Adds a gated step in release.yml that uploads the signed AAB to the
Google Play Console internal track when PLAY_SERVICE_ACCOUNT_JSON is
configured. No-op if the secret is missing, so existing tag releases
keep working unchanged.
Default track is 'internal' for safety; change to alpha/beta/production
once trusted. Promotion can also be done via Play Console UI.
First Play Store upload must still be manual (Google policy).
- Declare touchscreen/faketouch/screen.portrait/screen.landscape as
uses-feature required=false so emulators (BlueStacks reports faketouch)
and Play Store device filters do not exclude the app.
- Drop explicit webContentsDebuggingEnabled override so Capacitor
auto-enables WebView inspection in debug builds (chrome://inspect over
ADB) and disables in release.
- Document the install + troubleshoot path in README.
Replace the native Kotlin/Compose port with a Capacitor 8 wrapper around
the upstream loto SvelteKit PWA. Loto is consumed as a git submodule and
its static build is bundled into the APK at sync time. The wrapper has
no INTERNET permission, so fully offline is enforced rather than
conventional.
- loto/ submodule pinned to dfb1c1e
- android/ scaffolded by cap add android; signing wired via env vars
- All 184 voice MP3s + service worker bundled in assets/public/
- CI checkouts submodule, runs npm build, then Gradle inside android/
- Native port preserved in git history at e7fb3d0 and 8b8d46e
Apply the policy stated in plans/todo.md ("all prior plan folders
have been deleted") that had drifted: remove three completed plan
folders (auto-call-countdown, both-mode-state-consistency,
switch-deploy-to-github-pages) and the reports tied to them.
Also remove pre-shipping audits that referenced the now-deleted
Cloudflare _headers / CSP setup, plus the just-actioned
cloudflare-legacy cleanup audit. Keep the evergreen Lô Tô rules
researcher report.
Refresh todo.md hand-off header to reflect the GitHub Pages target.
- Remove vietnamese-number.js + test: build-time Python script
(generate-audio.py) is the sole spec for pre-baked MP3s; runtime
no longer reads the JS module.
- Remove resetMaster() export: only ever called from tests; inline
the two-line body at test sites.
- Update Python docstring to drop the JS-mirror reference.
- Rewrite stale "CF Pages root" comment in svelte.config.js.
Migrate build and deployment pipeline from Cloudflare Pages to GitHub Pages.
Adds production-ready deploy workflow in deploy-github-pages.yml with proper
artifact handling. Removes Cloudflare-specific tooling: wrangler config, _headers,
_redirects, and CSP hash injection scripts (no longer needed with GitHub Pages
static hosting). Updates package.json build scripts and all project documentation
to reflect new deployment target and simplified architecture.
Master-only mode never mounts PlayerBoard, so no Chờ/Kinh detection
fires — the toggle does nothing. Hide both it and its child
"Đọc thêm số đang chờ" sub-toggle in master mode to avoid the dead
control. Visible in player and both modes as before.
The SVG-line replacement from the gradient-cleanup refactor (commit
635a4c3) drew the slash on the main diagonal (top-left → bottom-right)
and stopped at the inset:6px box edge — visually disconnected from the
cell vertices. The original CSS gradient stripe goes corner-to-corner
of the inset box on the anti-diagonal (the natural slash direction
for Vietnamese lô tô), with a clip-path reveal animation that reads
as "drawing" the slash.
- Restore .cell-crossed / .cell-crossed-win pseudo classes
- Replace the inline <svg> markup with a single <span> + class
- Restore cross-draw keyframes (clip-path inset reveal)
- prefers-reduced-motion: keep slash drawn, drop the reveal animation
The toast above the card was disconnected from where the user actually
looks (the 9×9 grid). Two-part redesign per /ck:research + /ck:brainstorm:
- Chip moved to the vertical center of the card with bg-amber-500/75 +
backdrop-blur-sm + pointer-events-none on the wrapper. Taps still
pass through to the cells underneath; auto-hide stays at 5s.
