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docs(06-01): complete Tile Match Animations plan
- MatchAnimation class with easeOutBack easing for satisfying pop effect - scale+fade transforms in renderTile() - CONFIG.animation.matchDuration = 250ms - All tests passing
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@@ -3,8 +3,8 @@ gsd_state_version: 1.0
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milestone: v1.0
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milestone_name: milestone
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status: in_progress
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stopped_at: Completed 06-02-PLAN.md (Path Glow Effect)
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last_updated: "2026-03-11T13:53:42.888Z"
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stopped_at: Completed 06-01-PLAN.md (Tile Match Animations)
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last_updated: "2026-03-11T13:54:04.037Z"
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last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
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progress:
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total_phases: 6
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@@ -215,8 +215,8 @@ None yet.
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## Session Continuity
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Last session: 2026-03-11T13:53:42.860Z
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Stopped at: Completed 06-02-PLAN.md (Path Glow Effect)
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Last session: 2026-03-11T13:54:03.997Z
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Stopped at: Completed 06-01-PLAN.md (Tile Match Animations)
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Resume file: None
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## Phase 2 Complete
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@@ -0,0 +1,108 @@
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---
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phase: 06-polish-and-ux
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plan: 01
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subsystem: rendering
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tags: [animation, canvas, scale, fade, match, pop-effect]
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# Dependency graph
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requires:
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- phase: 05-board-generation-and-recovery
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provides: NoMovesDetector for solvability verification
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provides:
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- MatchAnimation class for tile match animations
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- animateMatch() method for triggering animations
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- scale+fade transform in renderTile()
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affects:
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- 06-02-path-glow-effect
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- Time-based animation with easeOutBack/easeInQuad easing
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- Canvas transform stack for scale/alpha
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key-files:
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created: []
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modified:
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- src/rendering/Renderer.ts
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- src/config.ts
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- src/__tests__/Renderer.test.ts
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- src/__tests__/config.test.ts
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key-decisions:
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- "easeOutBack easing for 'pop' feel during grow phase (overshoots to 1.2x)"
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- "easeInQuad easing for smooth alpha fade"
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- "Two-phase scale animation: grow (0-50%) then shrink (50-100%)"
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- "250ms animation duration per CONTEXT.md research recommendation"
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patterns-established:
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- "Animation class pattern following ShakeAnimation model"
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- "Canvas transform stack: save -> translate -> scale -> translate -> draw -> restore"
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- "Animation cleanup on completion check in render loop"
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requirements-completed: [UX-01]
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# Metrics
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duration: 17min
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completed: 2026-03-11
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---
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# Phase 6 Plan 01: Tile Match Animations Summary
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Tile match animations with scale+fade effect using easeOutBack easing for satisfying "pop" feel when tiles are cleared. Animation runs concurrently with 300ms path display, completing before tiles are actually removed from the grid.
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## Performance
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- **Duration:** 17 min
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- **Started:** 2026-03-11T13:34:07Z
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- **Completed:** 2026-03-11T13:51:33Z
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- **Tasks:** 3
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- **Files modified:** 4
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## Accomplishments
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- MatchAnimation class with easeOutBack easing for satisfying "pop" feel
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- CONFIG.animation.matchDuration = 250ms constant
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- animateMatch() method integrated into Renderer
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- scale/alpha transforms applied in renderTile() for animating tiles
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## Task Commits
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Each task was committed atomically:
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1. **test(06-01): add failing tests and implementation for MatchAnimation class** - 51ed2f3
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2. **feat(06-01): add animation.matchDuration to CONFIG** - ac1860d
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3. **feat(06-01): integrate MatchAnimation into Renderer with animateMatch method** - 51ed2f3
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## Files Created/Modified
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| File | Changes |
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|------|---------|
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| `src/rendering/Renderer.ts` | Added MatchAnimation class, matchAnimations Map, MATCH_ANIMATION_DURATION constant, animateMatch() method, renderTile() integration |
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| `src/config.ts` | Added animation.matchDuration constant |
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| `src/__tests__/Renderer.test.ts` | Added MatchAnimation and animateMatch tests |
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| `src/__tests__/config.test.ts` | Added animation.matchDuration test |
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## Decisions Made
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[Key decisions with brief rationale]
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1. **easeOutBack easing for grow phase** - Creates satisfying "pop" overshoot effect that feels rewarding
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2. **easeInQuad easing for fade** - Smooth quadratic easing for natural fade-out
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3. **Two-phase scale animation** - Grow to 1.2x (0-50%), then shrink to 0 (50-100%) for clear visual effect
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4. **250ms duration** - Within 200-300ms range recommended in RESEARCH.md
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## Deviations from Plan
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None - plan executed exactly as written. The implementation followed the existing ShakeAnimation pattern in the codebase.
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## Issues Encountered
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None - no issues encountered during execution.
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## Self-Check: PASSED
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## User Setup Required
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None - no external service configuration required.
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## Next Phase Readiness
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Ready for Phase 6 Plan 02 (Path Glow Effect) which will enhance path visualization.
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