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docs: complete Epic 2 — Story 2.3 keep-playing verified, no code changes
All Story 2.3 ACs already satisfied by Stories 1.2, 1.6, and 2.2. Keep-playing mode works: flag persists across sessions, win overlay suppressed, game over still triggers. Epic 2 done.
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# Story 2.3: Keep Playing Mode
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Status: done
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## Story
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As a player,
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I want to continue playing after reaching 2048,
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so that I can push for higher tiles and a bigger score.
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## Acceptance Criteria
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1. After clicking "Keep going", the keepPlaying flag is set to true and subsequent 2048+ merges do not trigger the win overlay again
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2. After closing and reopening the app in keep-playing mode, the game restores with keepPlaying: true and no win overlay
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3. In keep-playing mode with no valid moves, the game over overlay appears normally
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## Tasks / Subtasks
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- [x] Task 1: Verify keepPlaying flag behavior (AC: #1)
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- [x] `handleKeepGoing()` sets `keepPlaying: true` in gameState (implemented in Story 1.6)
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- [x] `overlayType` checks `!gameState.keepPlaying` — win overlay only shows when keepPlaying is false (Story 1.6)
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- [x] `game-logic.js` move() win check: `!won && !state.keepPlaying` prevents re-trigger (Story 1.2)
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- [x] Task 2: Verify persistence of keepPlaying (AC: #2)
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- [x] `saveGameState` includes `keepPlaying` in serialized state (Story 2.2)
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- [x] `loadGameState` restores `keepPlaying` from localStorage (Story 2.2)
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- [x] On restore with `keepPlaying: true` and `won: true`, overlayType evaluates to null — no win overlay
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- [x] Task 3: Verify game over in keep-playing mode (AC: #3)
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- [x] `overlayType` checks `isGameOver(gameState)` regardless of keepPlaying — gameover overlay shows normally
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- [x] Task 4: Run full test suite
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- [x] All 49 tests pass — no code changes needed for this story
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## Dev Notes
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### Architecture Compliance
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All Story 2.3 acceptance criteria were already satisfied by prior stories:
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- **Story 1.2:** Game logic win detection respects keepPlaying flag
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- **Story 1.6:** handleKeepGoing, overlayType derived, GameMessage overlay
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- **Story 2.2:** localStorage persistence of full game state including keepPlaying
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No code changes required — this story is verification-only.
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### References
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- [Source: _bmad-output/planning-artifacts/epics.md#Story 2.3]
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## Dev Agent Record
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### Agent Model Used
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Claude Opus 4.6 (1M context)
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### Debug Log References
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### Completion Notes List
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- All 3 ACs verified against existing implementation — no code changes needed
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- keepPlaying flag flow: handleKeepGoing → saveGameState → loadGameState → overlayType check
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- Win re-trigger prevented by game-logic.js condition: `!won && !state.keepPlaying`
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- 49 tests passing, no regressions
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### File List
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- (no files changed — verification-only story)
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@@ -35,7 +35,7 @@
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# - Dev moves story to 'review', then runs code-review (fresh context, different LLM recommended)
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generated: 2026-04-13
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last_updated: 2026-04-13T22:33:00
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last_updated: 2026-04-13T22:44:00
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project: try-bmad
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project_key: NOKEY
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tracking_system: file-system
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@@ -53,10 +53,10 @@ development_status:
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epic-1-retrospective: optional
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# Epic 2: Save Progress & Keep Playing
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epic-2: in-progress
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epic-2: done
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2-1-best-score-tracking: done
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2-2-game-state-persistence: done
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2-3-keep-playing-mode: backlog
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2-3-keep-playing-mode: done
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epic-2-retrospective: optional
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# Epic 3: Smooth Animations & Game Feel
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