docs(06-03): complete mobile touch optimization plan

- SUMMARY.md with RippleAnimation implementation details
- STATE.md updated with Phase 6 position and decisions
- ROADMAP.md updated with plan progress
- REQUIREMENTS.md: UX-02 marked complete


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Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2026-03-11 13:44:31 +00:00
co-authored by Claude
parent 788892458c
commit c353f6d68f
3 changed files with 140 additions and 36 deletions
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@@ -27,7 +27,7 @@ Requirements for initial release. Each maps to roadmap phases.
### Visual & UX
- [ ] **UX-01**: Matched tiles animate before disappearing
- [ ] **UX-02**: Game responds to touch input on mobile devices
- [x] **UX-02**: Game responds to touch input on mobile devices
- [ ] **UX-03**: Grid layout is responsive (works on phone and desktop)
## v2 Requirements
@@ -79,7 +79,7 @@ Which phases cover which requirements. Updated during roadmap creation.
| BOARD-01 | Phase 5 | Pending |
| BOARD-02 | Phase 3 | Complete |
| UX-01 | Phase 6 | Pending |
| UX-02 | Phase 6 | Pending |
| UX-02 | Phase 6 | Complete |
| UX-03 | Phase 6 | Pending |
**Coverage:**
+37 -34
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@@ -1,18 +1,18 @@
---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: in_progress
stopped_at: Phase 6 context gathered
last_updated: "2026-03-11T10:54:32.632Z"
last_activity: 2026-03-11 — Completed 04-04-PLAN.md (Restart Functionality)
progress:
total_phases: 6
completed_phases: 5
total_plans: 18
completed_plans: 18
---
---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: in_progress
stopped_at: Completed 06-03-PLAN.md (Mobile Touch Optimization)
last_updated: "2026-03-11T13:42:04.000Z"
last_activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
progress:
total_phases: 6
completed_phases: 5
total_plans: 21
completed_plans: 19
---
---
gsd_state_version: 1.0
milestone: v1.0
@@ -82,14 +82,14 @@ progress:
See: .planning/PROJECT.md (updated 2026-03-10)
**Core value:** The satisfying "aha!" moment when you spot a valid connection and clear a pair — the core matching loop must feel smooth and rewarding.
**Current focus:** Phase 4: Game State Management
**Current focus:** Phase 6: Polish and UX
## Current Position
Phase: 4 of 6 (Game State Management) - COMPLETE
Plan: 04-04 (Restart Functionality)
Status: Phase 4 complete - All state management features implemented (state machine, win/lose detection, restart)
Last activity: 2026-03-11 — Completed 04-04-PLAN.md (Restart Functionality)
Phase: 6 of 6 (Polish and UX) - IN PROGRESS
Plan: 06-03 (Mobile Touch Optimization)
Status: Mobile touch optimization complete - RippleAnimation, touch-action CSS, and input feedback
Last activity: 2026-03-11 — Completed 06-03-PLAN.md (Mobile Touch Optimization)
Progress: [█████████] 100% of Phase 4 (5/5 plans)
@@ -117,9 +117,9 @@ Progress: [█████████] 100% of Phase 4 (5/5 plans)
| Phase 04 P01 | 5 | 3 tasks | 3 files |
| Phase 04 P02 | 8 | 3 tasks | 3 files |
| Phase 04 P03 | 6 | 3 tasks | 3 files |
| Phase 04 P04 | 8 | 4 tasks | 4 files |
| Phase 04 P04 | 8 | 4 tasks | 4 files |
| Phase 04 P04 | 8 | 4 tasks | 4 files |
| Phase 04 P04 | 8 | 4 tasks | 4 files |
## Accumulated Context
### Decisions
@@ -170,15 +170,18 @@ Recent decisions affecting current work:
- [Phase 04]: Input blocking via GameStateManager.canSelectTile() check
- [Phase 04]: Restart functionality preserves previous score display for player achievement visibility
- [Phase 04]: Restart button in game over overlay triggers full state reset (grid, score, state machine)
- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects)
- [Phase 04]: Restart functionality preserves previous score display for player achievement visibility
- [Phase 04]: Restart button in game over overlay triggers full state reset (grid, score, state machine)
- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects)
- [Phase 05]: Fisher-Yates shuffle algorithm for O(n) unbiased randomization
- [Phase 05]: Maximum 100 attempts before accepting board (fallback mechanism)
- [Phase 05]: Emits board:generated event for extensibility (analytics, debugging)
- [Phase 05]: Reuses existing NoMovesDetector for solvability verification
- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects)
- [Phase 04]: Restart functionality preserves previous score display for player achievement visibility
- [Phase 04]: Restart button in game over overlay triggers full state reset (grid, score, state machine)
- [Phase 04]: game:restart event emitted for extensibility (analytics, sound effects)
- [Phase 05]: Fisher-Yates shuffle algorithm for O(n) unbiased randomization
- [Phase 05]: Maximum 100 attempts before accepting board (fallback mechanism)
- [Phase 05]: Emits board:generated event for extensibility (analytics, debugging)
- [Phase 05]: Reuses existing NoMovesDetector for solvability verification
- [Phase 06]: RippleAnimation uses selection color (rgba 233, 69, 96) for visual consistency
- [Phase 06]: Ripple duration: 300ms, max radius: 40px for quick but visible feedback
- [Phase 06]: CSS touch-action: none is simplest and most reliable for preventing mobile gestures
### Pending Todos
[From .planning/todos/pending/ — ideas captured during sessions]
@@ -194,8 +197,8 @@ None yet.
