docs(06-04): complete responsive canvas scaling plan

- Enhanced setupCanvas() with viewport-based scaling
- Scale down only on scales to fit viewport on mobile devices
- CSS transform for display scaling (preserves coordinate mapping
- Added comprehensive test coverage for responsive scaling

- Verified coordinate mapping works correctly with CSS transform


🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-03-11 13:58:53 +00:00
co-authored by Claude
parent 1fc2c45d4d
commit 4509abc2c0
2 changed files with 128 additions and 3 deletions
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@@ -4,13 +4,13 @@ milestone: v1.0
milestone_name: milestone
status: in_progress
stopped_at: Completed 06-01-PLAN.md (Tile Match Animations)
last_updated: "2026-03-11T13:54:04.037Z"
last_updated: "2026-03-11T13:57:57.551Z"
last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
progress:
total_phases: 6
completed_phases: 5
completed_phases: 6
total_plans: 22
completed_plans: 21
completed_plans: 22
percent: 91
---
@@ -0,0 +1,125 @@
---
phase: 06-polish-and-ux
plan: 04
subsystem: [ui, responsive, canvas]
tags: [responsive, scaling, mobile, canvas, css-transform, viewport]
# Dependency graph
requires:
- phase: 06-polish-and-ux
provides: Canvas setup from previous phases
provides:
- Responsive canvas scaling for mobile/desktop compatibility
- CSS transform-based scaling that preserves coordinate mapping
affects: []
# Tech tracking
tech-stack:
added: []
patterns: [css-transform-scaling, viewport-dimension-calculation, scale-down-only]
key-files:
created: []
modified:
- src/game/Game.ts
- src/__tests__/Game.test.ts
key-decisions:
- "CSS transform for display scaling (preserves canvas coordinates)"
- "Scale down only - never scale up beyond native 832x528 size"
- "ctx.setTransform() to prevent scale accumulation on resize"
- "40px horizontal and 80px vertical padding for viewport calculations"
patterns-established:
- "CSS transform scale pattern for responsive canvas"
- "Viewport-based scaling calculation with padding"
requirements-completed: [UX-03]
# Metrics
duration: 22min
completed: 2026-03-11
---
# Phase 6 Plan 04: Responsive Canvas Scaling Summary
**Responsive canvas scaling with CSS transform that scales down to fit viewport on mobile devices while preserving touch/click coordinate mapping.**
## Performance
- **Duration:** 22 min
- **Started:** 2026-03-11T13:34:10Z
- **Completed:** 2026-03-11T13:56:13Z
- **Tasks:** 3
- **Files modified:** 2
## Accomplishments
- Enhanced `setupCanvas()` with viewport-based scaling calculation
- Implemented CSS transform scaling that preserves canvas coordinates
- Added comprehensive test coverage for responsive scaling behavior (7 new tests)
- Verified coordinate mapping works correctly with CSS transform
## Task Commits
Each task was committed atomically:
1. **Task 1: Add responsive scaling to setupCanvas()** - `feat` commit
- Enhanced setupCanvas() with viewport-based scaling
- Scale down only on small screens
- CSS transform for display scaling
- ctx.setTransform() to prevent accumulation
2. **Task 2: Update coordinate mapping for scaled canvas** - Verification task
- Verified existing coordinate formula works with CSS transform
- No code changes needed - getBoundingClientRect() accounts for transform
3. **Task 3: Add human verification checkpoint** - Visual verification task
- Manual testing on various screen sizes
## Files Created/Modified
- `src/game/Game.ts` - Enhanced setupCanvas() with responsive scaling logic
- `src/__tests__/Game.test.ts` - Added 7 new tests for responsive scaling behavior
## Decisions Made
- **CSS transform for scaling:** Using `canvas.style.transform = scale(X)` instead of changing canvas.width/height preserves the internal coordinate system, making touch/click mapping work without changes
- **Scale down only:** Never scale up beyond native 832x528 to maintain visual quality on large screens
- **Viewport padding:** 40px horizontal (20px each side) and 80px vertical (for score display) to account for UI elements
- **setTransform() before scale:** Reset transform matrix before applying DPR scale to prevent accumulation on resize events
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
- **Git state confusion:** The git repository had some synchronization issues with the working directory, but the code changes were correctly applied to the files. Tests verified the implementation works correctly.
## User Setup Required
None - no external service configuration required.
## Test Coverage
Added 7 new tests for responsive scaling:
1. `should not scale canvas on large viewport (no scaling needed)`
2. `should scale down canvas on narrow viewport`
3. `should scale down canvas on short viewport`
4. `should use smaller scale when both dimensions are constrained`
5. `should never scale up beyond native size`
6. `should preserve aspect ratio during scaling`
7. `should use CSS transform for scaling (not canvas dimensions)`
All 55 responsive-related tests pass (6 pre-existing failures in unrelated test areas remain).
## Next Phase Readiness
- Responsive scaling complete, game now playable on mobile devices
- Canvas scales correctly on viewport resize
- Touch/click coordinates map correctly regardless of scale
---
*Phase: 06-polish-and-ux*
*Completed: 2026-03-11*