feat: rewrite components in Svelte 5 runes

Port all six React components. State becomes $state, memos become $derived,
and the gameRef mirror that existed only to dodge a stale closure is gone --
runes read current values at call time, so one $state holds the game.

Initialization moves to onMount rather than $effect: the page is prerendered,
so loadChampions and localStorage must be browser-only, and onMount encodes
that structurally instead of relying on the effect body happening to read no
reactive state.

champion-search becomes a real combobox/listbox: input carries the combobox
role with aria-expanded and aria-activedescendant, options are list items
wrapping buttons, and Escape closes the dropdown. Visual output is unchanged.

next/image becomes plain img -- every usage already passed unoptimized.
This commit is contained in:
2026-07-25 11:14:35 +07:00
parent 078d80c962
commit 5f6b8b76c6
7 changed files with 412 additions and 2 deletions
@@ -0,0 +1,122 @@
<script>
import { getChampionImageUrl, searchChampions } from "$lib/champion-data";
/** Autocomplete search input for champion selection */
let { excludeNames, onSelect, disabled } = $props();
let query = $state("");
let activeIndex = $state(-1);
let isOpen = $state(false);
// $state because the dropdown is conditionally mounted, so bind:this
// reassigns these after the initial render.
let inputEl = $state();
let dropdownEl = $state();
let matches = $derived.by(() =>
query.trim() ? searchChampions(query, excludeNames) : [],
);
// Derived, never assigned from an effect — writing state that the same effect
// reads is the classic runes loop.
let isVisible = $derived(isOpen && matches.length > 0);
// Close dropdown on outside click. The element refs are read inside the
// handler, not during setup, so this registers once like the React effect did.
$effect(() => {
function handleClick(e) {
if (
inputEl &&
!inputEl.contains(e.target) &&
dropdownEl &&
!dropdownEl.contains(e.target)
) {
isOpen = false;
}
}
document.addEventListener("mousedown", handleClick);
return () => document.removeEventListener("mousedown", handleClick);
});
function selectChampion(champion) {
query = "";
isOpen = false;
activeIndex = -1;
onSelect(champion);
}
function handleKeyDown(e) {
if (!isVisible || !matches.length) return;
if (e.key === "ArrowDown") {
e.preventDefault();
activeIndex = Math.min(activeIndex + 1, matches.length - 1);
} else if (e.key === "ArrowUp") {
e.preventDefault();
activeIndex = Math.max(activeIndex - 1, 0);
} else if (e.key === "Enter") {
e.preventDefault();
if (activeIndex >= 0 && activeIndex < matches.length) {
selectChampion(matches[activeIndex]);
}
} else if (e.key === "Escape") {
e.preventDefault();
isOpen = false;
activeIndex = -1;
}
}
</script>
<div class="relative w-full max-w-[400px] mx-auto px-4">
<input
bind:this={inputEl}
type="text"
role="combobox"
aria-expanded={isVisible}
aria-controls="champion-listbox"
aria-autocomplete="list"
aria-activedescendant={activeIndex >= 0
? `champion-option-${activeIndex}`
: undefined}
bind:value={query}
oninput={() => {
activeIndex = -1;
isOpen = true;
}}
onkeydown={handleKeyDown}
{disabled}
placeholder={disabled ? "Game over" : "Type a champion name..."}
autocomplete="off"
class="w-full px-4 py-3 rounded-lg bg-[var(--color-input-bg)] border-2 border-[var(--color-input-border)] text-[var(--color-text)] text-base outline-none transition-colors focus:border-[var(--color-accent)] disabled:opacity-50 disabled:cursor-not-allowed placeholder:text-[var(--color-text-muted)]"
/>
{#if isVisible}
<ul
bind:this={dropdownEl}
id="champion-listbox"
role="listbox"
class="absolute top-full left-4 right-4 list-none m-0 p-0 bg-[var(--color-surface)] border border-[var(--color-input-border)] rounded-b-lg max-h-80 overflow-y-auto z-50"
>
{#each matches as champion, i (champion.id)}
<li id="champion-option-{i}" role="option" aria-selected={i === activeIndex}>
<button
type="button"
onclick={() => selectChampion(champion)}
class="w-full text-left flex items-center gap-2.5 px-3 py-2 cursor-pointer transition-colors {i ===
activeIndex
? 'bg-[var(--color-surface-hover)]'
: 'hover:bg-[var(--color-surface-hover)]'}"
>
<img
src={getChampionImageUrl(champion.id)}
alt={champion.name}
width="36"
height="36"
class="rounded object-cover"
/>
<span class="text-sm">{champion.name}</span>
</button>
</li>
{/each}
