800 - 64);
raindrop.y = 480;
raindrop.width = 64;
raindrop.height = 64;
raindrops.add(raindrop);
lastDropTime = TimeUtils.nanoTime();
}
@Override
public void dispose() {
dropImage.dispose();
bucketImage.dispose();
dropSound.dispose();
rainMusic.dispose();
}
@Override
public void show() {
rainMusic.play();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
}
}
@@ -0,0 +1,53 @@
package com.badlogic.drop;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.utils.ScreenUtils;
public class MainMenuScreen implements Screen {
final Drop game;
OrthographicCamera camera;
public MainMenuScreen(final Drop game) {
this.game = game;
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
}
@Override
public void show() {}
@Override
public void render(float delta) {
ScreenUtils.clear(0, 0, 0.2f, 1);
camera.update();
game.batch.setProjectionMatrix(camera.combined);
game.batch.begin();
game.font.draw(game.batch, "Welcome to Drop!!!", 100, 150);
game.font.draw(game.batch, "Tap anywhere to begin!", 100, 100);
game.batch.end();
if (Gdx.input.isTouched()) {
game.setScreen(new GameScreen(game));
dispose();
}
}
@Override
public void resize(int width, int height) {}
@Override
public void pause() {}
@Override
public void resume() {}
@Override
public void hide() {}
@Override
public void dispose() {}
}
@@ -1,14 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN"
"http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd">
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://www.gwtproject.org/doctype/2.8.0/gwt-module.dtd">
<module rename-to="html">
<collapse-property name="user.agent" values="*"/>
<entry-point class='com.badlogic.drop.client.HtmlLauncher'/>
<inherits name='Drop'/>
<inherits name='com.badlogic.gdx.backends.gdx_backends_gwt'/>
<inherits name='com.badlogic.gdx.physics.box2d.box2d-gwt'/>
<set-configuration-property name="gdx.assetpath" value="../android/assets"/>
<set-configuration-property name='xsiframe.failIfScriptTag' value='FALSE'/>
<set-property name="user.agent" value="gecko1_8, safari"/>
<collapse-property name="user.agent" values="*"/>
</module>
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