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try-claudekit/docs/gameplay.md
tiennm99 b91b29753f fix: physics tunneling and update fruit stats to community standard
Fix fruits falling through the floor by replacing single-step physics
with fixed-timestep sub-stepping (16.67ms steps, max 5 per frame).
Add escaped-body cleanup as safety net. Tune physics constants for
better feel (higher density, more bounce, less float).

Update fruit radii to match the community-standard ratios (TomboFry/
moonfloof clones) scaled to our 400px container. Update colors to
match real fruit appearances. Fix "Grapes" → "Grape" per wiki.
2026-04-12 11:19:04 +07:00

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# How to Play
1. Move your mouse (or touch on mobile) to position the fruit
2. Click/tap to drop it into the container
3. When two identical fruits touch, they merge into the next larger fruit
4. Game ends when fruits stack above the danger line
## Fruit Chain
Cherry → Strawberry → Grape → Dekopon → Persimmon → Apple → Pear → Peach → Pineapple → Melon → Watermelon
| Tier | Fruit | Radius | Color | Merge Points |
|------|-------|--------|-------|-------------|
| 0 | Cherry | 12px | Red | 1 |
| 1 | Strawberry | 17px | Pink-Red | 3 |
| 2 | Grape | 21px | Purple | 6 |
| 3 | Dekopon | 29px | Orange | 10 |
| 4 | Persimmon | 33px | Orange-Red | 15 |
| 5 | Apple | 37px | Red | 21 |
| 6 | Pear | 44px | Yellow-Green | 28 |
| 7 | Peach | 50px | Peach | 36 |
| 8 | Pineapple | 67px | Yellow | 45 |
| 9 | Melon | 83px | Green | 55 |
| 10 | Watermelon | 100px | Dark Green | 66 |
Radii are scaled from the [community-standard values](https://github.com/TomboFry/suika-game) (24192px) to fit the 400px container. Points match the Nintendo Switch scoring.
Only the 5 smallest fruits (Cherry through Persimmon) appear as drop candidates. When two Watermelons merge, they disappear and award 66 bonus points.