Commit Graph
114 Commits
Author SHA1 Message Date
tiennm99 2956ced600 docs: update Pages host to miti99dev after repository transfer 2026-08-13 09:06:30 +07:00
tiennm99 67bd88f41e feat: host cc4e-course quiz and advanced-claude-workflows lesson on the unified Pages site
The quiz app is a pure client-side Next.js page, so it static-exports with
output: 'export' and a basePath under the site; the lesson thumbnail is a
self-contained HTML file served as that directory's index.
2026-08-11 11:45:21 +07:00
tiennm99 5157b63023 chore: unify the labs under one GitHub Pages site
Each web demo builds with its base path under /ai-coding-workflow-labs/,
a single deploy workflow assembles them with a root index, and the
per-directory workflows from the standalone repos are removed.
2026-08-10 18:04:52 +07:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
7b49784c18 chore(deps): bump next from 16.2.3 to 16.2.11 in /quiz-project (#6)
Bumps [next](https://github.com/vercel/next.js) from 16.2.3 to 16.2.11.
- [Release notes](https://github.com/vercel/next.js/releases)
- [Commits](https://github.com/vercel/next.js/compare/v16.2.3...v16.2.11)

---
updated-dependencies:
- dependency-name: next
  dependency-version: 16.2.11
  dependency-type: direct:production
...

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2026-07-25 16:16:10 +07:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
5de91cd232 chore(deps-dev): bump js-yaml from 4.1.1 to 4.3.0 in /quiz-project (#5)
Bumps [js-yaml](https://github.com/nodeca/js-yaml) from 4.1.1 to 4.3.0.
- [Changelog](https://github.com/nodeca/js-yaml/blob/master/CHANGELOG.md)
- [Commits](https://github.com/nodeca/js-yaml/compare/4.1.1...4.3.0)

---
updated-dependencies:
- dependency-name: js-yaml
  dependency-version: 4.3.0
  dependency-type: indirect
...

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2026-07-25 16:15:42 +07:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
c3b81f5a0b chore(deps-dev): bump flatted from 3.3.4 to 3.4.2 in /quiz-project (#2)
Bumps [flatted](https://github.com/WebReflection/flatted) from 3.3.4 to 3.4.2.
- [Commits](https://github.com/WebReflection/flatted/compare/v3.3.4...v3.4.2)

---
updated-dependencies:
- dependency-name: flatted
  dependency-version: 3.4.2
  dependency-type: indirect
...

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2026-05-07 13:35:12 +07:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
7b8fccee95 chore(deps): bump picomatch in /quiz-project (#3)
Bumps  and [picomatch](https://github.com/micromatch/picomatch). These dependencies needed to be updated together.

Updates `picomatch` from 2.3.1 to 2.3.2
- [Release notes](https://github.com/micromatch/picomatch/releases)
- [Changelog](https://github.com/micromatch/picomatch/blob/master/CHANGELOG.md)
- [Commits](https://github.com/micromatch/picomatch/compare/2.3.1...2.3.2)

Updates `picomatch` from 4.0.3 to 4.0.4
- [Release notes](https://github.com/micromatch/picomatch/releases)
- [Changelog](https://github.com/micromatch/picomatch/blob/master/CHANGELOG.md)
- [Commits](https://github.com/micromatch/picomatch/compare/2.3.1...2.3.2)

---
updated-dependencies:
- dependency-name: picomatch
  dependency-version: 2.3.2
  dependency-type: indirect
- dependency-name: picomatch
  dependency-version: 4.0.4
  dependency-type: indirect
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2026-05-07 13:33:22 +07:00
dependabot[bot]GitHubdependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
0d98a30554 chore(deps): bump next from 16.1.6 to 16.2.3 in /quiz-project (#4)
Bumps [next](https://github.com/vercel/next.js) from 16.1.6 to 16.2.3.
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.6...v16.2.3)

---
updated-dependencies:
- dependency-name: next
  dependency-version: 16.2.3
  dependency-type: direct:production
...