- Persistent 1.6s breathing pulse on the cell holding the awaited
number — amber inset ring + soft outer glow, dimmed in
prefers-reduced-motion to a static ring. Material 3-style cadence
picked over scale-bounce because the grid is dense and bouncing
cells would smudge neighbours.
Pulses scale to multiple simultaneous waiting rows (Set-keyed by
"row,col"). aria-label gains "đang chờ" so screen readers pick it up.
The "lock" framing was misleading — there's no OS-level mutex; this is
a soft coordinator that decides which tab is the active one. Rename
makes the role obvious at the import site.
- file: tab-lock.svelte.js → active-tab.svelte.js (+ test)
- export: tabLock → activeTab
- field: .frozen → .inactive (positive form: this tab is inactive)
- fn: startTabLock → watchActiveTab
- fn: reclaimTab → claimActiveTab
- BroadcastChannel name: loto_tab_lock → loto_active_tab
No behavior change. Banner copy already updated separately.
Two tabs of the app on the same origin both running auto-call would
double-draw, double-write `loto_master`, and overlap audio. New tab
now broadcasts a claim; old tab freezes itself with a fullscreen
overlay ("Loto đã mở ở tab khác. Tap để chuyển về tab này.") and the
user can tap to take it back — handover broadcasts a fresh claim,
freezing the other tab in turn.
Mounted in +layout.svelte's onMount so the cleanup closes the channel
on HMR / route changes. No-op in legacy iOS Safari (≤15.4) without
BroadcastChannel — silently falls through to the prior behavior.
Master is the audio owner in both mode and is already calling numbers
aloud, so the player-side "Chờ N" announcement that fires right after
a master call confused listeners — they couldn't tell which number was
the active draw vs the awaited row.
- voice.js playWaiting: gate `speakNumber` on `mode !== "both"`
- SettingsButton: hide the "Đọc thêm số đang chờ" toggle in both mode
The bare-word "Chờ" still plays so the host knows a row is one cell
away. Setting persists across mode toggles — the gate is at the call
site, not in storage.
Single-slot bus carried only the latest draw, so any state event off-bus
(player regen, master "Ván mới", reload, mode toggle, throttled tab)
silently lost history. Symptom the host hit: regenerating the player
board mid-game wiped all prior auto-crosses.
- master-store.svelte.js: lifted {called, remaining} out of MasterPanel
into shared reactive $state, persisted to loto_master, hydrated once
in +layout.svelte's onMount so panels mount with consistent state
- player-auto-cross.js: new applyMasterCalls helper using cursor-by-index
(vs the retired Date.now-based at timestamp), so callers can pass
lastHandledIndex: 0 to replay master's full history on demand
- PlayerBoard:
- Reads masterState.called directly; cursor advances strictly
- manualUnticks Set tracks user-initiated unticks of called numbers,
suppressing re-cross on replay; persisted to loto_manualUnticks
- "Tạo bảng mới" replays masterState.called onto fresh grid (in both)
- "Xoá đánh dấu" clears + immediately replays in both mode
- Master "Ván mới" detected by called length transitioning >0 → 0,
force-clears player crossed + manualUnticks (locked product call)
- Killed call-bus.svelte.js + auto-tick.js and their tests; helper
surface is fully covered by master-store.test.js (9) and
player-auto-cross.test.js (10), plus 6 new manualUnticks cases in
game-logic.test.js (134 tests passing, was 123 before this refactor)
Targets findings F1, F2, F4, F6, F7, F8, F10 from the 2026-04-30
both-mode consistency audit. F9 (voice ownership) and #20 (multi-tab)
remain out of scope — separate plans to follow.
Two $effects were reading state they also wrote, turning each into its
own dependency:
- AutoCountdown reset effect: `now = tickStart` read tickStart after
writing it. Use a local snapshot so neither rune is read post-write.
