Files

82 lines
2.8 KiB
JavaScript

let fbsSocket = new WebSocket("ws://localhost:1202/fbs");
fbsSocket.binaryType = 'arraybuffer';
fbsSocket.onopen = function () {
sendFbs();
};
let sendFbs = function () {
var builder = new flatbuffers.Builder(1024);
var weaponOne = builder.createString('Sword');
var weaponTwo = builder.createString('Axe');
// Create the first `Weapon` ('Sword').
MyGame.Sample.Weapon.startWeapon(builder);
MyGame.Sample.Weapon.addName(builder, weaponOne);
MyGame.Sample.Weapon.addDamage(builder, 3);
var sword = MyGame.Sample.Weapon.endWeapon(builder);
// Create the second `Weapon` ('Axe').
MyGame.Sample.Weapon.startWeapon(builder);
MyGame.Sample.Weapon.addName(builder, weaponTwo);
MyGame.Sample.Weapon.addDamage(builder, 5);
var axe = MyGame.Sample.Weapon.endWeapon(builder);
// Serialize a name for our monster, called 'Orc'.
var name = builder.createString('Orc');
// Create a `vector` representing the inventory of the Orc. Each number
// could correspond to an item that can be claimed after he is slain.
var treasure = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
// Create an array from the two `Weapon`s and pass it to the
// `createWeaponsVector()` method to create a FlatBuffer vector.
var weaps = [sword, axe];
var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
MyGame.Sample.Monster.startPathVector(builder, 2);
MyGame.Sample.Vec3.createVec3(builder, 1.0, 2.0, 3.0);
MyGame.Sample.Vec3.createVec3(builder, 4.0, 5.0, 6.0);
var path = builder.endVector();
// Create our monster by using `startMonster()` and `endMonster()`.
MyGame.Sample.Monster.startMonster(builder);
MyGame.Sample.Monster.addPos(builder,
MyGame.Sample.Vec3.createVec3(builder, 1.0, 2.0, 3.0));
MyGame.Sample.Monster.addHp(builder, 300);
MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red)
MyGame.Sample.Monster.addName(builder, name);
MyGame.Sample.Monster.addInventory(builder, inv);
MyGame.Sample.Monster.addWeapons(builder, weapons);
MyGame.Sample.Monster.addEquippedType(builder,
MyGame.Sample.Equipment.Weapon);
MyGame.Sample.Monster.addEquipped(builder, axe);
MyGame.Sample.Monster.addPath(builder, path);
var orc = MyGame.Sample.Monster.endMonster(builder);
MyGame.Sample.Monster.addEquippedType(builder,
MyGame.Sample.Equipment.Weapon); // Union type
MyGame.Sample.Monster.addEquipped(builder, axe); // Union data
builder.finish(orc);
var buf = builder.asUint8Array(); // Of type `Uint8Array`.
console.log(buf);
fbsSocket.send(buf);
}
let jsonSocket = new WebSocket("ws://localhost:1202/json");
jsonSocket.onopen = function () {
sendJson();
};
let sendJson = function () {
let data = {
a: 1,
b: true,
c: [1, 2, 3],
d: {
e: 1,
}
}
jsonSocket.send(JSON.stringify(data));
}