Apply the policy stated in plans/todo.md ("all prior plan folders
have been deleted") that had drifted: remove three completed plan
folders (auto-call-countdown, both-mode-state-consistency,
switch-deploy-to-github-pages) and the reports tied to them.
Also remove pre-shipping audits that referenced the now-deleted
Cloudflare _headers / CSP setup, plus the just-actioned
cloudflare-legacy cleanup audit. Keep the evergreen Lô Tô rules
researcher report.
Refresh todo.md hand-off header to reflect the GitHub Pages target.
- Remove vietnamese-number.js + test: build-time Python script
(generate-audio.py) is the sole spec for pre-baked MP3s; runtime
no longer reads the JS module.
- Remove resetMaster() export: only ever called from tests; inline
the two-line body at test sites.
- Update Python docstring to drop the JS-mirror reference.
- Rewrite stale "CF Pages root" comment in svelte.config.js.
Migrate build and deployment pipeline from Cloudflare Pages to GitHub Pages.
Adds production-ready deploy workflow in deploy-github-pages.yml with proper
artifact handling. Removes Cloudflare-specific tooling: wrangler config, _headers,
_redirects, and CSP hash injection scripts (no longer needed with GitHub Pages
static hosting). Updates package.json build scripts and all project documentation
to reflect new deployment target and simplified architecture.
Master-only mode never mounts PlayerBoard, so no Chờ/Kinh detection
fires — the toggle does nothing. Hide both it and its child
"Đọc thêm số đang chờ" sub-toggle in master mode to avoid the dead
control. Visible in player and both modes as before.
The SVG-line replacement from the gradient-cleanup refactor (commit
2fb35f2) drew the slash on the main diagonal (top-left → bottom-right)
and stopped at the inset:6px box edge — visually disconnected from the
cell vertices. The original CSS gradient stripe goes corner-to-corner
of the inset box on the anti-diagonal (the natural slash direction
for Vietnamese lô tô), with a clip-path reveal animation that reads
as "drawing" the slash.
- Restore .cell-crossed / .cell-crossed-win pseudo classes
- Replace the inline <svg> markup with a single <span> + class
- Restore cross-draw keyframes (clip-path inset reveal)
- prefers-reduced-motion: keep slash drawn, drop the reveal animation
The toast above the card was disconnected from where the user actually
looks (the 9×9 grid). Two-part redesign per /ck:research + /ck:brainstorm:
- Chip moved to the vertical center of the card with bg-amber-500/75 +
backdrop-blur-sm + pointer-events-none on the wrapper. Taps still
pass through to the cells underneath; auto-hide stays at 5s.
- Persistent 1.6s breathing pulse on the cell holding the awaited
number — amber inset ring + soft outer glow, dimmed in
prefers-reduced-motion to a static ring. Material 3-style cadence
picked over scale-bounce because the grid is dense and bouncing
cells would smudge neighbours.
Pulses scale to multiple simultaneous waiting rows (Set-keyed by
"row,col"). aria-label gains "đang chờ" so screen readers pick it up.
The "lock" framing was misleading — there's no OS-level mutex; this is
a soft coordinator that decides which tab is the active one. Rename
makes the role obvious at the import site.
- file: tab-lock.svelte.js → active-tab.svelte.js (+ test)
- export: tabLock → activeTab
- field: .frozen → .inactive (positive form: this tab is inactive)
- fn: startTabLock → watchActiveTab
- fn: reclaimTab → claimActiveTab
- BroadcastChannel name: loto_tab_lock → loto_active_tab
No behavior change. Banner copy already updated separately.
Two tabs of the app on the same origin both running auto-call would
double-draw, double-write `loto_master`, and overlap audio. New tab
now broadcasts a claim; old tab freezes itself with a fullscreen
overlay ("Loto đã mở ở tab khác. Tap để chuyển về tab này.") and the
user can tap to take it back — handover broadcasts a fresh claim,
freezing the other tab in turn.
Mounted in +layout.svelte's onMount so the cleanup closes the channel
on HMR / route changes. No-op in legacy iOS Safari (≤15.4) without
BroadcastChannel — silently falls through to the prior behavior.
Master is the audio owner in both mode and is already calling numbers
aloud, so the player-side "Chờ N" announcement that fires right after
a master call confused listeners — they couldn't tell which number was
the active draw vs the awaited row.
- voice.js playWaiting: gate `speakNumber` on `mode !== "both"`
- SettingsButton: hide the "Đọc thêm số đang chờ" toggle in both mode
The bare-word "Chờ" still plays so the host knows a row is one cell
away. Setting persists across mode toggles — the gate is at the call
site, not in storage.
