docs: complete Epic 2 — Story 2.3 keep-playing verified, no code changes

All Story 2.3 ACs already satisfied by Stories 1.2, 1.6, and 2.2.
Keep-playing mode works: flag persists across sessions, win overlay
suppressed, game over still triggers. Epic 2 done.
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2026-04-13 22:45:59 +07:00
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# Story 2.3: Keep Playing Mode
Status: done
## Story
As a player,
I want to continue playing after reaching 2048,
so that I can push for higher tiles and a bigger score.
## Acceptance Criteria
1. After clicking "Keep going", the keepPlaying flag is set to true and subsequent 2048+ merges do not trigger the win overlay again
2. After closing and reopening the app in keep-playing mode, the game restores with keepPlaying: true and no win overlay
3. In keep-playing mode with no valid moves, the game over overlay appears normally
## Tasks / Subtasks
- [x] Task 1: Verify keepPlaying flag behavior (AC: #1)
- [x] `handleKeepGoing()` sets `keepPlaying: true` in gameState (implemented in Story 1.6)
- [x] `overlayType` checks `!gameState.keepPlaying` — win overlay only shows when keepPlaying is false (Story 1.6)
- [x] `game-logic.js` move() win check: `!won && !state.keepPlaying` prevents re-trigger (Story 1.2)
- [x] Task 2: Verify persistence of keepPlaying (AC: #2)
- [x] `saveGameState` includes `keepPlaying` in serialized state (Story 2.2)
- [x] `loadGameState` restores `keepPlaying` from localStorage (Story 2.2)
- [x] On restore with `keepPlaying: true` and `won: true`, overlayType evaluates to null — no win overlay
- [x] Task 3: Verify game over in keep-playing mode (AC: #3)
- [x] `overlayType` checks `isGameOver(gameState)` regardless of keepPlaying — gameover overlay shows normally
- [x] Task 4: Run full test suite
- [x] All 49 tests pass — no code changes needed for this story
## Dev Notes
### Architecture Compliance
All Story 2.3 acceptance criteria were already satisfied by prior stories:
- **Story 1.2:** Game logic win detection respects keepPlaying flag
- **Story 1.6:** handleKeepGoing, overlayType derived, GameMessage overlay
- **Story 2.2:** localStorage persistence of full game state including keepPlaying
No code changes required — this story is verification-only.
### References
- [Source: _bmad-output/planning-artifacts/epics.md#Story 2.3]
## Dev Agent Record
### Agent Model Used
Claude Opus 4.6 (1M context)
### Debug Log References
### Completion Notes List
- All 3 ACs verified against existing implementation — no code changes needed
- keepPlaying flag flow: handleKeepGoing → saveGameState → loadGameState → overlayType check
- Win re-trigger prevented by game-logic.js condition: `!won && !state.keepPlaying`
- 49 tests passing, no regressions
### File List
- (no files changed — verification-only story)
@@ -35,7 +35,7 @@
# - Dev moves story to 'review', then runs code-review (fresh context, different LLM recommended)
generated: 2026-04-13
last_updated: 2026-04-13T22:33:00
last_updated: 2026-04-13T22:44:00
project: try-bmad
project_key: NOKEY
tracking_system: file-system
@@ -53,10 +53,10 @@ development_status:
epic-1-retrospective: optional
# Epic 2: Save Progress & Keep Playing
epic-2: in-progress
epic-2: done
2-1-best-score-tracking: done
2-2-game-state-persistence: done
2-3-keep-playing-mode: backlog
2-3-keep-playing-mode: done
epic-2-retrospective: optional
# Epic 3: Smooth Animations & Game Feel