tiennm99andClaude Opus 4.6 ced62af6ea fix: use Phaser shutdown event for listener cleanup
Phaser's game.destroy() calls shutdown() on scenes, not destroy().
The old destroy() override was never called, causing stale event
listeners to persist and throw errors in React StrictMode.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 22:00:15 +07:00
2026-04-05 11:46:02 +07:00
2026-04-05 11:46:02 +07:00
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