Replaces the single LOLSCHEDULE_CHAT_ID env var with a KV-backed
subscriber list. New commands /lolschedule_subscribe and
/lolschedule_unsubscribe let each chat opt in/out. The cron now fans
out to every subscriber via Promise.allSettled so one blocked chat
cannot break the others.
- Commands renamed: /lol_today → /lolschedule_today, /lol_week → /lolschedule_week.
- Today view groups events under a league header per section.
- Week view nests leagues under each ICT day.
- LEAGUE_ORDER gives tier-1 tournaments priority (Worlds / MSI / First Stand,
then LCK / LPL / LEC / LCS, etc).
- New cron "0 1 * * *" (08:00 ICT) pushes today's major-league schedule to
LOLSCHEDULE_CHAT_ID via the Telegram Bot API. Skips cleanly when chat id
or token is missing, or when today has no major-league matches.
Module header and api-client top comment still mentioned Leaguepedia /
MatchSchedule / keying by league filter. fetchSchedulePage also exposed
an unused `leagueId` parameter and returned an unused `olderToken`;
remove both to match the actual usage.
Leaguepedia's anonymous IP rate limit is too aggressive for a bot even
from CF Worker egress (~1–2 req/min), and authenticated Fandom tokens
don't lift it. Switching to the lolesports.com getSchedule endpoint —
the same data feed powering the official site — removes the limit and
provides richer fields: state (unstarted/inProgress/completed), per-team
result.gameWins and outcome, league metadata, bestOf strategy.
Handlers simplify back to cache-first (120 s fresh / 1 h stale fallback)
with no cron needed. Results are filtered to major leagues (LCK, LPL,
LEC, LCS, worlds, msi, first_stand, LCP, CBLOL, EMEA Masters) to keep
the week view under Telegram's 4096-char message limit.
Swaps the best-effort console.warn for JSON log lines emitted via
console.log so Workers Observability + wrangler tail surface the real
cause (HTTP status, API error info, or non-JSON body) when /lol_today
and /lol_week fall into the error branch.
Captures the feasibility check and auth-token investigation that led to
the lolschedule module: confirmed endpoint + table + field set, and
documented why caching beats token-based rate-limit mitigation on Fandom.
New module exposing /lol_today and /lol_week commands, backed by the
Leaguepedia Cargo API (MatchSchedule table). Renders scores for
played/live matches and ICT times for scheduled ones. Caches range
queries in KV (60s today, 300s week) with stale-fallback on fetch error.
Cross-client column alignment between the marker row and a letter row is
unreliable in Telegram:
- <pre> monospace doesn't enforce equal width for emoji
- fullwidth Latin (U+FF21..FF3A) falls back to base Latin on mobile fonts
- squared-letter emoji (U+1F130/1F170..) render at different intrinsic
widths than color-square emoji (U+1F7E8/1F7E9/2B1C) on many clients
Instead, render each guess as the word on one line followed by the
colored marker row — the standard NYT Wordle share format:
CRANE
🟩🟨⬜🟩🟩
The association between a letter and its color is visually unambiguous
without depending on character-column alignment. Also drops the HTML
parse_mode requirement — replies are plain text again.
Previous fullwidth-Latin approach (U+FF21..FF3A) failed on mobile
Telegram clients because their monospace fonts don't ship fullwidth
glyphs — the codepoints fall back to base Latin at 1 cell, making the
letter row half as wide as the marker row.
Switch to Negative Squared Latin Capital Letters (U+1F170..1F189,
🅰🅱🅲..🆉) — these are emoji-class characters, so both rows are
drawn by the same emoji font at the same cell width. Column alignment
becomes a property of Unicode, not of the client's monospace font.
🟩🟨⬜🟩🟩
🅲🆁🅰🅽🅴
Color-square emoji (🟩🟨⬜) render at ~2 monospace cells wide in
Telegram's <pre> blocks; the previous letter row used " X " (3 cells
per letter = 15 cells total for a 5-letter word) against markers that
only span ~10 cells, so columns drifted.
Switching letters to fullwidth Latin (U+FF21..U+FF3A, e.g. 'A' instead
of 'A') puts each letter at exactly 2 cells via East Asian Width =
Fullwidth, matching one emoji per letter with no padding:
🟩🟨⬜🟩🟩
CRANE
No spacing heuristics — alignment is a consequence of character width,
which every monospace-capable Telegram client respects.
