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docs(06-02): complete path glow effect plan
- Added shadowBlur glow effect to path visualization - Wired animateMatch call for concurrent tile animations - Auto-fixed missing MatchAnimation integration from plan 06-01
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@@ -26,7 +26,7 @@ Requirements for initial release. Each maps to roadmap phases.
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### Visual & UX
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- [ ] **UX-01**: Matched tiles animate before disappearing
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- [x] **UX-01**: Matched tiles animate before disappearing
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- [x] **UX-02**: Game responds to touch input on mobile devices
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- [ ] **UX-03**: Grid layout is responsive (works on phone and desktop)
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@@ -78,7 +78,7 @@ Which phases cover which requirements. Updated during roadmap creation.
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| CORE-09 | Phase 4 | Complete |
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| BOARD-01 | Phase 5 | Pending |
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| BOARD-02 | Phase 3 | Complete |
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| UX-01 | Phase 6 | Pending |
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| UX-01 | Phase 6 | Complete |
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| UX-02 | Phase 6 | Complete |
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| UX-03 | Phase 6 | Pending |
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@@ -1,3 +1,19 @@
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---
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gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: in_progress
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stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization)
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last_updated: "2026-03-11T13:51:27.305Z"
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last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
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progress:
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total_phases: 6
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completed_phases: 5
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total_plans: 22
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completed_plans: 20
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percent: 91
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---
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---
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gsd_state_version: 1.0
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milestone: v1.0
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@@ -7,7 +23,7 @@ stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization)
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last_updated: "2026-03-11T13:42:04.000Z"
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last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
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progress:
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total_phases: 6
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[█████████░] 91%
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completed_phases: 5
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total_plans: 21
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completed_plans: 19
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@@ -0,0 +1,116 @@
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---
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phase: 06-polish-and-ux
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plan: 02
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subsystem: rendering
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tags: [canvas, glow-effect, shadowBlur, path-animation, visual-feedback]
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# Dependency graph
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requires:
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- phase: 06-polish-and-ux
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plan: 01
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provides: MatchAnimation class and animateMatch method for tile match animations
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provides:
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- Glow effect on connection path visualization
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- Wired animateMatch call for concurrent animation with path display
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affects: [visual-feedback, user-experience]
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# Tech tracking
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tech-stack:
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added: []
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patterns: [canvas shadowBlur API for glow effects, ctx.save/restore for state preservation]
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key-files:
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created: []
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modified:
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- src/rendering/Renderer.ts - Enhanced drawPathLine with glow effect, added animateMatch method
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- src/game/Game.ts - Wired animateMatch call to tilesMatched event
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- src/config.ts - Added animation.matchDuration constant
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key-decisions:
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- "shadowBlur=15 for glow intensity (per RESEARCH.md recommendation under 20px)"
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- "ctx.save/restore pattern for preserving canvas state during glow drawing"
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- "Concurrent animation timing: match animation (250ms) runs with path display (300ms)"
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patterns-established:
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- "Pattern: Canvas glow effect using shadowBlur and shadowColor before stroke"
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- "Pattern: Context state preservation with save/restore wrapper"
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requirements-completed: [UX-01]
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# Metrics
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duration: 8min
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completed: 2026-03-11
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---
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# Phase 6 Plan 02: Path Glow Effect Summary
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**Added green glow effect to connection path visualization for more visible and satisfying match feedback, plus wired the match animation to run concurrently with path display.**
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## Performance
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- **Duration:** 8 min
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- **Started:** 2026-03-11T13:34:04Z
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- **Completed:** 2026-03-11T13:50:19Z
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- **Tasks:** 2
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- **Files modified:** 3
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## Accomplishments
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- Added shadowBlur=15 and shadowColor='#00ff00' glow effect to drawPathLine()
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- Wrapped path drawing in ctx.save()/ctx.restore() for state preservation
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- Wired renderer.animateMatch([tile1, tile2]) call in Game.ts after drawPath
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- Added animation.matchDuration=250 constant to CONFIG
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Add glow effect to drawPathLine()** - `f220fe4` (feat)
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2. **Task 2: Wire animateMatch call in Game.ts** - `29ae674` (feat) - Note: Also included Rule 2 auto-fix for missing dependency from plan 06-01
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**Plan metadata:** (pending final commit)
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_Note: Task 2 required Rule 2 auto-fix to add missing MatchAnimation integration that was supposed to be in plan 06-01_
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## Files Created/Modified
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- `src/rendering/Renderer.ts` - Enhanced drawPathLine() with glow effect (shadowBlur=15, shadowColor='#00ff00'), added matchAnimations Map and animateMatch() method, modified renderTile() to apply scale+alpha transforms
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- `src/game/Game.ts` - Wired renderer.animateMatch([tile1, tile2]) call after drawPath for concurrent animation
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- `src/config.ts` - Added animation.matchDuration=250 constant
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## Decisions Made
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- Used shadowBlur=15 per RESEARCH.md recommendation (under 20px for performance)
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- Used ctx.save()/ctx.restore() pattern to preserve canvas context state
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- Match animation runs concurrently with path display (250ms + 300ms overlap)
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## Deviations from Plan
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### Auto-fixed Issues
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**1. [Rule 2 - Missing Critical] Added MatchAnimation integration from plan 06-01**
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- **Found during:** Task 2 (Wire animateMatch call in Game.ts)
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- **Issue:** Plan 06-02 depends on plan 06-01 which should have added animateMatch method, but the method was missing from Renderer class
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- **Fix:** Added matchAnimations Map, MATCH_ANIMATION_DURATION constant, animateMatch() method to Renderer, and modified renderTile() to apply scale+alpha transforms. Also added animation.matchDuration to CONFIG.
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- **Files modified:** src/rendering/Renderer.ts, src/config.ts
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- **Verification:** TypeScript compiles successfully, MatchAnimation tests pass
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- **Committed in:** 29ae674, 51ed2f3, ac1860d (part of Task 2 commits)
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---
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**Total deviations:** 1 auto-fixed (1 missing critical)
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**Impact on plan:** Auto-fix was necessary to complete the plan's dependency chain. The animateMatch functionality was critical for the plan to work correctly.
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## Issues Encountered
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- Pre-existing test failures (4 tests) related to CONFIG color values and mock setup - these are out of scope for this plan
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- Git ownership issue requiring environment variables for commits (GIT_AUTHOR_NAME, etc.)
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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- Glow effect and match animation integration complete
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- Path visualization now has satisfying visual feedback
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- Ready for plan 06-03 (remaining polish features)
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---
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*Phase: 06-polish-and-ux*
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*Completed: 2026-03-11*
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