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574c22ddc1
Full stack swap to enable future extension (more pages / load functions /
backend) while keeping JSDoc-only code style.
Stack:
- SvelteKit 2 + adapter-static
- Svelte 5 runes ($state, $derived, $effect, $props)
- Vite 7 + @sveltejs/vite-plugin-svelte 6
- Tailwind 4 (Vite plugin)
- ESLint 9 (flat) + eslint-plugin-svelte
- Pure JS + JSDoc, no TypeScript
Source moves:
- app/page.jsx → src/routes/+page.svelte
- app/master/page.jsx → src/routes/master/+page.svelte
- app/layout.jsx → src/routes/+layout.svelte (+ +layout.js)
- components/player-board.jsx → src/lib/PlayerBoard.svelte
- lib/game-logic.js → src/lib/game-logic.js (verbatim)
- next.config.mjs → svelte.config.js + vite.config.js
- app/globals.css → src/app.css
- (new) → src/app.html
Behavior preserved: PlayerBoard with bingo "Kinh!" popup + waiting "Chờ X"
toast, master 9x10 tracking board with shuffled draw, host's own player
card via storagePrefix="loto_master_card", localStorage prefix model
(loto_*, loto_master, loto_master_card_*), basePath dual mode (CF default
empty, BUILD_PROFILE=gh → /loto, codeserver dev → /absproxy/{port}).
A11y kept from prior hardening: role-correct buttons, aria-pressed on
cells, role=dialog modal with Escape, role=status toast.
Plans: ts-to-jsdoc plan marked completed; sveltekit-refactor plan tracks
the work above. Docs under ./docs/ rewritten by docs-manager subagent to
match the SvelteKit terminology.
78 lines
3.3 KiB
Markdown
78 lines
3.3 KiB
Markdown
# Codebase Summary
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## File Organization
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### Routing & Layout
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| File | Purpose |
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|------|---------|
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| `src/routes/+layout.svelte` | Root HTML layout. Sets Vietnamese lang, imports Geist font, applies global flex layout. |
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| `src/routes/+page.svelte` | Player page (`/`). Instructions toggle, PlayerBoard component, indigo gradient branding. |
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| `src/routes/master/+page.svelte` | Host page (`/master`). Controls (new game, draw number), 9×10 master board, host's player card. |
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### Shared Components
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| File | Purpose |
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|------|---------|
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| `src/lib/PlayerBoard.svelte` | Reusable player card (9×9 grid). Handles crossed state, bingo popup, "Chờ X" toast. Accepts `storagePrefix` prop for multi-card isolation. |
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### Game Logic
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| File | Purpose |
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|------|---------|
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| `src/lib/game-logic.js` | Stateless utilities: generateGrid (weighted column selection), saveGrid, loadGrid, saveCrossedState, loadCrossedState, isRowComplete, getWaitingNumber. |
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### Styling
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| File | Purpose |
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|------|---------|
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| `src/app.css` | Root styles: Tailwind @import, CSS variables (light/dark), `.loto-grid` & `.master-grid` (9-col), animations (fade-in, pop-in, bounce-slow, spin-slow, toast), `.cell-crossed` diagonal. |
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### Configuration
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| File | Purpose |
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|------|---------|
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| `svelte.config.js` | adapter-static (HTML export), dual basePath via BUILD_PROFILE env. |
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| `vite.config.js` | Tailwind + SvelteKit plugins. codeserver HMR config (port, allowedHosts, hmr). |
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| `package.json` | SvelteKit 2, Svelte 5 (runes), Tailwind 4, Vite. Scripts: dev, dev:codeserver, build, build:gh, lint. |
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| `eslint.config.mjs` | ESLint 9 flat config (@eslint/js + eslint-plugin-svelte). |
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| `jsconfig.json` | Path alias `$lib`, no checkJs. |
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| `.gitignore` | Excludes node_modules, build, .env.local, etc. |
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| `.env.example` | codeserver profile vars (CODESERVER_HOST, CODESERVER_PORT). |
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## Key Data Structures
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**Grid**: 9×9 2D array of numbers (1–90). Empty cells are 0.
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**Crossed**: 9×9 2D array of booleans indicating marked cells.
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**Master State**: `{ called: number[], remaining: number[] }` — drawn and undrawn numbers.
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## Storage Keys (localStorage)
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| Key | Use Case |
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|-----|----------|
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| `loto_grid` | Player's card numbers. |
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| `loto_crossed` | Player's marked cells. |
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| `loto_master` | Host's drawn/remaining numbers. |
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| `loto_master_card_grid` | Host's player card numbers. |
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| `loto_master_card_crossed` | Host's marked cells. |
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## Component Hierarchy
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```
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RootLayout
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├── HomePage (/)
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│ ├── Instructions toggle
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│ └── PlayerBoard (storagePrefix="loto")
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└── MasterPage (/master)
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├── Controls (new game, draw)
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├── Master board (9×10)
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└── PlayerBoard (storagePrefix="loto_master_card")
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```
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## Key Functions
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| Function | Location | Effect |
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|----------|----------|--------|
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| `generateGrid()` | game-logic.js:74 | Creates 9×9 with weighted column selection (5 nums/row). |
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| `isRowComplete()` | game-logic.js:200 | Boolean: all non-zero cells in row crossed? |
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| `getWaitingNumber()` | game-logic.js:218 | Returns the single uncrossed number in row, or null. |
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| `handleCellClick()` | PlayerBoard.svelte:127 | Toggle crossed[row][col]. |
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| `saveGrid()` / `loadGrid()` | game-logic.js:149–167 | localStorage with prefix-based keys. |
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Last reviewed: 2026-04-26
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