docs: add success criteria and product scope to PRD

This commit is contained in:
2026-04-12 20:17:03 +07:00
parent 79982c8e1b
commit 8cd2afbbdc
+61 -1
View File
@@ -1,5 +1,5 @@
---
stepsCompleted: ['step-01-init', 'step-02-discovery', 'step-02b-vision', 'step-02c-executive-summary']
stepsCompleted: ['step-01-init', 'step-02-discovery', 'step-02b-vision', 'step-02c-executive-summary', 'step-03-success']
inputDocuments:
- '_bmad-output/brainstorming/brainstorming-session-2026-04-12-001.md'
workflowType: 'prd'
@@ -30,3 +30,63 @@ This project prioritizes craft over novelty. Rather than adding twists or unique
- **Complexity:** Low — single-player, no backend, no auth, localStorage only
- **Project Context:** Greenfield — new project from scratch
- **Tech Stack:** Svelte + Vanilla JS + Tailwind CSS + Vite + GitHub Pages
## Success Criteria
### User Success
- Player can slide tiles in all 4 directions with responsive, satisfying feedback
- Merge mechanics match the original exactly (leading-edge order, once-per-move rule)
- Tile spawning follows the original's 90/10 probability split
- Game feels smooth — animations at original timing (100ms slide, 200ms pop/bounce)
- Score and best score tracked accurately across sessions
- Playable on both desktop (keyboard) and mobile (touch/swipe)
### Business Success
Not applicable — this is a personal exploration/learning project with no business metrics. Success is measured by:
- Completing a fully functional 2048 clone
- Learning Svelte, Tailwind, and Vite through hands-on building
- Deploying a playable game to GitHub Pages
### Technical Success
- Clean Svelte component architecture (App, Grid, Tile, ScoreBoard, GameMessage)
- Game logic separated from UI (pure JS module, testable independently)
- All CSS animations matching original timings
- Responsive layout (500px desktop, 280px mobile)
- localStorage persistence working correctly (game state + best score)
### Measurable Outcomes
- All original 2048 mechanics faithfully reproduced (merge rules, spawn rules, win/lose detection)
- Game playable end-to-end: start → play → win/lose → restart
- "Keep playing" mode works after reaching 2048
- No visual glitches during slide/merge/spawn animations
- Game state survives page refresh
## Product Scope
### MVP - Minimum Viable Product
- 4x4 grid with tile sliding and merging
- Score and best score display
- Keyboard input (arrows)
- Win/lose detection with overlays
- New Game button
- Basic tile colors matching original
### Growth Features (Post-MVP)
- Touch/swipe input for mobile
- Full animation suite (slide, pop, bounce, score float)
- localStorage persistence (game state + best score)
- Responsive design (desktop + mobile)
- WASD and Vim key support
- "Keep playing" mode after winning
### Vision (Future)
- Deploy to GitHub Pages
- Tile glow effects on 128+ values
- Polish: exact color matching, font sizing tiers, overlay fade timing