docs: finalize brainstorming session with idea organization and implementation roadmap

This commit is contained in:
2026-04-12 19:55:50 +07:00
parent fc160c65da
commit e090dbb19b
@@ -1,5 +1,7 @@
---
stepsCompleted: [1, 2, 3]
stepsCompleted: [1, 2, 3, 4]
session_active: false
workflow_completed: true
inputDocuments: []
session_topic: 'Classic 2048 web game recreation'
session_goals: 'Faithful recreation of original 2048 gameplay with local scoring, built as exploration project'
@@ -136,3 +138,70 @@ techniques_completed: ['First Principles Thinking', 'Mind Mapping', 'Morphologic
- `game.js` — Core game logic (grid state, move, merge, spawn, win/lose detection)
- `input.js` — Keyboard and touch/swipe handler
- `storage.js` — localStorage persistence (game state + best score)
## Idea Organization and Prioritization
### Thematic Organization
**Theme 1: Core Game Engine** — Pure logic, no UI
- 4x4 grid state management (create, read, check empty cells)
- Tile spawning (random empty cell, 90/10 value split)
- Slide + merge algorithm (leading-edge, once-per-move rule)
- Score calculation (add merged tile value)
- Win detection (2048 tile created) + continue mode
- Game over detection (no moves available)
**Theme 2: Presentation Layer** — What the player sees and feels
- Tile rendering with 12-tier color system
- Dynamic font sizing (55/45/35px by value)
- Glow effects on 128+ tiles
- 4 animations: slide (100ms), pop (200ms), bounce (200ms), score float (600ms)
- Win/lose overlay with fade-in
- Responsive layout (500px desktop, 280px mobile)
**Theme 3: Player Interaction** — How the player controls the game
- Keyboard: arrows + WASD + Vim (hjkl) + R restart
- Touch: single-finger swipe with 10px threshold
- Modifier key blocking
- "New Game" button, "Keep going" button
**Theme 4: Persistence & Infrastructure** — Keeping state and shipping it
- localStorage for game state (save after every move, clear on game over)
- localStorage for best score (persists always)
- Svelte + Vite + Tailwind build pipeline
- GitHub Pages deployment
### Prioritized Implementation Order
| Priority | What | Why |
|----------|------|-----|
| 1 | Project scaffold (Vite + Svelte + Tailwind) | Foundation for everything |
| 2 | Core game logic (`game.js`) | Can be tested without UI |
| 3 | Grid + Tile rendering | See the game working |
| 4 | Input handling (keyboard first) | Play the game |
| 5 | Score display + best score | Track progress |
| 6 | Animations (slide → pop → bounce) | Polish the feel |
| 7 | Touch/swipe support | Mobile playability |
| 8 | Win/lose overlays | Complete game loop |
| 9 | localStorage persistence | State survives refresh |
| 10 | Responsive design + deploy | Ship it |
## Session Summary and Insights
**Key Achievements:**
- Complete understanding of original 2048 mechanics from source code research
- Full component breakdown covering all 6 system areas
- Definitive tech stack decision: Svelte + JS + Tailwind + Vite + GitHub Pages
- Clear 10-step prioritized implementation roadmap
**Session Reflections:**
- First Principles research provided implementation-ready specs (exact colors, timings, merge rules)
- Mind Mapping ensured no component was overlooked across logic, rendering, input, UI, and infra
- Morphological Analysis made tech decisions systematic rather than arbitrary
- The combination of these three techniques moved efficiently from "what is 2048?" to "how exactly do we build it?"
**Next Steps:**
1. Create a PRD or product brief from this brainstorming output
2. Design the technical architecture based on the component structure
3. Create epics and stories following the prioritized implementation order
4. Begin development with project scaffolding