tiennm99
0fa546dc90
docs: add epics and stories breakdown for 2048 clone
...
5 epics, 20 stories covering all 31 functional requirements,
9 NFRs, and 20 UX design requirements.
2026-04-13 19:52:41 +07:00
tiennm99
ca53aa1d9a
docs: add architecture decision document
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Complete 8-step architecture workflow covering project context,
starter template evaluation (Svelte 5 + Vite 9 + Tailwind v4),
core decisions, implementation patterns, project structure,
and validation. Ready for implementation.
2026-04-13 00:31:04 +07:00
tiennm99
dc75113be4
docs: add UX design specification and design direction mockups
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Complete 14-step UX design workflow covering project understanding,
core experience, emotional response, visual foundation, user journeys,
component strategy, UX patterns, and responsive/accessibility strategy.
2026-04-12 23:37:55 +07:00
tiennm99
2ff16625e1
docs: add project scoping and phased development plan to PRD
2026-04-12 20:26:07 +07:00
tiennm99
62173d5dce
docs: add web app specific requirements to PRD
2026-04-12 20:22:27 +07:00
tiennm99
ff2d8be091
docs: skip domain and innovation steps in PRD (low complexity, no innovation)
2026-04-12 20:20:12 +07:00
tiennm99
b2d466ed84
docs: add user journeys to PRD
2026-04-12 20:18:59 +07:00
tiennm99
4be3ca32bb
docs: add success criteria and product scope to PRD
2026-04-12 20:17:03 +07:00
tiennm99
13fccb518d
docs: add executive summary and project classification to PRD
2026-04-12 20:14:49 +07:00
tiennm99
d9bd2c50e9
docs: add project classification and vision discovery to PRD
2026-04-12 20:00:55 +07:00
tiennm99
5f3bd05b08
docs: initialize PRD with workflow state and input documents
2026-04-12 19:58:01 +07:00
tiennm99
660451aad2
docs: finalize brainstorming session with idea organization and implementation roadmap
2026-04-12 19:55:50 +07:00
tiennm99
c7e332a3dc
chore: remove completed spec files
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These implementation specs served their purpose and the features
are all merged — no longer needed in the repo.
2026-04-12 19:53:57 +07:00
tiennm99
01b562cf77
docs: add morphological analysis and finalize tech stack decisions
2026-04-12 19:45:48 +07:00
tiennm99
a5cf942fda
docs: add first principles and mind mapping results to brainstorming session
2026-04-12 19:27:40 +07:00
tiennm99
b26bafba8a
docs: add 2048 game brainstorming session with first principles research
2026-04-12 19:26:15 +07:00
tiennm99
5478d8b3ab
ci: add GitHub Actions workflow to deploy to GitHub Pages
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Add deploy.yml workflow that runs tests, builds, and deploys to
GitHub Pages on push to main. Add vite.config.js with base path
for subdirectory hosting. Include deployment spec.
2026-04-12 19:07:02 +07:00
tiennm99
eb724f3385
fix: floor misaligned with container walls causing fall-through
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The floor was centered on CANVAS_WIDTH/2 but the container is no longer
centered in the canvas (NEXT panel on right). This created a 26px gap
at the bottom-left corner. Center floor on CONTAINER_X + CONTAINER_WIDTH/2
to match the walls. Also display fruit tier numbers instead of names.
2026-04-12 18:24:19 +07:00
tiennm99
4b9dd235ad
chore: add BMad Builder module and Claude skills configuration
2026-04-12 18:18:07 +07:00
tiennm99
5194b6bf66
fix: NEXT panel clipping, add labels to previews, improve fruit colors
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Derive canvas width from container + panel dimensions so the NEXT panel
fits with consistent padding. Extract drawFruitCircle helper so all
fruit rendering (in-game, cursor preview, NEXT panel) shows the name
label consistently. Update color palette for maximum visual distinction
between similar fruits (cherry/strawberry/apple, dekopon/persimmon).
Center score text over the container instead of the canvas.
2026-04-12 11:32:15 +07:00
tiennm99
ffe98e3c33
fix: physics tunneling and update fruit stats to community standard
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Fix fruits falling through the floor by replacing single-step physics
with fixed-timestep sub-stepping (16.67ms steps, max 5 per frame).
Add escaped-body cleanup as safety net. Tune physics constants for
better feel (higher density, more bounce, less float).
Update fruit radii to match the community-standard ratios (TomboFry/
moonfloof clones) scaled to our 400px container. Update colors to
match real fruit appearances. Fix "Grapes" → "Grape" per wiki.