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2026-05-07 13:33:17 +07:00
tiennm99andGitHub 8c949bf4ca v0.0.4.0 feat(module-2): tam giác đồng dạng (lớp 8, scale slider) (#4)
* feat(component): similarity-scale slider controller

Single-slider similarity demo for Module 2. Fixed △ABC, scaled △A'B'C' computed
each frame as `centroid_target + k · (vertex − centroid_ABC)` for k ∈ [0.5, 2].
The slider's input event is the only event listener — no Pointer Events here
(we're not dragging vertices in this MVP). AbortController teardown on
astro:before-swap as before.

The renderTicks helper is duplicated from congruence-sss.ts for now — when
Module 4 lands we'll factor it out into a shared module. Premature
abstraction would force a circular import structure for one helper.

* feat(module-2): tam giác đồng dạng (lớp 8) with scale slider

Page at /lop-8/tam-giac-dong-dang/. △ABC fixed on the left at scalene scale-72.8 / 83.2 / 93.4 sides. △A'B'C' is the runtime scaled image, controlled by a
single range input k ∈ [0.5, 2] step 0.05.

Live readout table shows all six side lengths and all three ratios. The killer
moment: drag the slider, watch all 3 ratios stay numerically equal to each
other (= 1/k). That equality IS the definition of similarity, made visible.

Tick marks per Decision D3: 1/2/3 ticks color-paired (#D7263D / #1B998B /
#F46036). Triangle 1 ticks rendered once on mount; triangle 2 ticks redrawn
on every slider input.

Hub: lớp 8 card flips to live status. All 3 grade cards now active —
the autoplan 3-module hero set is complete.

* chore: VERSION 0.0.4.0 + CHANGELOG + TODOS update

v0.0.4.0 = scaffold + Module 3 (góc nội tiếp) + Module 1 (tam giác bằng nhau)
+ Module 2 (tam giác đồng dạng). All three MVP modules from autoplan now live.

Move 2 P1 items to Completed (scale slider, ratio readout) and reduce Module 2
remaining items to P2 (free-drag mode) + P3 (numeric angle readouts).

---------
2026-04-30 00:25:08 +07:00
tiennm99andGitHub 80379c7c08 v0.0.3.0 feat(module-1): drag-to-explore tam giác bằng nhau (lớp 7, SSS) (#3)
* feat(geom-engine): triangle module + position-strict congruentSSS

Third pure module under src/geom-engine/. Adds Triangle type, sides() (returns
named AB / BC / CA lengths), and congruentSSS() with position-strict semantics:
labels define the correspondence (AB↔A'B', BC↔B'C', CA↔C'A'), permuted matches
are NOT counted as congruent. This preserves SGK pedagogy where the labels and
the matched-pair encoding (color + tick marks) carry meaning.

10 new unit tests: identical, translated-congruent, similar-not-congruent (2x scale),
shape-different, EPSILON_LEN tolerance (within and just outside), label-permutation
rejection, and symmetry of the relation.

Total tests: 29 → 39.

* feat(module-1): drag-to-explore tam giác bằng nhau (lớp 7, SSS)

Second interactive theorem demo. Page at /lop-7/tam-giac-bang-nhau/.

Component: src/components/congruence-sss.ts owns 6 draggable vertices (3 per
triangle), each independently captured via setPointerCapture per vertex.
Drag-clamping (16px viewBox padding) keeps every vertex on-screen.

Encoding per autoplan Decision D3 (a11y + SGK-correct in one move):
  AB / A'B' → pair1 #D7263D + 1 tick
  BC / B'C' → pair2 #1B998B + 2 ticks
  CA / C'A' → pair3 #F46036 + 3 ticks
Tick marks are SVG line segments perpendicular to each side at the midpoint,
spaced 5 viewBox-units apart for multi-tick. Redrawn live during drag.

Page: viewBox 400x300 (4:3, side-by-side triangles), single 6KB page including
inline JS bundle (entire geom-engine + canvas controller, minified).

Live side-length readout table + green badge "Hai tam giác bằng nhau (c.c.c)"
that appears when SSS condition holds within EPSILON_LEN. Badge has
role="status" + aria-live="polite" so screen readers announce the moment the
triangles become congruent.

