mirror of
https://github.com/tiennm99/loto.git
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- Add `mode` setting to replace legacy `masterMode` with migration path - Implement 3-button display mode picker (player-only, master-only, both) - Auto-increment master when card drawn via call-bus event system - Add voice hint on settings button, gate auto-call on mode changes - Broadcast draw events from MasterPanel, reset call-bus on new game - Broadened announce condition to cover both modes - New call-bus.svelte.js module for event coordination - Update settings-store tests to cover mode migration - Update codebase docs for mode setting and call-bus architecture
90 lines
3.7 KiB
Markdown
90 lines
3.7 KiB
Markdown
# Development Roadmap
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This document tracks **future work only**. Completed features live in
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git commit history and `plans/`, not here. For "what's in the app right
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now", see `docs/project-overview-pdr.md` and `docs/codebase-summary.md`.
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## Shipped
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### Three-Mode Rendering + Master Auto-Tick (2026-04-27)
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- `mode: "player" | "master" | "both"` replaces `masterMode: boolean`
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- New `call-bus.svelte.js` coordinates master draws → player auto-tick in "both" mode
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- "Quản trò đọc số" voice now speaks Chờ/Kinh on master in "both" mode
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- One-shot migration: `masterMode: true` → `mode: "both"`
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## Idea Phase
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### Undo Last Cell
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Allow player to undo the most recent cross/uncross action. Requires change history or state snapshot. **Status**: Idea (low priority)
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### PWA Install
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Add service worker and manifest for "Install App" prompt on Android/iOS. **Status**: Idea (would require server-side components)
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## Considered Phase
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### Multiplayer Sync (Real-time)
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Host and players connect via WebSocket to sync called numbers and state. Requires backend server. Would enable:
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- Decoupled devices (players' phones, host's laptop on big screen)
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- Remote tournaments
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- Master board auto-updates all players in real-time
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**Consideration**: Out of scope for static export. Requires major refactor (SvelteKit API routes + WebSocket server). Deferred indefinitely.
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### i18n Beyond Vietnamese
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Internationalization (English, Chinese, etc.). Requires extraction of all Vietnamese strings and i18n library (next-intl). **Status**: Considered (low demand for non-Vietnamese users)
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### Undo/Redo System
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Full undo/redo stack with history navigation. Adds complexity to state management. **Status**: Considered (YAGNI for now)
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## Testing
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### Component Tests (Planned)
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- PlayerBoard with mocked localStorage, $state/$derived verification
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- MasterPanel with different game states
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### E2E Tests
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- Player flow: generate card → click cells → verify bingo popup
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- Host flow: new game → draw numbers → verify board state
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**Tech**: Playwright
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## Future Enhancements (Speculative)
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### Export/Import Card
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Allow player to export their grid as image or JSON, import someone else's card. Use Canvas API or print-friendly CSS.
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### Leaderboard / Stats
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Track games won, time per bingo, etc. Requires server-side persistence. Out of scope for static export.
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### Accessibility Improvements
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- ARIA labels for grid cells
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- Keyboard navigation (arrow keys to move, Enter to toggle)
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- Screen reader support
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### Custom Number Range
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Host selects range (e.g., 1–75 for American bingo) instead of hardcoded 1–90. Requires config UI and refactor of game logic constants. **Out of scope** per Lô tô hội chợ Tân Tân focus.
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### Different Grid Sizes
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Support 8×8 or 10×10 grids, or 3×9 European Bingo 90 tickets. **Out of scope** — variant locked to 9×9 Tân Tân format.
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### Two-line / Full-house Win Tiers
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European Bingo 90 patterns. **Out of scope** — Tân Tân uses single-line "Kinh!" only.
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---
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## Decision Rationale
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All decisions follow **YAGNI** (You Aren't Gonna Need It), **KISS** (Keep It Simple), **DRY** (Don't Repeat Yourself):
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- No multiplayer sync → adds server dependency, breaks static export (Cloudflare Pages)
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- No i18n → Vietnamese-only community, localizing adds complexity
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- Unit tests implemented → critical paths (constraints, persistence, settings) now have automated coverage
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- Component/E2E tests deferred → small codebase, manual testing sufficient for UI flows
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- No undo/redo → simple game, mistakes are play experience
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- Svelte 5 runes → cleaner reactivity than hooks, smaller mental model
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Future work gates on **real user demand**, not speculation.
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Last reviewed: 2026-04-27
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Last synced: 2026-04-27 (6-phase refactor)
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