tiennm99 2c831040f0 fix: use Phaser shutdown event for listener cleanup
Phaser's game.destroy() calls shutdown() on scenes, not destroy().
The old destroy() override was never called, causing stale event
listeners to persist and throw errors in React StrictMode.
2026-04-07 22:00:15 +07:00
S
Description
Experiments with AI-assisted coding workflows — ClaudeKit, Superpowers, BMAD, oh-my-claudecode, gstack, and course work, merged with full history
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