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Adds the standard ./docs/ structure (overview, codebase summary, architecture, code standards, design guidelines, deployment guide, roadmap) and the code-review report under ./plans/reports/. README now points at the docs and covers the codeserver dev profile.
139 lines
4.5 KiB
Markdown
139 lines
4.5 KiB
Markdown
# Code Standards
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## File Naming & Structure
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- **Kebab-case** for all files: `loto-player-board.tsx`, `loto-game-logic.ts`.
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- **Descriptive names**: Long names are preferred for self-documentation. Avoid ambiguity.
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- **Single responsibility**: Each file has one primary export (component or utilities).
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- **Max 200 lines per file**: Split larger components into smaller focused ones.
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## React & TypeScript Conventions
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### Hooks
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- **useState**: For local UI state (grid, crossed, form inputs).
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- **useEffect**: For side effects (load from localStorage, save to localStorage, detect changes).
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- **useCallback**: For event handlers to stabilize function identity across renders.
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- **useRef**: For mutable values that don't trigger renders (timers, celebratedRows set).
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### Typing
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- Explicit `export interface Props { ... }` for component props.
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- Use `Readonly<{ children: React.ReactNode }>` for layout children.
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- Avoid `any`; use precise types (e.g., `number[][]` for grid).
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### Client-Only Constraint
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- All interactive pages must have `"use client"` at the top.
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- No server-side data fetching; use localStorage instead.
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- No async Server Components.
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## CSS & Tailwind 4 Patterns
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### Utilities
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- Utility-first: `className="px-4 py-2 rounded-lg text-white"`.
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- Responsive: `sm:`, `md:`, `lg:` prefixes for breakpoints.
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- Dark mode: `dark:bg-slate-800`, `dark:text-white`.
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- Animations: Custom keyframes in `globals.css`, apply via `animate-fade-in`.
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### Layout
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- Flexbox for alignment: `flex flex-col items-center justify-center`.
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- Grid for game boards: `.loto-grid { grid-template-columns: repeat(9, 1fr); }`.
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- Aspect ratio for square cells: `aspect-square`.
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### Gradients
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- Player page: `from-indigo-500 to-purple-500`.
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- Host page: `from-orange-500 to-red-500`.
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- Completed rows: `bg-emerald-100` + `text-emerald-500`.
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- Shadows: `shadow-lg shadow-indigo-500/25`.
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## localStorage Patterns
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### Saving
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```typescript
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function saveGrid(grid: number[][], prefix = "loto"): void {
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localStorage.setItem(`${prefix}_grid`, JSON.stringify(grid));
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}
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```
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### Loading
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```typescript
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function loadGrid(prefix = "loto"): number[][] | null {
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const data = localStorage.getItem(`${prefix}_grid`);
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if (!data) return null;
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try {
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return JSON.parse(data);
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} catch {
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return null;
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}
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}
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```
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**Key Pattern**: `{prefix}_{key}` enables multiple independent boards per component reuse.
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## Error Handling
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- **Silent fallback**: JSON parse errors return null; caller checks for null.
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- **No try-catch in render**: Keep logic in useEffect or event handlers.
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- **Confirmation dialogs**: `confirm("Bạn có muốn...")` for destructive actions.
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## Naming Conventions
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| Pattern | Example | Usage |
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|---------|---------|-------|
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| camelCase | `handleCellClick`, `storagePrefix` | variables, functions, props |
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| PascalCase | `PlayerBoard`, `MasterPage` | components, types |
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| UPPER_SNAKE | `STORAGE_KEY`, `NUM_ROWS` | constants |
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| kebab-case | `loto-player-board.tsx` | file names |
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## Comment Style
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- Document **why**, not **what**. The code shows what it does.
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- Use `/** JSDoc */` for exported functions.
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- Inline comments for complex logic (e.g., weighted random selection in `loto-game-logic.ts:19–28`).
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### Example
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```typescript
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/** Weighted random selection of a column index */
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function randomANumberInRow(weights: number[]): number {
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// Convert weights to cumulative distribution for O(n) lookup
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const tempWeight = [...weights];
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for (let i = 1; i < tempWeight.length; i++) {
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tempWeight[i] += tempWeight[i - 1];
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}
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// ...
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}
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```
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## Import Organization
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1. React/Next imports
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2. Third-party imports
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3. Local component/utility imports
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```typescript
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import { useCallback, useState } from "react";
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import Link from "next/link";
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import PlayerBoard from "./loto-player-board";
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import { generateGrid } from "./loto-game-logic";
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```
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## Testing (Not Currently Implemented)
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Future tests should follow:
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- Unit: test game logic (generateGrid, isRowComplete, getWaitingNumber) in isolation.
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- Component: mock localStorage, render PlayerBoard with different props.
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- E2E: player flow (generate → click → bingo).
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## Configuration
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### Environment Variables
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- **NEXT_DEV_PROFILE**: "codeserver" triggers proxy config.
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- **CODESERVER_HOST**: Hostname for HMR (required if NEXT_DEV_PROFILE=codeserver).
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- **CODESERVER_PORT**: Port (defaults to 3000).
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Set in `.env.local` (not committed).
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### Build Targets
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- **output: "export"**: Static HTML export (no Node.js server needed).
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- **basePath**: Configurable per deployment environment.
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Last reviewed: 2026-04-26
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