- MasterPanel auto-call effect: `tickCount++` read tickCount. Drop the
bump here — AutoCountdown's reset effect already re-baselines on the
rising edge of `running` and on `duration` change, so re-arms remain
covered. handleDrawNext keeps its per-draw bump (not in effect scope).
Visible countdown ring + seconds number above the hero token while
auto-call runs. Host now sees exactly when the next number fires
instead of staring at a static caption.
- AutoCountdown.svelte: pure visual component, props-driven, rAF loop,
SVG ring via stroke-dashoffset, prefers-reduced-motion fallback
- MasterPanel.svelte: tickCount $state bumped per draw + on every
(re-)arm of the auto-call $effect (covers speed-slider mid-run)
- Remove gradient brush from "Kinh!" title, use solid BrandAmber600.
- Align with solid-color palette refactor (phase 03).
- Update button and text colors to new palette.
Upstream: a60ea08
- Minor UI alignment and spacing adjustments across master panel and
player board screens.
- Improve code consistency and readability in Compose components.
- Update project todo list with implementation notes.
Upstream: a60ea08 (sync completion)
- Add mode-specific voice hint messages (player vs master mode).
- Update VoiceToggles to show contextual hint based on current mode.
- Improve UX clarity in settings sheet.
Upstream: a60ea08
- Add sectionHasWaiting state to track which sections have rows one cell
from bingo (in Chờ state).
- Render amber ring + 1.5s pulse on section labels when section has waiting.
- Skip animation if accessibility motion is disabled.
- Add BrandAmberLight color for the ring.
Upstream: a60ea08
- Fire confetti on 2nd bingo OR 1st bingo when another row is in Chờ
(waiting for one number). Replaces old ≥3 threshold that rarely fired.
- Add Vietnamese hội-chợ emoji: 🥢🎋🏮 (chopsticks, bamboo, lantern)
- Per-particle size jitter (1.5–2.4x) for visual interest
Upstream: a60ea08
All implemented plan folders removed (current backlog + 8 archived).
PWA verification checklist preserved inline in todo.md as the only
remaining post-deploy work.
8 of 9 phases shipped (only manual PWA verification remains). Rewrite
the hand-off list to reflect current state: residual UX polish,
upstream-blocked tech debt, parking-lot features, and a "Recently
shipped" tail listing the 8 phases delivered today.
Workbox's CacheFirst rule for /audio/*.mp3 used a 30-day age-based
TTL. Approximate LRU by dropping to 7d — a voice clip stays cached as
long as it's played at least once a week, otherwise it falls out and
re-fetches on next play. Each clip is <200KB and same-origin so the
re-fetch cost is negligible. Also flip purgeOnQuotaError so the
runtime cache yields first under storage pressure.
Default voice precache (vite.config.js additionalManifestEntries)
unaffected — it's a separate workbox flow with its own revision.
Postbuild script computes SHA-256 of every inline <script> in
build/index.html and rewrites build/_headers — replacing the
script-src 'unsafe-inline' relaxation with the matching hashes. The
hash regenerates per build (SvelteKit bootstrap embeds a per-build
registration call) so the script must run on every build; chain it
into both `npm run build` and `build:gh`.
verify-build extended to assert build/_headers script-src no longer
contains 'unsafe-inline', so the inject step's output is enforced in
CI. style-src 'unsafe-inline' stays — Svelte's `style:` directives
emit inline attributes that hashes can't cover.
Three player-board polish tweaks:
1. Per-section Chờ indicator. Each section's label band glows amber
while any of its 3 rows is one cell from bingo. Uses the same amber
as the toast so colour stays consistent. Animation respects
prefers-reduced-motion.
2. Confetti threshold drops from 3+ bingos to: 2nd bingo OR 1st bingo
while another row is in Chờ. The old threshold rarely fired on a
9-row card so most wins felt under-celebrated.
3. Confetti emoji set adds 🥢🎋🏮 (chopsticks, bamboo, lantern) for
hội-chợ flavour, plus per-piece size jitter (1.5–2.4rem) via a
--size CSS variable.