Single-slot bus carried only the latest draw, so any state event off-bus
(player regen, master "Ván mới", reload, mode toggle, throttled tab)
silently lost history. Symptom the host hit: regenerating the player
board mid-game wiped all prior auto-crosses.
- master-store.svelte.js: lifted {called, remaining} out of MasterPanel
into shared reactive $state, persisted to loto_master, hydrated once
in +layout.svelte's onMount so panels mount with consistent state
- player-auto-cross.js: new applyMasterCalls helper using cursor-by-index
(vs the retired Date.now-based at timestamp), so callers can pass
lastHandledIndex: 0 to replay master's full history on demand
- PlayerBoard:
- Reads masterState.called directly; cursor advances strictly
- manualUnticks Set tracks user-initiated unticks of called numbers,
suppressing re-cross on replay; persisted to loto_manualUnticks
- "Tạo bảng mới" replays masterState.called onto fresh grid (in both)
- "Xoá đánh dấu" clears + immediately replays in both mode
- Master "Ván mới" detected by called length transitioning >0 → 0,
force-clears player crossed + manualUnticks (locked product call)
- Killed call-bus.svelte.js + auto-tick.js and their tests; helper
surface is fully covered by master-store.test.js (9) and
player-auto-cross.test.js (10), plus 6 new manualUnticks cases in
game-logic.test.js (134 tests passing, was 123 before this refactor)
Targets findings F1, F2, F4, F6, F7, F8, F10 from the 2026-04-30
both-mode consistency audit. F9 (voice ownership) and #20 (multi-tab)
remain out of scope — separate plans to follow.
Two $effects were reading state they also wrote, turning each into its
own dependency:
- AutoCountdown reset effect: `now = tickStart` read tickStart after
writing it. Use a local snapshot so neither rune is read post-write.
- MasterPanel auto-call effect: `tickCount++` read tickCount. Drop the
bump here — AutoCountdown's reset effect already re-baselines on the
rising edge of `running` and on `duration` change, so re-arms remain
covered. handleDrawNext keeps its per-draw bump (not in effect scope).
Visible countdown ring + seconds number above the hero token while
auto-call runs. Host now sees exactly when the next number fires
instead of staring at a static caption.
- AutoCountdown.svelte: pure visual component, props-driven, rAF loop,
SVG ring via stroke-dashoffset, prefers-reduced-motion fallback
- MasterPanel.svelte: tickCount $state bumped per draw + on every
(re-)arm of the auto-call $effect (covers speed-slider mid-run)
All implemented plan folders removed (current backlog + 8 archived).
PWA verification checklist preserved inline in todo.md as the only
remaining post-deploy work.
8 of 9 phases shipped (only manual PWA verification remains). Rewrite
the hand-off list to reflect current state: residual UX polish,
upstream-blocked tech debt, parking-lot features, and a "Recently
shipped" tail listing the 8 phases delivered today.
Workbox's CacheFirst rule for /audio/*.mp3 used a 30-day age-based
TTL. Approximate LRU by dropping to 7d — a voice clip stays cached as
long as it's played at least once a week, otherwise it falls out and
re-fetches on next play. Each clip is <200KB and same-origin so the
re-fetch cost is negligible. Also flip purgeOnQuotaError so the
runtime cache yields first under storage pressure.
Default voice precache (vite.config.js additionalManifestEntries)
unaffected — it's a separate workbox flow with its own revision.
Postbuild script computes SHA-256 of every inline <script> in
build/index.html and rewrites build/_headers — replacing the
script-src 'unsafe-inline' relaxation with the matching hashes. The
hash regenerates per build (SvelteKit bootstrap embeds a per-build
registration call) so the script must run on every build; chain it
into both `npm run build` and `build:gh`.
verify-build extended to assert build/_headers script-src no longer
contains 'unsafe-inline', so the inject step's output is enforced in
CI. style-src 'unsafe-inline' stays — Svelte's `style:` directives
emit inline attributes that hashes can't cover.
Three player-board polish tweaks:
1. Per-section Chờ indicator. Each section's label band glows amber
while any of its 3 rows is one cell from bingo. Uses the same amber
as the toast so colour stays consistent. Animation respects
prefers-reduced-motion.
2. Confetti threshold drops from 3+ bingos to: 2nd bingo OR 1st bingo
while another row is in Chờ. The old threshold rarely fired on a
9-row card so most wins felt under-celebrated.
3. Confetti emoji set adds 🥢🎋🏮 (chopsticks, bamboo, lantern) for
hội-chợ flavour, plus per-piece size jitter (1.5–2.4rem) via a
--size CSS variable.
Two small UX fixes in the settings modal:
1. Mode picker "Cả hai" glyph was two stacked rectangles — read as
"windows" rather than the two roles being combined. Replace with a
mini player-grid + mini megaphone side-by-side so the glyph mirrors
the two single-mode glyphs concretely.
