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156 lines
5.3 KiB
Markdown
156 lines
5.3 KiB
Markdown
---
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title: Composite Entity
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category: Structural
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language: en
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tag:
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- Client-server
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- Data access
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- Enterprise patterns
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---
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## Also known as
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* Coarse-Grained Entity
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## Intent
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The Composite Entity design pattern is aimed at managing a set of interrelated persistent objects as if they were a single entity. It is commonly used in the context of Enterprise JavaBeans (EJB) and similar enterprise frameworks to represent graph-based data structures within business models, enabling clients to treat them as a single unit.
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## Explanation
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Real world example
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> For a console, there may be many interfaces that need to be managed and controlled. Using the composite entity pattern, dependent objects such as messages and signals can be combined and controlled using a single object.
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In plain words
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> Composite entity pattern allows a set of related objects to be represented and managed by a unified object.
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**Programmatic Example**
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We need a generic solution for the problem. To achieve this, let's introduce a generic Composite Entity Pattern.
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```java
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public abstract class DependentObject<T> {
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T data;
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public void setData(T message) {
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this.data = message;
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}
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public T getData() {
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return data;
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}
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}
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public abstract class CoarseGrainedObject<T> {
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DependentObject<T>[] dependentObjects;
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public void setData(T... data) {
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IntStream.range(0, data.length).forEach(i -> dependentObjects[i].setData(data[i]));
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}
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public T[] getData() {
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return (T[]) Arrays.stream(dependentObjects).map(DependentObject::getData).toArray();
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}
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}
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```
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The specialized composite entity `console` inherit from this base class as follows.
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```java
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public class MessageDependentObject extends DependentObject<String> {
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}
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public class SignalDependentObject extends DependentObject<String> {
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}
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public class ConsoleCoarseGrainedObject extends CoarseGrainedObject<String> {
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@Override
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public String[] getData() {
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super.getData();
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return new String[] {
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dependentObjects[0].getData(), dependentObjects[1].getData()
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};
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}
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public void init() {
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dependentObjects = new DependentObject[] {
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new MessageDependentObject(), new SignalDependentObject()};
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}
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}
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public class CompositeEntity {
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private final ConsoleCoarseGrainedObject console = new ConsoleCoarseGrainedObject();
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public void setData(String message, String signal) {
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console.setData(message, signal);
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}
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public String[] getData() {
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return console.getData();
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}
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}
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```
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Now managing the assignment of message and signal objects with the composite entity `console`.
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```java
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var console=new CompositeEntity();
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console.init();
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console.setData("No Danger","Green Light");
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Arrays.stream(console.getData()).forEach(LOGGER::info);
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console.setData("Danger","Red Light");
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Arrays.stream(console.getData()).forEach(LOGGER::info);
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```
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## Class diagram
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## Applicability
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* Useful in enterprise applications where business objects are complex and involve various interdependent objects.
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* Ideal for scenarios where clients need to work with a unified interface to a set of objects rather than individual entities.
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* Applicable in systems that require a simplified view of a complex data model for external clients or services.
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## Known Uses
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* Enterprise applications with complex business models, particularly those using EJB or similar enterprise frameworks.
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* Systems requiring abstraction over complex database schemas to simplify client interactions.
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* Applications that need to enforce consistency or transactions across multiple objects in a business entity.
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## Consequences
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Benefits:
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* Simplifies client interactions with complex entity models by providing a unified interface.
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* Enhances reusability and maintainability of the business layer by decoupling client code from the complex internals of business entities.
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* Facilitates easier transaction management and consistency enforcement across a set of related objects.
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Trade-offs:
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* May introduce a level of indirection that could impact performance.
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* Can lead to overly coarse-grained interfaces that might not be as flexible for all client needs.
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* Requires careful design to avoid bloated composite entities that are difficult to manage.
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## Related Patterns
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* [Decorator](https://java-design-patterns.com/patterns/decorator/): For dynamically adding behavior to individual objects within the composite entity without affecting the structure.
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* [Facade](https://java-design-patterns.com/patterns/facade/): Provides a simplified interface to a complex subsystem, similar to how a composite entity simplifies access to a set of objects.
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* [Flyweight](https://java-design-patterns.com/patterns/flyweight/): Useful for managing shared objects within a composite entity to reduce memory footprint.
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## Credits
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* [Composite Entity Pattern in wikipedia](https://en.wikipedia.org/wiki/Composite_entity_pattern)
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* [Core J2EE Patterns: Best Practices and Design Strategies](https://amzn.to/4cAbDap)
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* [Enterprise Patterns and MDA: Building Better Software with Archetype Patterns and UML](https://amzn.to/49mslqS)
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* [Patterns of Enterprise Application Architecture](https://amzn.to/3xjKdpe)
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