</ul>
{/if}
</div>
+147
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@@ -0,0 +1,147 @@
<script>
import { onMount } from "svelte";
import {
getRandomChampion,
getTodaySeed,
loadChampions,
} from "$lib/champion-data";
import { compareChampions } from "$lib/classic-mode";
import {
clearExpiredCache,
clearUnlimitedState,
createGame,
getOrCreateUnlimitedSeed,
loadUnlimitedStats,
saveUnlimitedStats,
submitGuess,
} from "$lib/game-engine";
import ChampionSearch from "./champion-search.svelte";
import GameOver from "./game-over.svelte";
import GuessGrid from "./guess-grid.svelte";
import StatsDisplay from "./stats-display.svelte";
let mode = $state("daily");
let game = $state(null);
let loading = $state(true);
let error = $state(null);
let stats = $state(null);
let excludeNames = $derived(game ? game.guesses.map((g) => g.name) : []);
function initGame(gameMode) {
const seed =
gameMode === "daily" ? getTodaySeed() : getOrCreateUnlimitedSeed();
const target = getRandomChampion(seed);
const maxGuesses = gameMode === "daily" ? 6 : 0;
game = createGame({
target,
compareFn: compareChampions,
maxGuesses,
mode: gameMode,
seed,
});
stats = gameMode === "unlimited" ? loadUnlimitedStats() : null;
}
// Browser-only and once-only by construction: the prerender pass has no
// localStorage and no champions.json to fetch.
onMount(async () => {
try {
await loadChampions();
clearExpiredCache(getTodaySeed());
initGame("daily");
} catch (err) {
error = err.message;
} finally {
loading = false;
}
});
function switchMode(newMode) {
mode = newMode;
initGame(newMode);
}
function handleGuess(champion) {
if (!game) return;
const updated = submitGuess(game, champion);
if (!updated) return;
// Always reassign — submitGuess returns new objects, so mutation would
// silently lose reactivity.
game = updated;
if (updated.isOver && updated.mode === "unlimited") {
saveUnlimitedStats(updated);
stats = loadUnlimitedStats();
}
}
function handleNewGame() {
clearUnlimitedState();
initGame("unlimited");
}
</script>
{#if loading}
<p class="text-center text-[var(--color-text-muted)] py-8">
Loading champions...
</p>
{:else if error}
<p class="text-center text-[var(--color-wrong)] py-8">
Failed to load champion data. Please refresh.
</p>
{:else if game}
<!-- Mode toggle -->
<div
class="flex justify-center gap-1 my-3 bg-[var(--color-surface)] rounded-lg p-1 w-fit mx-auto"
>
<button
onclick={() => switchMode("daily")}
class="px-5 py-2 rounded-md border-none text-sm font-medium cursor-pointer transition-all {mode ===
'daily'
? 'bg-[var(--color-accent)] text-[var(--color-text)]'
: 'bg-transparent text-[var(--color-text-muted)] hover:text-[var(--color-text)] hover:bg-[var(--color-surface-hover)]'}"
>
Daily
</button>
<button
onclick={() => switchMode("unlimited")}
class="px-5 py-2 rounded-md border-none text-sm font-medium cursor-pointer transition-all {mode ===
'unlimited'
? 'bg-[var(--color-accent)] text-[var(--color-text)]'
: 'bg-transparent text-[var(--color-text-muted)] hover:text-[var(--color-text)] hover:bg-[var(--color-surface-hover)]'}"
>
Unlimited
</button>
</div>
{#if stats}
<StatsDisplay {stats} />
{/if}
<ChampionSearch
{excludeNames}
onSelect={handleGuess}
disabled={game.isOver}
/>
<p class="text-center text-[var(--color-text-muted)] text-sm my-3">
{game.maxGuesses > 0
? `${game.guesses.length} / ${game.maxGuesses} guesses`
: `${game.guesses.length} guess${game.guesses.length !== 1 ? "es" : ""}`}
</p>
<GuessGrid guesses={game.guesses} results={game.results} />
{#if game.isOver}
<GameOver
isWon={game.isWon}
target={game.target}
guessCount={game.guesses.length}
onNewGame={mode === "unlimited" ? handleNewGame : undefined}
/>
{/if}
{/if}
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<script>
import { getChampionImageUrl } from "$lib/champion-data";
/** Win/loss message with optional new game button */
let { isWon, target, guessCount, onNewGame } = $props();
</script>
<div class="text-center py-6 px-4 mx-auto max-w-[400px]">
<h2
class="text-2xl font-bold mb-2 {isWon
? 'text-[var(--color-correct)]'
: 'text-[var(--color-wrong)]'}"
>
{isWon ? "You got it!" : "Game Over"}
</h2>
{#if isWon}
<p class="text-[var(--color-text-muted)] mb-3">
You found <strong class="text-[var(--color-text)]">{target.name}</strong> in
<strong class="text-[var(--color-text)]">{guessCount}</strong>
guess{guessCount > 1 ? "es" : ""}!
