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https://github.com/tiennm99/try-claudekit.git
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Fix fruits falling through the floor by replacing single-step physics with fixed-timestep sub-stepping (16.67ms steps, max 5 per frame). Add escaped-body cleanup as safety net. Tune physics constants for better feel (higher density, more bounce, less float). Update fruit radii to match the community-standard ratios (TomboFry/ moonfloof clones) scaled to our 400px container. Update colors to match real fruit appearances. Fix "Grapes" → "Grape" per wiki.
29 lines
1.2 KiB
Markdown
29 lines
1.2 KiB
Markdown
# How to Play
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1. Move your mouse (or touch on mobile) to position the fruit
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2. Click/tap to drop it into the container
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3. When two identical fruits touch, they merge into the next larger fruit
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4. Game ends when fruits stack above the danger line
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## Fruit Chain
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Cherry → Strawberry → Grape → Dekopon → Persimmon → Apple → Pear → Peach → Pineapple → Melon → Watermelon
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| Tier | Fruit | Radius | Color | Merge Points |
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|------|-------|--------|-------|-------------|
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| 0 | Cherry | 12px | Red | 1 |
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| 1 | Strawberry | 17px | Pink-Red | 3 |
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| 2 | Grape | 21px | Purple | 6 |
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| 3 | Dekopon | 29px | Orange | 10 |
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| 4 | Persimmon | 33px | Orange-Red | 15 |
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| 5 | Apple | 37px | Red | 21 |
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| 6 | Pear | 44px | Yellow-Green | 28 |
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| 7 | Peach | 50px | Peach | 36 |
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| 8 | Pineapple | 67px | Yellow | 45 |
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| 9 | Melon | 83px | Green | 55 |
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| 10 | Watermelon | 100px | Dark Green | 66 |
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Radii are scaled from the [community-standard values](https://github.com/TomboFry/suika-game) (24–192px) to fit the 400px container. Points match the Nintendo Switch scoring.
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Only the 5 smallest fruits (Cherry through Persimmon) appear as drop candidates. When two Watermelons merge, they disappear and award 66 bonus points.
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