- Create Game class that orchestrates canvas, game loop, and events
- Game constructor initializes canvas, context, loop, and events
- Game.start() starts the loop and emits 'game:start' event
- Game.render() clears canvas with background color
- Handle device pixel ratio for sharp rendering
- Add comprehensive tests (15 tests) for Game class
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- SUMMARY.md created with full execution details
- STATE.md updated: plan 2 of 3, 11% progress
- ROADMAP.md updated: 01-02 marked complete
- All 79 tests passing, TypeScript compiles clean
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Changed EventEmitter generic constraint to `object` for interface compatibility
- Fixed GameLoop test closure variable narrowing issue by using array
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Tests for constructor with id, type, position
- Tests for emoji getter returning correct emoji
- Tests for isAdjacent() method with various positions
- Tests for readonly properties and cleared default
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Generic class wrapping Node's EventEmitter
- Type-safe on(), emit(), off() methods
- Added once() and removeAllListeners() methods
- Returns this for method chaining
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Tests for on(), emit(), off() methods
- Tests for multiple listeners and chaining
- Tests for type safety with typed payloads
- Tests for error handling and once() method
- Tests for removeAllListeners()
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Tests for start(), stop(), isRunning(), getRafId()
- Tests for update callback with deltaTime
- Tests for delta time accumulation
- Tests for loop lifecycle (start/stop multiple times)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add SUMMARY.md with execution details
- Update STATE.md with progress and decisions
- Update ROADMAP.md with plan completion
- Mark CORE-01 as complete in REQUIREMENTS.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Initialize Vite project with vanilla-ts configuration
- Add TypeScript with strict mode enabled
- Configure Vitest for testing
- Create index.html with Canvas element
- Add main.ts entry point with canvas setup
- Add setup tests for project dependencies
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add GSD framework configuration including agents, commands, hooks,
and settings for spec-driven development workflow.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Expand README with full setup instructions, file structure, and testing notes
- Add lesson modules for 3.1–3.5 covering What is GSD through Verify & Beyond
- Add course-structure.json, PROJECT_BRIEF.md, and .claude/ commands
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>