## Session Continuity
Last session: 2026-03-11T10:54:32.604Z
Stopped at: Phase 6 context gathered
Last session: 2026-03-11T13:42:04.000Z
Stopped at: Completed 06-03-PLAN.md (Mobile Touch Optimization)
Resume file: .planning/phases/06-polish-and-ux/06-CONTEXT.md
## Phase 2 Complete
@@ -0,0 +1,101 @@
---
phase: 06-polish-and-ux
plan: 03
subsystem: ui
tags: [touch, mobile, ripple, animation, css]
# Dependency graph
requires:
- phase: 06-polish-and-ux
provides: Renderer and Game classes for integration
provides:
- RippleAnimation class for touch feedback
- touch-action CSS for mobile gesture prevention
- addRipple() method in Renderer
affects: []
# Tech tracking
tech-stack:
added: []
patterns:
- "Canvas-based ripple animation with performance.now() timing"
- "CSS touch-action for mobile gesture prevention"
key-files:
created: []
modified:
- "index.html - Added touch-action: none and overflow: hidden"
- "src/rendering/Renderer.ts - Added RippleAnimation class and addRipple method"
- "src/game/Game.ts - Added ripple trigger in handleInput"
key-decisions:
- "RippleAnimation uses selection color (rgba 233, 69, 96) for visual consistency"
- "Ripple duration: 300ms, max radius: 40px for quick but visible feedback"
- "CSS touch-action: none is simplest and most reliable for preventing gestures"
patterns-established:
- "Ripple animation pattern: expanding circle with fading alpha"
- "Auto-cleanup pattern: filter rippleAnimations array by render() return value"
requirements-completed: [UX-02]
# Metrics
duration: 8min
completed: 2026-03-11
---
# Phase 6 Plan 3: Mobile Touch Optimization Summary
**Mobile touch optimization with ripple feedback and zoom/scroll prevention using CSS touch-action and canvas-based RippleAnimation class.**
## Performance
- **Duration:** 8 min
- **Started:** 2026-03-11T13:34:05Z
- **Completed:** 2026-03-11T13:42:04Z
- **Tasks:** 3
- **Files modified:** 3
## Accomplishments
- Added touch-action: none CSS to prevent accidental zoom/scroll on mobile
- Created RippleAnimation class with 300ms duration and 40px max radius
- Integrated ripple effect into handleInput for immediate visual feedback on touch/click
## Task Commits
Each task was committed atomically:
1. **Task 1: Add touch-action CSS to canvas** - `6f651e7` (feat)
2. **Task 2: Create RippleAnimation class** - `d660e09` (feat)
3. **Task 3: Trigger ripple on touch input** - `d672975` (feat)
## Files Created/Modified
- `index.html` - Added touch-action: none to canvas and overflow: hidden to body for mobile gesture prevention
- `src/rendering/Renderer.ts` - Added RippleAnimation class, rippleAnimations property, and addRipple() method
- `src/game/Game.ts` - Added renderer.addRipple(x, y) call in handleInput method
## Decisions Made
- RippleAnimation uses selection color (rgba 233, 69, 96) for visual consistency with existing UI
- Duration of 300ms provides quick but noticeable feedback
- Max radius of 40px is large enough to be visible but not intrusive
- CSS touch-action: none is the simplest and most reliable approach for preventing gestures
## Deviations from Plan
None - plan executed exactly as written.
## Issues Encountered
None.
## User Setup Required
None - no external service configuration required.
## Next Phase Readiness
- Mobile touch optimization complete
- Game is now polished for mobile play with gesture prevention and visual feedback
- Ready for remaining polish plans (06-01 animations, 06-02 responsive layout)
---
*Phase: 06-polish-and-ux*
*Completed: 2026-03-11*