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* refactor(rate-limit): switch to 1 req/sec cooldown, batch size up to 2048
Replace per-pixel credit/token-bucket model with a simple per-user cooldown
(SET NX EX 1). Batch size is now independent of the rate limit and capped
at MAX_BATCH_SIZE = 2048.
- rate-limiter: SET NX EX replaces Lua credit script
- worker: response shape { ok: true } (no credits field)
- client: drop credit state/timer/UserInfo; uploader paces by cooldown
- tests: mock checkRateLimit; integration test exercises SET NX EX
- docs: README, system-architecture, code-standards, deployment-guide
* chore(plans): remove implemented plan directories
rplace-implementation (base build), review-fixes, and
image-importer-enhancements are all shipped. Keep plans/reports/ as
historical code-review and research references.
51 lines
1.7 KiB
Markdown
51 lines
1.7 KiB
Markdown
# Code Standards
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## Language & Style
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- **JavaScript** (ES modules, no TypeScript)
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- **Svelte 5** with runes ($state, $props, $derived, $effect)
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- **kebab-case** for JS files, **PascalCase** for Svelte components
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- Files under 200 lines
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- No semicolons omission — use semicolons consistently
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## Project Layout
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```
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src/
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├── worker.js # Worker entry (Hono routes)
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├── durable-objects/ # Cloudflare Durable Objects
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├── lib/ # Shared libraries (worker + client)
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├── client/ # Svelte SPA
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│ ├── components/ # Svelte components (PascalCase)
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│ ├── main.js # Mount entry
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│ └── App.svelte # Root component
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└── index.html # Vite entry
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```
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## Conventions
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### Worker (src/worker.js, src/lib/*)
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- Functions receive `env` parameter for Cloudflare bindings (Redis credentials, DO bindings)
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- No global state — Workers are stateless between requests
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- Use `@upstash/redis/cloudflare` (REST-based, not TCP)
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- Bitfield operations use builder pattern: `redis.bitfield(key).set().exec()`
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### Client (src/client/*)
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- Svelte 5 runes only (`$state`, `$props`, `$derived`, `$effect`)
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- No stores — pass state via props and callbacks
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- Canvas rendering is imperative (OffscreenCanvas + putImageData)
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- Touch and mouse handlers coexist on the same canvas element
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### Shared (src/lib/constants.js, src/lib/canvas-decoder.js)
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- Imported by both worker and client
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- Vite tree-shakes worker-only code from client bundle
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- Constants are the single source of truth for canvas dimensions, colors, limits
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## API Response Format
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Success: `{ ok: true }`
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Error: `{ error: "error_code", ...details }` with appropriate HTTP status (e.g., `retryAfter` on 429)
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