2. On iPhone SE the modal body pushes the title and the action row off
screen, so the close button needs scrolling-back to reach. Make the
title block sticky at top and the action row sticky at bottom
inside the existing scroll container; move the panel padding from
the outer wrapper into per-section padding so the sticky bands can
span edge-to-edge with matching backgrounds.
SvelteKit emits one inline bootstrap <script> in build/index.html and
the CSP in static/_headers is relaxed to `script-src 'unsafe-inline'`
to admit it. If a SvelteKit upgrade adds another inline block, the
relaxation no longer matches reality and the new block could ship
unhashed.
`npm run verify:build` reads build/index.html, counts inline scripts
(no `src=`), and fails when count > EXPECTED_INLINE (1). New GH
Actions workflow runs test + build + verify on push/PR to main.
Mutation-tested locally: setting EXPECTED_INLINE=0 fails as expected,
restored to 1 passes.
9-phase plan covering the highest-leverage items from `plans/todo.md`
plus tech-debt and UX polish. YAGNI cuts: GhostBoardPreview (rule of
three not met), upstream-blocked override removals, parking-lot
features. Phase 1 (auto-tick test) marked completed.
Pull the bus-driven auto-tick effect body out of PlayerBoard.svelte
into `src/lib/auto-tick.js` so the dedup-by-`at` invariant — the one
that already caught a P0 — is unit-testable without mounting Svelte.
The effect is now a thin wrapper that calls `processAutoTick()` and
applies the returned `{crossed, lastHandledAt, changed}`.
8 vitest cases cover NEW draw, dedup on same `at`, re-cross after
manual untick, mode=master/player ignored (timestamp still advances),
off-board number, null lastDraw, and null grid.
- Move all 8 completed plans (260426-* and 260427-*) into
plans/archive/ to keep the active plans/ dir uncluttered.
- Add plans/todo.md as a hand-off list for next session: highest
leverage items first (auto-tick integration test, CI inline-script
smoke check, PWA install verification), then UX polish queued from
pass-2 reviews, tech-debt items, and a parking-lot of new features.
P0:
- CSP `script-src` was 'self' only, but SvelteKit's static export
emits a small inline bootstrap script. Without 'unsafe-inline' the
entire app silently fails under Cloudflare Pages CSP enforcement.
Verified by inspecting the built index.html.
- manifest `background_color` was the dark base (#0a0f1f); for the
~50% of users on light mode that gave a dark splash flash on every
install/launch. Switch to #f8fafc to match the default light theme.
- <title> bare "Lô tô" mismatched manifest name "Lô tô — Hội chợ TN1";
align both to the same string so OS install prompt + browser tab
match.
Medium:
- Audio runtime cache `cacheableResponse.statuses` was [0, 200].
Audio is same-origin, so opaque (0) responses can never legitimately
appear; tightening to [200] removes a CDN-poisoning replay window.
- Voice hint copy: "Đọc số đã xổ + báo Chờ/Kinh khi ở Cả hai" was
shown in master-only mode too, where the hint is wrong (no player
board → no Chờ/Kinh). Split copy per mode.
Cosmetic:
- Drop `includeAssets: ["icons/*.png", "audio/**/*.mp3"]` — both are
already in static/, so the option was a no-op.
- Replace `defaultVoiceId` fallback `"hoai-my"` with a hard read; the
manifest is committed and authoritative — duplicate fallbacks just
invite drift if the manifest ever rotates.
Verified: npm test 115/115; npm run build clean (305 precache entries,
no glob warnings); npm audit 0 vulnerabilities.
Reports: plans/reports/{code-reviewer,ui-ux-designer,security}-260427-2047-pass2-full.md
`@vite-pwa/sveltekit` pulled in `serialize-javascript@6.0.2` via
workbox-build → @rollup/plugin-terser, which is flagged for High RCE
(GHSA-5c6j-r48x-rmvq) and Medium DoS (GHSA-qj8w-gfj5-8c6v). Both fix
to >=7.0.5.
Also opportunistically bump `cookie` past 0.7.0 (Low GHSA-pxg6-pf52-xh8x)
via @sveltejs/kit — was the last-remaining Dependabot Low.
Build-time tooling only — neither package ships to the browser. Pinned
via npm `overrides` rather than `audit fix --force` because the latter
would downgrade @vite-pwa/sveltekit to 0.0.1 (breaking).
npm audit: 0 vulnerabilities. Tests 115/115. Build clean.
Phase 1 — Vietnamese-safe font + master empty state:
- Add @fontsource/roboto-condensed (700 weight, all subsets including
Vietnamese). font-display:swap. tan-tan-num now resolves the bundled
face on Android instead of system Arial Narrow.
