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Move tech stack, getting started, and gameplay sections into docs/ folder. Slim README down to a landing page with links.
30 lines
1.5 KiB
Markdown
30 lines
1.5 KiB
Markdown
# Tech Stack
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| Category | Tool | Version | Purpose |
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|----------|------|---------|---------|
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| **Runtime** | [Matter.js](https://brm.io/matter-js/) | ^0.20.0 | 2D rigid-body physics engine |
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| **Rendering** | Canvas2D | (built-in) | Fruit drawing, UI overlay, game-over screen |
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| **Build** | [Vite](https://vitejs.dev/) | ^8.0.4 | Dev server, ES module bundling, production builds |
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| **Testing** | [Vitest](https://vitest.dev/) | ^4.1.4 | Unit and integration tests |
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| **Language** | JavaScript (ES Modules) | — | Vanilla JS, no framework |
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| **Dev Tooling** | [ClaudeKit](https://github.com/carlrannaberg/claudekit) | — | Git hooks for linting, type-checking, testing, self-review |
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## Project Structure
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```
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src/
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main.js Entry point: initializes game, attaches event listeners
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game.js Game class: orchestrates engine, renderer, input, state
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physics.js Matter.js engine setup, world configuration, walls
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renderer.js Canvas2D rendering: fruits, walls, UI overlay
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input.js Mouse/touch input handling, drop control
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fruits.js Fruit definitions (sizes, colors, labels, progression)
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merger.js Collision detection callback, merge logic, scoring
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constants.js Game dimensions, physics tuning, timing constants
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style.css Page styling
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*.test.js Vitest test files
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index.html Single HTML page with canvas element
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specs/ Feature and bugfix specifications
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docs/ Documentation
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```
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