Wrap renderGuess / renderBoard output in <pre> and send replies with
parse_mode: HTML. In Telegram's monospace font each " X " letter cell
is 3 characters wide, which is roughly the width of a single emoji
marker, so colored squares stack cleanly over the letter they score.
No user-controlled content lands inside the <pre> (guesses are
validated [a-z]{5}), so no HTML escaping is needed in the grid. The
inline <code>/wordle <word></code> placeholder is properly
entity-encoded for HTML parse mode.
Code fixes:
- trading/handlers + stats-handler: guard ctx.from?.id to prevent
cross-user state corruption when channel posts or inline queries lack
a sender
- trading/prices + trading/symbols: encodeURIComponent on ticker before
interpolating into TCBS API URLs
- trading/stats-handler: parallelize per-stock price fetches with
Promise.allSettled so N-stock portfolios don't stack serial latency
- loldle/handlers: guard target champion lookup against champions.json
refresh drift — start a fresh round or fall back to the stored id
- wordle + loldle: explicitly initialize giveup:false in startFreshGame
for stable state shape
- wordle/lookup: fix stale JSDoc that claimed null return
- biome: ignore auto-generated champions.json / champions-data.js /
words-data.js
- Apply formatter to src/index.js, loldle/handlers.js imports, and
loldle/compare.test.js (previously red)
Docs refresh:
- README: 105+ tests -> 200+; wordle/loldle described as real modules
- architecture: module tree updated, test count 105 -> 200, runtime
~500ms -> ~2s, stub list narrowed to misc only
- codebase-summary: module table rewritten (wordle/loldle now Complete
with real command lists and KV schema); test coverage table updated
- loldle/README: full rewrite matching the current implementation
(was describing the original stub)
- New docs/development-roadmap.md tracking upcoming features
(daily-mode for wordle + loldle, crypto/gold/forex trading, shared
picker util, handler-level tests, coverage reporting, staging env)
Tests: 200/200 passing. Lint: clean.
Replaces the wordle stub with a full implementation mirroring the loldle
module layout: compare/lookup/daily/render/state/handlers/index split,
per-subject KV state, standard 6 guesses, two-pass duplicate-letter
marking.
Commands: /wordle, /wordle_new, /wordle_giveup, /wordle_stats.
Word list (14,855 entries) sourced from dracos's gist
(https://gist.github.com/dracos/dd0668f281e685bad51479e5acaadb93) and
bundled via scripts/build-wordle-data.js. Credits in module README and
generated file headers.
Dispatcher test updated for the new command count (12 → 13).
* build(deps): bump vite and vitest
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) to 8.0.8 and updates ancestor dependency [vitest](https://github.com/vitest-dev/vitest/tree/HEAD/packages/vitest). These dependencies need to be updated together.
Updates `vite` from 5.4.21 to 8.0.8
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v8.0.8/packages/vite)
Updates `vitest` from 2.1.9 to 4.1.4
- [Release notes](https://github.com/vitest-dev/vitest/releases)
- [Commits](https://github.com/vitest-dev/vitest/commits/v4.1.4/packages/vitest)
---
updated-dependencies:
- dependency-name: vite
dependency-version: 8.0.8
dependency-type: indirect
- dependency-name: vitest
dependency-version: 4.1.4
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com>
* feat(loldle): share game state per-chat in groups
Groups and supergroups now share one daily puzzle + one stats counter
across all members. Private chats remain per-user.
- state.js: renamed key arg from userId to subject (user|chat id)
- handlers.js: getSubject(ctx) picks user id in DM, chat id in groups
- /loldle_stats labels scope as "your" vs "group" accordingly
* feat(loldle): add /loldle_new + switch to self-paced rounds
- /loldle_new starts a new random round. If the previous round is not
solved/given-up, it's recorded as a loss (auto-giveup) before rerolling.
- Drop daily-seeded targets: each round picks a uniformly-random champion
(pickRandom in daily.js; pickDaily kept for future use).
- state.js: one active round per subject (no date in key). TTL raised to
7 days; streak = consecutive wins (round-based, not date-based).
- Register /loldle_new in module index; now 8 public loldle commands.
- Tests: add pickRandom cases; bump expected command count to 12.
---------
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: tiennm99 <tiennm99@outlook.com>
- wrangler.toml: [observability] block with logs + traces at
head_sampling_rate=1 (200k free events/day on free plan).
- src/index.js: structured request log emitted on every fetch
(method/path/status/ms) — JSON shape so Observability's filter UI
can index individual fields.
- Refactored fetch body into a route() helper so the log line sees the
final response status.
