mirror of
https://github.com/tiennm99/try-claudekit.git
synced 2026-04-17 17:21:50 +00:00
Move tech stack, getting started, and gameplay sections into docs/ folder. Slim README down to a landing page with links.
1.5 KiB
1.5 KiB
Tech Stack
| Category | Tool | Version | Purpose |
|---|---|---|---|
| Runtime | Matter.js | ^0.20.0 | 2D rigid-body physics engine |
| Rendering | Canvas2D | (built-in) | Fruit drawing, UI overlay, game-over screen |
| Build | Vite | ^8.0.4 | Dev server, ES module bundling, production builds |
| Testing | Vitest | ^4.1.4 | Unit and integration tests |
| Language | JavaScript (ES Modules) | — | Vanilla JS, no framework |
| Dev Tooling | ClaudeKit | — | Git hooks for linting, type-checking, testing, self-review |
Project Structure
src/
main.js Entry point: initializes game, attaches event listeners
game.js Game class: orchestrates engine, renderer, input, state
physics.js Matter.js engine setup, world configuration, walls
renderer.js Canvas2D rendering: fruits, walls, UI overlay
input.js Mouse/touch input handling, drop control
fruits.js Fruit definitions (sizes, colors, labels, progression)
merger.js Collision detection callback, merge logic, scoring
constants.js Game dimensions, physics tuning, timing constants
style.css Page styling
*.test.js Vitest test files
index.html Single HTML page with canvas element
specs/ Feature and bugfix specifications
docs/ Documentation