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574c22ddc1
Full stack swap to enable future extension (more pages / load functions /
backend) while keeping JSDoc-only code style.
Stack:
- SvelteKit 2 + adapter-static
- Svelte 5 runes ($state, $derived, $effect, $props)
- Vite 7 + @sveltejs/vite-plugin-svelte 6
- Tailwind 4 (Vite plugin)
- ESLint 9 (flat) + eslint-plugin-svelte
- Pure JS + JSDoc, no TypeScript
Source moves:
- app/page.jsx → src/routes/+page.svelte
- app/master/page.jsx → src/routes/master/+page.svelte
- app/layout.jsx → src/routes/+layout.svelte (+ +layout.js)
- components/player-board.jsx → src/lib/PlayerBoard.svelte
- lib/game-logic.js → src/lib/game-logic.js (verbatim)
- next.config.mjs → svelte.config.js + vite.config.js
- app/globals.css → src/app.css
- (new) → src/app.html
Behavior preserved: PlayerBoard with bingo "Kinh!" popup + waiting "Chờ X"
toast, master 9x10 tracking board with shuffled draw, host's own player
card via storagePrefix="loto_master_card", localStorage prefix model
(loto_*, loto_master, loto_master_card_*), basePath dual mode (CF default
empty, BUILD_PROFILE=gh → /loto, codeserver dev → /absproxy/{port}).
A11y kept from prior hardening: role-correct buttons, aria-pressed on
cells, role=dialog modal with Escape, role=status toast.
Plans: ts-to-jsdoc plan marked completed; sveltekit-refactor plan tracks
the work above. Docs under ./docs/ rewritten by docs-manager subagent to
match the SvelteKit terminology.
3.3 KiB
3.3 KiB
Codebase Summary
File Organization
Routing & Layout
| File | Purpose |
|---|---|
src/routes/+layout.svelte |
Root HTML layout. Sets Vietnamese lang, imports Geist font, applies global flex layout. |
src/routes/+page.svelte |
Player page (/). Instructions toggle, PlayerBoard component, indigo gradient branding. |
src/routes/master/+page.svelte |
Host page (/master). Controls (new game, draw number), 9×10 master board, host's player card. |
Shared Components
| File | Purpose |
|---|---|
src/lib/PlayerBoard.svelte |
Reusable player card (9×9 grid). Handles crossed state, bingo popup, "Chờ X" toast. Accepts storagePrefix prop for multi-card isolation. |
Game Logic
| File | Purpose |
|---|---|
src/lib/game-logic.js |
Stateless utilities: generateGrid (weighted column selection), saveGrid, loadGrid, saveCrossedState, loadCrossedState, isRowComplete, getWaitingNumber. |
Styling
| File | Purpose |
|---|---|
src/app.css |
Root styles: Tailwind @import, CSS variables (light/dark), .loto-grid & .master-grid (9-col), animations (fade-in, pop-in, bounce-slow, spin-slow, toast), .cell-crossed diagonal. |
Configuration
| File | Purpose |
|---|---|
svelte.config.js |
adapter-static (HTML export), dual basePath via BUILD_PROFILE env. |
vite.config.js |
Tailwind + SvelteKit plugins. codeserver HMR config (port, allowedHosts, hmr). |
package.json |
SvelteKit 2, Svelte 5 (runes), Tailwind 4, Vite. Scripts: dev, dev:codeserver, build, build:gh, lint. |
eslint.config.mjs |
ESLint 9 flat config (@eslint/js + eslint-plugin-svelte). |
jsconfig.json |
Path alias $lib, no checkJs. |
.gitignore |
Excludes node_modules, build, .env.local, etc. |
.env.example |
codeserver profile vars (CODESERVER_HOST, CODESERVER_PORT). |
Key Data Structures
Grid: 9×9 2D array of numbers (1–90). Empty cells are 0.
Crossed: 9×9 2D array of booleans indicating marked cells.
Master State: { called: number[], remaining: number[] } — drawn and undrawn numbers.
Storage Keys (localStorage)
| Key | Use Case |
|---|---|
loto_grid |
Player's card numbers. |
loto_crossed |
Player's marked cells. |
loto_master |
Host's drawn/remaining numbers. |
loto_master_card_grid |
Host's player card numbers. |
loto_master_card_crossed |
Host's marked cells. |
Component Hierarchy
RootLayout
├── HomePage (/)
│ ├── Instructions toggle
│ └── PlayerBoard (storagePrefix="loto")
└── MasterPage (/master)
├── Controls (new game, draw)
├── Master board (9×10)
└── PlayerBoard (storagePrefix="loto_master_card")
Key Functions
| Function | Location | Effect |
|---|---|---|
generateGrid() |
game-logic.js:74 | Creates 9×9 with weighted column selection (5 nums/row). |
isRowComplete() |
game-logic.js:200 | Boolean: all non-zero cells in row crossed? |
getWaitingNumber() |
game-logic.js:218 | Returns the single uncrossed number in row, or null. |
handleCellClick() |
PlayerBoard.svelte:127 | Toggle crossed[row][col]. |
saveGrid() / loadGrid() |
game-logic.js:149–167 | localStorage with prefix-based keys. |
Last reviewed: 2026-04-26