Two small UX fixes in the settings modal:
1. Mode picker "Cả hai" glyph was two stacked rectangles — read as
"windows" rather than the two roles being combined. Replace with a
mini player-grid + mini megaphone side-by-side so the glyph mirrors
the two single-mode glyphs concretely.
2. On iPhone SE the modal body pushes the title and the action row off
screen, so the close button needs scrolling-back to reach. Make the
title block sticky at top and the action row sticky at bottom
inside the existing scroll container; move the panel padding from
the outer wrapper into per-section padding so the sticky bands can
span edge-to-edge with matching backgrounds.
SvelteKit emits one inline bootstrap <script> in build/index.html and
the CSP in static/_headers is relaxed to `script-src 'unsafe-inline'`
to admit it. If a SvelteKit upgrade adds another inline block, the
relaxation no longer matches reality and the new block could ship
unhashed.
`npm run verify:build` reads build/index.html, counts inline scripts
(no `src=`), and fails when count > EXPECTED_INLINE (1). New GH
Actions workflow runs test + build + verify on push/PR to main.
Mutation-tested locally: setting EXPECTED_INLINE=0 fails as expected,
restored to 1 passes.
9-phase plan covering the highest-leverage items from `plans/todo.md`
plus tech-debt and UX polish. YAGNI cuts: GhostBoardPreview (rule of
three not met), upstream-blocked override removals, parking-lot
features. Phase 1 (auto-tick test) marked completed.
Pull the bus-driven auto-tick effect body out of PlayerBoard.svelte
into `src/lib/auto-tick.js` so the dedup-by-`at` invariant — the one
that already caught a P0 — is unit-testable without mounting Svelte.
The effect is now a thin wrapper that calls `processAutoTick()` and
applies the returned `{crossed, lastHandledAt, changed}`.
8 vitest cases cover NEW draw, dedup on same `at`, re-cross after
manual untick, mode=master/player ignored (timestamp still advances),
off-board number, null lastDraw, and null grid.
- Move all 8 completed plans (260426-* and 260427-*) into
plans/archive/ to keep the active plans/ dir uncluttered.
- Add plans/todo.md as a hand-off list for next session: highest
leverage items first (auto-tick integration test, CI inline-script
smoke check, PWA install verification), then UX polish queued from
pass-2 reviews, tech-debt items, and a parking-lot of new features.
P0:
- CSP `script-src` was 'self' only, but SvelteKit's static export
emits a small inline bootstrap script. Without 'unsafe-inline' the
entire app silently fails under Cloudflare Pages CSP enforcement.
Verified by inspecting the built index.html.
- manifest `background_color` was the dark base (#0a0f1f); for the
~50% of users on light mode that gave a dark splash flash on every
install/launch. Switch to #f8fafc to match the default light theme.
- <title> bare "Lô tô" mismatched manifest name "Lô tô — Hội chợ TN1";
align both to the same string so OS install prompt + browser tab
match.
Medium:
- Audio runtime cache `cacheableResponse.statuses` was [0, 200].
Audio is same-origin, so opaque (0) responses can never legitimately
appear; tightening to [200] removes a CDN-poisoning replay window.
- Voice hint copy: "Đọc số đã xổ + báo Chờ/Kinh khi ở Cả hai" was
shown in master-only mode too, where the hint is wrong (no player
board → no Chờ/Kinh). Split copy per mode.
Cosmetic:
- Drop `includeAssets: ["icons/*.png", "audio/**/*.mp3"]` — both are
already in static/, so the option was a no-op.
- Replace `defaultVoiceId` fallback `"hoai-my"` with a hard read; the
manifest is committed and authoritative — duplicate fallbacks just
invite drift if the manifest ever rotates.
Verified: npm test 115/115; npm run build clean (305 precache entries,
no glob warnings); npm audit 0 vulnerabilities.
Reports: plans/reports/{code-reviewer,ui-ux-designer,security}-260427-2047-pass2-full.md