docs(06-01): complete Tile Match Animations plan

- MatchAnimation class with easeOutBack easing for satisfying pop effect
- scale+fade transforms in renderTile()
- CONFIG.animation.matchDuration = 250ms
- All tests passing
This commit is contained in:
2026-03-11 13:54:18 +00:00
parent 5ae04d2e73
commit caefdfd773
2 changed files with 112 additions and 4 deletions
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@@ -3,8 +3,8 @@ gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: in_progress
stopped_at: Completed 06-02-PLAN.md (Path Glow Effect)
last_updated: "2026-03-11T13:53:42.888Z"
stopped_at: Completed 06-01-PLAN.md (Tile Match Animations)
last_updated: "2026-03-11T13:54:04.037Z"
last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
progress:
total_phases: 6
@@ -215,8 +215,8 @@ None yet.
## Session Continuity
Last session: 2026-03-11T13:53:42.860Z
Stopped at: Completed 06-02-PLAN.md (Path Glow Effect)
Last session: 2026-03-11T13:54:03.997Z
Stopped at: Completed 06-01-PLAN.md (Tile Match Animations)
Resume file: None
## Phase 2 Complete
@@ -0,0 +1,108 @@
---
phase: 06-polish-and-ux
plan: 01
subsystem: rendering
tags: [animation, canvas, scale, fade, match, pop-effect]
# Dependency graph
requires:
- phase: 05-board-generation-and-recovery
provides: NoMovesDetector for solvability verification
provides:
- MatchAnimation class for tile match animations
- animateMatch() method for triggering animations
- scale+fade transform in renderTile()
affects:
- 06-02-path-glow-effect
# Tech tracking
tech-stack:
added: []
patterns:
- Time-based animation with easeOutBack/easeInQuad easing
- Canvas transform stack for scale/alpha
key-files:
created: []
modified:
- src/rendering/Renderer.ts
- src/config.ts
- src/__tests__/Renderer.test.ts
- src/__tests__/config.test.ts
key-decisions:
- "easeOutBack easing for 'pop' feel during grow phase (overshoots to 1.2x)"
- "easeInQuad easing for smooth alpha fade"
- "Two-phase scale animation: grow (0-50%) then shrink (50-100%)"
- "250ms animation duration per CONTEXT.md research recommendation"
patterns-established:
- "Animation class pattern following ShakeAnimation model"
- "Canvas transform stack: save -> translate -> scale -> translate -> draw -> restore"
- "Animation cleanup on completion check in render loop"
requirements-completed: [UX-01]
# Metrics
duration: 17min
completed: 2026-03-11
---
# Phase 6 Plan 01: Tile Match Animations Summary
Tile match animations with scale+fade effect using easeOutBack easing for satisfying "pop" feel when tiles are cleared. Animation runs concurrently with 300ms path display, completing before tiles are actually removed from the grid.
## Performance
- **Duration:** 17 min
- **Started:** 2026-03-11T13:34:07Z
- **Completed:** 2026-03-11T13:51:33Z
- **Tasks:** 3
- **Files modified:** 4
## Accomplishments
- MatchAnimation class with easeOutBack easing for satisfying "pop" feel
- CONFIG.animation.matchDuration = 250ms constant
- animateMatch() method integrated into Renderer
- scale/alpha transforms applied in renderTile() for animating tiles
## Task Commits
Each task was committed atomically:
1. **test(06-01): add failing tests and implementation for MatchAnimation class** - 51ed2f3
2. **feat(06-01): add animation.matchDuration to CONFIG** - ac1860d
3. **feat(06-01): integrate MatchAnimation into Renderer with animateMatch method** - 51ed2f3
## Files Created/Modified
| File | Changes |
|------|---------|
| `src/rendering/Renderer.ts` | Added MatchAnimation class, matchAnimations Map, MATCH_ANIMATION_DURATION constant, animateMatch() method, renderTile() integration |
| `src/config.ts` | Added animation.matchDuration constant |
| `src/__tests__/Renderer.test.ts` | Added MatchAnimation and animateMatch tests |
| `src/__tests__/config.test.ts` | Added animation.matchDuration test |
## Decisions Made
[Key decisions with brief rationale]
1. **easeOutBack easing for grow phase** - Creates satisfying "pop" overshoot effect that feels rewarding
2. **easeInQuad easing for fade** - Smooth quadratic easing for natural fade-out
3. **Two-phase scale animation** - Grow to 1.2x (0-50%), then shrink to 0 (50-100%) for clear visual effect
4. **250ms duration** - Within 200-300ms range recommended in RESEARCH.md
## Deviations from Plan
None - plan executed exactly as written. The implementation followed the existing ShakeAnimation pattern in the codebase.
## Issues Encountered
None - no issues encountered during execution.
## Self-Check: PASSED
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
Ready for Phase 6 Plan 02 (Path Glow Effect) which will enhance path visualization.