Adds loldle module with classic-mode champion guessing. Ports comparison
logic from tiennm99/loldle (lib/classic-mode.js) and bundles champion
data from tiennm99/loldle-data. Adds GH Actions workflow that re-syncs
champions.json on cross-repo dispatch from loldle-data.
- Three public commands: /loldle, /loldle_giveup, /loldle_stats
- Per-user daily state + streak stats in KV (3-day TTL on games)
- champions-data.js wrapper sidesteps Node 24 / esbuild disagreement on
JSON import attributes; generator script + npm run build:loldle-data
- register script now tolerates missing .env.deploy (env-file-if-exists)
so Workers Builds can inject env vars directly
- fix(scripts): escape stray */ in migrate.js docstring that broke node
- 16 new unit tests (compare, daily, lookup); dispatcher test updated
for the new command set
- trading_trades table (migration 0001) persists every buy/sell via optional onTrade callback
- /history [n] command shows caller's last N trades (default 10, max 50), HTML-escaped
- daily cron at 0 17 * * * trims to 1000/user + 10000/global via FIFO delete
- persistence failure logs but does not fail the trade reply
- SqlStore interface + CF D1 wrapper + per-module factory (table prefix convention)
- init signature extended to ({ db, sql, env }); sql is null when DB binding absent
- custom migration runner walks src/modules/*/migrations/*.sql, tracks applied in _migrations table
- npm run db:migrate with --dry-run and --local flags; chained into deploy
- fake-d1 test helper with subset of SQL semantics for retention and history tests
Trading module now VN stocks only with dynamic symbol resolution.
Update test counts (105), remove crypto/gold/forex references from
project-level docs, update architecture file tree descriptions.
Portfolio schema now uses meta object: { currency, assets, meta: { invested } }.
Migrates old totalvnd field automatically on load. The meta object provides
a clean place for future per-user metadata without polluting the top level.
Replace hardcoded 9-symbol registry with dynamic TCBS-based resolution.
Any VN stock ticker is now resolved on first use and cached in KV
permanently. Portfolio flattened from 4 category maps to single assets
map with automatic migration of old format. Crypto, gold, and currency
exchange disabled with "coming soon" message.
Replace hardcoded 0.5% spread with live buy/sell rates from BIDV bank
API. Buying USD uses bank's sell rate (higher), selling USD uses bank's
buy rate (lower). Reply shows both rates and actual spread percentage.
Topup now only accepts VND — users must convert to get other currencies.
Convert uses a 0.5% bid/ask spread: buying USD costs more VND (ask),
selling USD back gives less VND (bid). Simulates real forex behavior.
Each module now has a README.md documenting commands, architecture,
and database schema (KV keys, JSON structure, field descriptions).
Trading README enhanced with full schemas for user portfolio and
price cache objects.
Extract trading module details (commands, data model, price APIs, file
layout) from architecture.md and codebase-summary.md into
src/modules/trading/README.md. Project-level docs now only contain
global framework info with pointers to module-local READMEs.
Add trading module section (§13) to architecture.md covering commands,
data model, price sources, and file layout. Update file trees, test
counts (56→110), and module registry snippet in both docs.
Paper trading system with 5 commands (trade_topup, trade_buy,
trade_sell, trade_convert, trade_stats). Supports VN stocks via TCBS,
crypto via CoinGecko, forex via ER-API, and gold via PAX Gold proxy.
Per-user portfolio stored in KV with 60s price caching. 54 new tests.
grammY-based bot with a module plugin system loaded from the MODULES env
var. Three command visibility levels (public/protected/private) share a
unified command namespace with conflict detection at registry build.
- 4 initial modules (util, wordle, loldle, misc); util fully implemented,
others are stubs proving the plugin system end-to-end
- util: /info (chat/thread/sender ids) + /help (pure renderer over the
registry, HTML parse mode, escapes user-influenced strings)
- KVStore interface with CFKVStore and a per-module prefixing factory;
getJSON/putJSON convenience helpers; other backends drop in via one file
- Webhook at POST /webhook with secret-token validation via grammY's
webhookCallback; no admin HTTP surface
- Post-deploy register script (npm run deploy = wrangler deploy && node
--env-file=.env.deploy scripts/register.js) for setWebhook and
setMyCommands; --dry-run flag for preview
- 56 vitest unit tests across 7 suites covering registry, db wrapper,
dispatcher, help renderer, validators, and HTML escaper
- biome for lint + format; phased implementation plan under plans/