rplace

A collaborative pixel art canvas inspired by Reddit's r/place. Place pixels, create art together in real-time.

Features

  • 2048x2048 canvas with 32-color palette (from rplace.live)
  • Real-time updates via WebSocket (Cloudflare Durable Objects)
  • Batch pixel placement up to 32 pixels per request
  • Stackable credit system — earn 1 pixel/sec, stack up to 256, spend in batches
  • Zoom/pan with mouse wheel + drag (desktop) and pinch-zoom + drag (mobile)
  • Long-press to place on touch devices
  • Credit bar with visual regeneration feedback

Tech Stack

Layer Technology
Frontend Svelte 5 (runes) + HTML5 Canvas
Backend Hono on Cloudflare Workers
Real-time WebSocket via Cloudflare Durable Objects
Storage Upstash Redis (BITFIELD for canvas, Lua for rate limiting)
Build Vite

Architecture

Browser (Svelte SPA + WebSocket)
  |  GET  /api/canvas  → full canvas binary (2.5MB raw)
  |  POST /api/place   → batch pixel placement
  |  WS   /api/ws      → Durable Object broadcast room
  v
Cloudflare Worker (Hono)
  ├── Canvas API (read/write pixels via Redis BITFIELD)
  ├── Rate Limiter (Lua script, atomic token bucket)
  └── Durable Object (WebSocket broadcast to all clients)
        ↕
Upstash Redis
  ├── BITFIELD "canvas" (5-bit per pixel, 2048x2048 = 2.62MB)
  └── HASH "credits:{userId}" (lastUpdate + credits)

Getting Started

Prerequisites

Setup

# Clone and install
git clone <repo-url>
cd rplace
npm install

# Configure environment
cp .env.example .env
# Edit .env with your Upstash Redis credentials

# For wrangler (Cloudflare Workers CLI)
npx wrangler secret put UPSTASH_REDIS_REST_URL
npx wrangler secret put UPSTASH_REDIS_REST_TOKEN

Development

# Run worker locally (serves both API and frontend)
npm run dev

# Or run frontend and worker separately
npm run dev:client   # Vite dev server on :5173 (proxies /api to :8787)
npm run dev          # Wrangler dev server on :8787

Deploy

npm run deploy   # Builds frontend + deploys worker to Cloudflare

Project Structure

src/
├── worker.js                          # Hono API entry point
├── durable-objects/
│   └── canvas-room.js                 # WebSocket broadcast room
├── lib/
│   ├── constants.js                   # Config, palette, limits (shared)
│   ├── redis-client.js                # Upstash Redis factory
│   ├── canvas-storage.js              # BITFIELD read/write
│   ├── canvas-decoder.js              # 5-bit → RGBA (client-side)
│   ├── rate-limiter.js                # Lua token bucket
│   └── get-user-id.js                 # IP-based identity
├── client/
│   ├── main.js                        # Svelte mount
│   ├── App.svelte                     # Root + WebSocket + credit timer
│   ├── app.css                        # Global styles
│   └── components/
│       ├── CanvasRenderer.svelte      # Canvas + zoom/pan + touch
│       ├── ColorPicker.svelte         # 32-color palette grid
│       ├── CanvasControls.svelte      # Zoom buttons + coordinates
│       └── UserInfo.svelte            # Credit counter + bar
└── index.html                         # Vite entry

API

GET /api/canvas

Returns the full canvas as raw binary (5-bit packed, ~2.5MB).

POST /api/place

Place pixels on the canvas.

{
  "pixels": [
    { "x": 100, "y": 200, "color": 27 }
  ]
}

Response: { "ok": true, "credits": 255 }

Errors:

  • 400 — invalid pixel data or batch > 32
  • 429 — rate limited (includes retryAfter seconds)

WS /api/ws

WebSocket for real-time pixel updates. Messages are JSON:

{ "type": "pixels", "pixels": [{ "x": 100, "y": 200, "color": 27 }] }

Configuration

Key constants in src/lib/constants.js:

Constant Default Description
CANVAS_WIDTH 2048 Canvas width in pixels
CANVAS_HEIGHT 2048 Canvas height in pixels
MAX_COLORS 32 Number of colors in palette
MAX_BATCH_SIZE 32 Max pixels per placement request
MAX_CREDITS 256 Max stackable credits
CREDIT_REGEN_RATE 1 Credits earned per second

Credits & References

License

MIT

S
Description
Languages
JavaScript 61.1%
Svelte 38.6%
HTML 0.2%
CSS 0.1%