- New MasterEmptyState.svelte: ghost 11×9 grid + "Chế độ Quản trò"
pill + readiness microcopy. Replaces the bare line of text in
MasterPanel's no-game state.
Phase 2 — Mode picker icons, color picker layout, header polish:
- Inline SVG glyphs above each mode button (player card / megaphone /
two stacked cards). Communicates role at a glance.
- Color picker wrapped in a single bordered card with "Tuỳ chỉnh"
and "Mẫu sẵn" sub-headers.
- "Mặc định" → "Đặt lại" with a bordered chip style — clearer
affordance than the previous near-invisible footer link.
- Header subline: drop tracking-[0.28em] all-caps SaaS look; replace
with dash-flanked lantern band ("— 🏮 Hội chợ TN1 —") for
fairground mood.
Phase 3 — Installable PWA + offline audio:
- @vite-pwa/sveltekit with autoUpdate. Precache app shell (~353 KB
→ 213 entries) PLUS the default voice's 92 clips so first-install
is fully offline-capable. Alternate voices fall through to a
CacheFirst runtime rule (cached on first play, 30-day TTL,
maxEntries: 400 for future-proofing).
- New static/manifest.webmanifest (Lô tô — Hội chợ TN1, theme #1565c0,
background #0a0f1f, standalone, vi).
- Icons: 192/512 standard + 512 maskable, generated from a single
rose-amber-gradient SVG source.
- app.html: manifest link, dual theme-color meta (light + dark),
apple-touch-icon, apple-mobile-web-app-capable for proper
standalone launch on iOS Safari.
- _headers: add manifest-src + worker-src to CSP; no-cache on /sw.js
and /manifest.webmanifest so deploys propagate.
Tests: 115/115 pass. Build clean (305 precache entries, 0 glob
warnings).
Reviewer concerns (addressed):
- maxEntries bumped 200 → 400 (was barely enough for 2 voices).
- Default voice precached so offline-first promise holds without
requiring users to play every clip online first.
- "do NOT add skipWaiting" comment added next to autoUpdate.
P0:
- PlayerBoard auto-tick: track lastDrawn.at non-reactively so the
effect re-firing on crossed/grid changes (manual untick, clear,
regen) no longer re-marks the latest drawn number.
- Toast moved above the grid — was overlaying middle cells for 5s.
- Bingo modal Escape now uses a window listener (matches settings
modal pattern); the inline onkeydown rarely fired.
- Dark winning-row contrast: bg-emerald-900/60 + text-emerald-200
to clear WCAG AA. New .cell-crossed-win class flips the slash to
emerald so completed rows read as "win" not "marked off".
- master-only mode: keep "Quản trò" h2 visible so the page has
context when no player board sits above.
P1:
- Reset bus on PlayerBoard handleClear/handleGenerate.
- Master mode picker now shows a per-mode hint line.
- Hide "Quản trò đọc số" toggle entirely in mode=player (no effect
there). Indent auto-call slider with the same nested-border
treatment as voice waiting.
- Hero number scales smaller on ≤375px (w-32 / border-6).
- aria-live=polite on hero (was assertive — informational not urgent).
- MasterPanel auto-stop early-return without redundant write.
- Drop in-card "Made by miti99" — duplicates the page footer.
- Replace biased Math.random sort shuffle with Fisher-Yates in
randomNumbersInCol.
- Reduced-motion gates: vibrate, smooth scroll, all keyframe
animations short-circuit when prefers-reduced-motion: reduce.
- History pill border-2 (was border-3, cramped 88s).
Security:
- static/_headers: CSP, X-Content-Type-Options, Referrer-Policy,
Permissions-Policy, X-Frame-Options for Cloudflare Pages.
- safeParse / loadSettings / MasterPanel.loadState: payload-size cap
before JSON.parse + reviver strips __proto__ and constructor keys
as defense-in-depth.
- voice.clipUrl: encodeURIComponent on voice id and clip name.
Tests: +findUncrossedCell unit tests (covers the auto-tick path
that exposed the P0), +voice.js cancellation/chaining tests
(playWaiting honours voiceWaitingNumber). 115/115 pass.
Skipped (need new assets / deeper scope):
- Vietnamese-supporting condensed @font-face (needs font upload).
- Full master empty-state hero illustration.
- Confetti emoji variety, color picker redesign, mode picker icons,
brand-mood overhaul of the header subline.
- Improve section accent/divider color theming in app.css
- Enhance dark mode glow and body→html background layering
- Increase footer text size for better mobile legibility (text-xs → text-sm)
- Gate voiceWaitingNumber announcements behind new setting flag