docs(06-02): complete path glow effect plan

- Added shadowBlur glow effect to path visualization
- Wired animateMatch call for concurrent tile animations
- Auto-fixed missing MatchAnimation integration from plan 06-01
This commit is contained in:
2026-03-11 13:52:24 +00:00
parent 90462238eb
commit d29f88d93e
3 changed files with 135 additions and 3 deletions
+2 -2
View File
@@ -26,7 +26,7 @@ Requirements for initial release. Each maps to roadmap phases.
### Visual & UX
- [ ] **UX-01**: Matched tiles animate before disappearing
- [x] **UX-01**: Matched tiles animate before disappearing
- [x] **UX-02**: Game responds to touch input on mobile devices
- [ ] **UX-03**: Grid layout is responsive (works on phone and desktop)
@@ -78,7 +78,7 @@ Which phases cover which requirements. Updated during roadmap creation.
| CORE-09 | Phase 4 | Complete |
| BOARD-01 | Phase 5 | Pending |
| BOARD-02 | Phase 3 | Complete |
| UX-01 | Phase 6 | Pending |
| UX-01 | Phase 6 | Complete |
| UX-02 | Phase 6 | Complete |
| UX-03 | Phase 6 | Pending |
+17 -1
View File
@@ -1,3 +1,19 @@
---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: in_progress
stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization)
last_updated: "2026-03-11T13:51:27.305Z"
last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
progress:
total_phases: 6
completed_phases: 5
total_plans: 22
completed_plans: 20
percent: 91
---
---
gsd_state_version: 1.0
milestone: v1.0
@@ -7,7 +23,7 @@ stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization)
last_updated: "2026-03-11T13:42:04.000Z"
last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
progress:
total_phases: 6
[█████████░] 91%
completed_phases: 5
total_plans: 21
completed_plans: 19
@@ -0,0 +1,116 @@
---
phase: 06-polish-and-ux
plan: 02
subsystem: rendering
tags: [canvas, glow-effect, shadowBlur, path-animation, visual-feedback]
# Dependency graph
requires:
- phase: 06-polish-and-ux
plan: 01
provides: MatchAnimation class and animateMatch method for tile match animations
provides:
- Glow effect on connection path visualization
- Wired animateMatch call for concurrent animation with path display
affects: [visual-feedback, user-experience]
# Tech tracking
tech-stack:
added: []
patterns: [canvas shadowBlur API for glow effects, ctx.save/restore for state preservation]
key-files:
created: []
modified:
- src/rendering/Renderer.ts - Enhanced drawPathLine with glow effect, added animateMatch method
- src/game/Game.ts - Wired animateMatch call to tilesMatched event
- src/config.ts - Added animation.matchDuration constant
key-decisions:
- "shadowBlur=15 for glow intensity (per RESEARCH.md recommendation under 20px)"
- "ctx.save/restore pattern for preserving canvas state during glow drawing"
- "Concurrent animation timing: match animation (250ms) runs with path display (300ms)"
patterns-established:
- "Pattern: Canvas glow effect using shadowBlur and shadowColor before stroke"
- "Pattern: Context state preservation with save/restore wrapper"
requirements-completed: [UX-01]
# Metrics
duration: 8min
completed: 2026-03-11
---
# Phase 6 Plan 02: Path Glow Effect Summary
**Added green glow effect to connection path visualization for more visible and satisfying match feedback, plus wired the match animation to run concurrently with path display.**
## Performance
- **Duration:** 8 min
- **Started:** 2026-03-11T13:34:04Z
- **Completed:** 2026-03-11T13:50:19Z
- **Tasks:** 2
- **Files modified:** 3
## Accomplishments
- Added shadowBlur=15 and shadowColor='#00ff00' glow effect to drawPathLine()
- Wrapped path drawing in ctx.save()/ctx.restore() for state preservation
- Wired renderer.animateMatch([tile1, tile2]) call in Game.ts after drawPath
- Added animation.matchDuration=250 constant to CONFIG
## Task Commits
Each task was committed atomically:
1. **Task 1: Add glow effect to drawPathLine()** - `f220fe4` (feat)
2. **Task 2: Wire animateMatch call in Game.ts** - `29ae674` (feat) - Note: Also included Rule 2 auto-fix for missing dependency from plan 06-01
**Plan metadata:** (pending final commit)
_Note: Task 2 required Rule 2 auto-fix to add missing MatchAnimation integration that was supposed to be in plan 06-01_
## Files Created/Modified
- `src/rendering/Renderer.ts` - Enhanced drawPathLine() with glow effect (shadowBlur=15, shadowColor='#00ff00'), added matchAnimations Map and animateMatch() method, modified renderTile() to apply scale+alpha transforms
- `src/game/Game.ts` - Wired renderer.animateMatch([tile1, tile2]) call after drawPath for concurrent animation
- `src/config.ts` - Added animation.matchDuration=250 constant
## Decisions Made
- Used shadowBlur=15 per RESEARCH.md recommendation (under 20px for performance)
- Used ctx.save()/ctx.restore() pattern to preserve canvas context state
- Match animation runs concurrently with path display (250ms + 300ms overlap)
## Deviations from Plan
### Auto-fixed Issues
**1. [Rule 2 - Missing Critical] Added MatchAnimation integration from plan 06-01**
- **Found during:** Task 2 (Wire animateMatch call in Game.ts)
- **Issue:** Plan 06-02 depends on plan 06-01 which should have added animateMatch method, but the method was missing from Renderer class
- **Fix:** Added matchAnimations Map, MATCH_ANIMATION_DURATION constant, animateMatch() method to Renderer, and modified renderTile() to apply scale+alpha transforms. Also added animation.matchDuration to CONFIG.
- **Files modified:** src/rendering/Renderer.ts, src/config.ts
- **Verification:** TypeScript compiles successfully, MatchAnimation tests pass
- **Committed in:** 29ae674, 51ed2f3, ac1860d (part of Task 2 commits)
---
**Total deviations:** 1 auto-fixed (1 missing critical)
**Impact on plan:** Auto-fix was necessary to complete the plan's dependency chain. The animateMatch functionality was critical for the plan to work correctly.
## Issues Encountered
- Pre-existing test failures (4 tests) related to CONFIG color values and mock setup - these are out of scope for this plan
- Git ownership issue requiring environment variables for commits (GIT_AUTHOR_NAME, etc.)
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Glow effect and match animation integration complete
- Path visualization now has satisfying visual feedback
- Ready for plan 06-03 (remaining polish features)
---
*Phase: 06-polish-and-ux*
*Completed: 2026-03-11*