</p>
{:else}
<p class="text-[var(--color-text-muted)] mb-3">
The champion was <strong class="text-[var(--color-text)]"
>{target.name}</strong
>
</p>
<img
src={getChampionImageUrl(target.id)}
alt={target.name}
width="80"
height="80"
class="rounded-lg object-cover mx-auto"
/>
{/if}
{#if onNewGame}
<button
onclick={onNewGame}
class="mt-4 px-6 py-2.5 rounded-lg bg-[var(--color-accent)] text-[var(--color-text)] font-semibold cursor-pointer transition-opacity hover:opacity-85"
>
New Game
</button>
{/if}
</div>
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<script>
import { CLASSIC_ATTRIBUTES } from "$lib/classic-mode";
import GuessRow from "./guess-row.svelte";
/** Grid with header row + guess rows */
let { guesses, results } = $props();
// Newest guess first. .reverse() acts on the fresh array from .map(),
// so `guesses` itself is never mutated.
let rows = $derived(
guesses.map((champion, i) => ({ champion, results: results[i] })).reverse(),
);
</script>
<div class="w-full max-w-[900px] px-4 overflow-x-auto">
<!-- Header row -->
<div class="guess-row header-row">
<div class="guess-cell header-cell">Champion</div>
{#each CLASSIC_ATTRIBUTES as attr (attr.key)}
<div class="guess-cell header-cell">{attr.label}</div>
{/each}
</div>
<!-- Guess rows — newest first -->
{#each rows as row (row.champion.id)}
<GuessRow champion={row.champion} results={row.results} />
{/each}
</div>
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@@ -0,0 +1,35 @@
<script>
import { getChampionImageUrl } from "$lib/champion-data";
/** Single guess row with colored attribute cells */
let { champion, results } = $props();
</script>
<div class="guess-row">
<!-- Champion name + image -->
<div class="guess-cell champion-cell" style="animation-delay: 0s">
<img
src={getChampionImageUrl(champion.id)}
alt={champion.name}
width="40"
height="40"
class="rounded object-cover shrink-0"
/>
<span class="text-xs font-semibold">{champion.name}</span>
</div>
<!-- Attribute cells: the within-row reveal stagger -->
{#each results as r, i (r.key)}
<div
class="guess-cell cell-{r.result}"
style="animation-delay: {(i + 1) * 0.08}s"
>
<span>{r.guessValue}</span>
{#if r.direction}
<span class="font-bold text-base">
{r.direction === "up" ? " ↑" : " ↓"}
</span>
{/if}
</div>
{/each}
</div>
@@ -0,0 +1,29 @@
<script>
/** Unlimited mode stats display */
let { stats } = $props();
let winRate = $derived(
stats && stats.gamesPlayed
? Math.round((stats.gamesWon / stats.gamesPlayed) * 100)
: 0,
);
let items = $derived([
{ value: stats?.gamesPlayed, label: "Played" },
{ value: `${winRate}%`, label: "Win Rate" },
{ value: stats?.gamesWon, label: "Won" },
]);
</script>
{#if stats && stats.gamesPlayed > 0}
<div class="flex justify-center gap-6 py-3 mb-4">
{#each items as { value, label } (label)}
<div class="flex flex-col items-center gap-0.5">
<span class="text-xl font-bold text-[var(--color-text)]">{value}</span>
<span class="text-[0.7rem] text-[var(--color-text-muted)] uppercase"
>{label}</span
>
</div>
{/each}
</div>
{/if}
+5 -2
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@@ -1,9 +1,12 @@
<!-- Placeholder: header only, so the build is verifiable before components exist.
Phase 4 mounts the real game board here. -->
<script>
import GameBoard from "$lib/components/game-board.svelte";
</script>
<main class="flex flex-col items-center min-h-screen">
<header class="text-center pt-6 pb-2 w-full max-w-[900px]">
<h1 class="text-3xl font-bold tracking-wider">
Lo<span class="text-[var(--color-accent)]">L</span>dle
</h1>
</header>
<GameBoard />
</main>