2026-04-12 11:19:04 +07:00
tiennm99 and GitHub
1e10c766e0
Initial commit
2026-04-12 11:15:15 +07:00
tiennm99
7cda59b80b
docs: split README into separate docs
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Move tech stack, getting started, and gameplay sections into docs/
folder. Slim README down to a landing page with links.
2026-04-12 10:57:20 +07:00
tiennm99
f6699d8cb6
docs: add CLAUDE.md, update README, add collision fix spec
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Add CLAUDE.md with architecture overview and dev commands for future
Claude Code sessions. Update README with tech stack, project structure,
and how-to-play instructions. Add spec for fixing collision physics
tuning issues.
2026-04-12 10:48:50 +07:00
tiennm99
2171bdb8a5
feat: implement Suika Game (Watermelon Game)
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Browser-based physics puzzle game where players drop fruits that merge
into larger fruits on collision, using Matter.js for 2D physics and
Canvas2D for rendering. Includes 11-fruit progression chain, scoring,
game-over detection, mouse/touch input, and Vitest test suite.
2026-04-12 10:26:38 +07:00
tiennm99
21030413a0
feat: add ClaudeKit configuration
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Add agent definitions, slash commands, hooks, and settings for
Claude Code project tooling.
2026-04-12 10:02:12 +07:00
tiennm99 and GitHub
3ea00a0813
Initial commit
2026-04-12 09:54:48 +07:00
tiennm99
b99f467f88
feat: add solve() console command for auto-solving
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Call solve() in browser console to auto-solve one move per second.
Call solve() again to stop. Stops automatically on game over.
2026-04-07 22:07:31 +07:00
tiennm99
80327622df
fix: toggle pause button text and color based on game state
2026-04-07 22:01:01 +07:00
tiennm99
2c831040f0
fix: use Phaser shutdown event for listener cleanup
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Phaser's game.destroy() calls shutdown() on scenes, not destroy().
The old destroy() override was never called, causing stale event
listeners to persist and throw errors in React StrictMode.
2026-04-07 22:00:15 +07:00
tiennm99
e6ccd6583c
chore: add Claude Code settings with superpowers plugin
2026-04-07 21:52:20 +07:00
tiennm99
9adf5b20a2
ci: add GitHub Actions workflow to build and deploy to GitHub Pages
2026-04-07 21:51:52 +07:00
tiennm99
935e6edc6f
chore: update .gitignore with standard Node.js/Vite entries
2026-04-07 21:43:36 +07:00
tiennm99
2e38801811
fix: address code review issues (listener leak, pause, shuffle, board validation)
2026-04-07 21:33:04 +07:00
tiennm99
bff824fbbc
feat: add GameOver screen with play again and menu options
2026-04-07 21:21:10 +07:00
tiennm99
49fd708559
feat: add HUD with timer, score, hint, shuffle, pause, and toast
2026-04-07 21:15:44 +07:00
tiennm99
621097b4b7
feat: implement GameScene with tile rendering, matching, and animations
2026-04-07 21:14:26 +07:00
tiennm99
f9622691ae
feat: add GameContainer Phaser-React bridge
2026-04-07 21:10:15 +07:00
tiennm99
3c21bd71e2
feat: add Menu, DifficultySelect screens and App routing
2026-04-07 21:08:43 +07:00
tiennm99
326907b534
feat: add Phaser config factory, PreloadScene, and GameScene stub
2026-04-07 21:04:25 +07:00
tiennm99
b557942124
feat: add shared game state manager with EventEmitter
2026-04-07 21:01:22 +07:00
tiennm99
eba56d1ecf
feat: add score calculation with speed bonus and combo
2026-04-07 20:59:46 +07:00
tiennm99
594649fc73
feat: add pathfinder with ≤2 bend connection validation
2026-04-07 20:58:14 +07:00
tiennm99
32153d38fb
feat: add board generation, remaining tiles, and shuffle
2026-04-07 20:53:10 +07:00
tiennm99
190fa8fe54
feat: add emoji pool and difficulty-based selection
2026-04-07 20:51:36 +07:00
tiennm99
4a03f2045e
feat: add shared types and difficulty constants
2026-04-07 20:50:16 +07:00
tiennm99
4c6d9d1e0a
fix: add vite-env.d.ts, remove broken lint script, clean config
2026-04-07 20:49:04 +07:00
tiennm99
ae7f7cea2b
feat: scaffold Vite + React + TS project with Phaser and Vitest
2026-04-07 20:30:07 +07:00
tiennm99
223ead6f7c
chore: add .worktrees to .gitignore
2026-04-07 19:31:25 +07:00
tiennm99
e3a1cc0ed9
Add implementation plan for Pikachu Onet Connect
2026-04-07 19:27:56 +07:00