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Phaser's game.destroy() calls shutdown() on scenes, not destroy(). The old destroy() override was never called, causing stale event listeners to persist and throw errors in React StrictMode. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
try-superpowers
Try Superpowers workflow
Description
Try to make a Pikachu game using [Superpowers](https://github.com/obra/superpowers)
Readme
Apache-2.0
247 KiB
Languages
TypeScript
98.6%
CSS
0.8%
HTML
0.6%