Rigid-motion overlay animation EXPLICITLY DROPPED per autoplan — color+tick
match is the success state.

* feat(hub): activate lớp 7 card linking to tam giác bằng nhau module

Status flips from sap-ra-mat to live; href points at the new module.
i18n/vi.ts gains module1.* strings (intro, instruction, theorem, example,
SGK-aligned theorem statement) so every user-facing string still routes
through t() — adding English in the future is one en.ts file away.

* chore: VERSION 0.0.3.0 + CHANGELOG + TODOS update

v0.0.3.0 = scaffold + Module 3 (góc nội tiếp) + Module 1 (tam giác bằng nhau).
2 of 3 MVP modules now live. Module 2 (tam giác đồng dạng) is next.

* chore: TODOS Module 1 reflects v0.0.3.0 (SSS shipped)

Original P1 items "SSS detector" + "SGK tick-mark encoding" already moved to
Completed in the previous commit. Replace the still-pending M1 section with
the actual remaining work: P2 toggles for SAS/ASA/AAS/cạnh huyền cases, P3 for
extra examples.

---------
2026-04-30 00:17:26 +07:00
tiennm99andGitHub 65326f9e10 v0.0.2.0 feat(module-3): drag-to-explore góc nội tiếp (lớp 9) (#2)
* chore: ignore .gstack/ deploy reports

/land-and-deploy writes per-deploy artifacts to .gstack/deploy-reports/. Those
shouldn't enter the repo. Captured here so future runs don't surface stale diffs.

* feat(geom-engine): circle module + inscribed-angle invariance test

Add the second pure module per autoplan eng decision E1: src/geom-engine/circle.ts
with circle(), pointOnCircle(), projectToCircle() (snap-to-circle for Module 3 drag),
and angleAtVertex() (clamped against IEEE-754 drift to prevent acos NaN at exactly
collinear angles).

The killer-demo property test pins the inscribed-angle theorem as a CI gate: pick
two fixed points A and B on a unit circle, sample 7 different M positions on the
major arc, and assert all sampled inscribed angles AMB stay within 0.5° of the
reference. If this test ever fails, Module 3's central premise is broken.

13 new unit tests, total 29 passing.

* feat(module-3): drag-to-explore góc nội tiếp page (lớp 9)

Ship the first interactive theorem demo. Page lives at /lop-9/goc-noi-tiep/.

Component: src/components/inscribed-angle.ts wires Pointer Events +
setPointerCapture per autoplan eng decision E1. Drag M; on every pointermove,
project the pointer to the circle (M = center + r·normalize(pointer − center))
so M never escapes the circle. Live readouts: ∠AMB at M (inscribed, pair1 red),
∠AOB at center O (central, pair2 teal). All listeners use AbortController
keyed on astro:before-swap so view-transition navigation doesn't leak.

Page: src/pages/lop-9/goc-noi-tiep.astro holds the SVG canvas (viewBox 400x400,
touch-action: none scoped to canvas), theorem panel, and one worked example
walking the 120°/60° canonical case. Astro bundles the script inline so the
single page ships ~7KB total (including the entire geom-engine + component).

* feat(hub): link lớp 9 card to góc nội tiếp module

Hub landing page now branches each grade card on grade.href:
- live cards render as <a> with hover affordance (lớp 9 only, for now)
- coming-soon cards stay as <li> with opacity 0.7 and "Sắp ra mắt" badge

Status taxonomy extended: 'sap-ra-mat' | 'live' so future modules just flip the
status when their page ships.

i18n/vi.ts gains module3.* (intro, theorem, example, instruction copy) plus a new
'live' status string ("Khám phá") so every user-facing string stays inside vi.ts.

* chore: VERSION 0.0.2.0 + CHANGELOG entry

First feature release. v0.0.2.0 = scaffold + Module 3 góc nội tiếp.

* chore: mark TODOS items completed by v0.0.2.0

- Drag M with circle constraint → DONE in src/components/inscribed-angle.ts
- TheoremCanvas primitive first cut → DONE (built directly in Astro)
- Theorem panel + worked examples → PARTIAL (1 of 3 examples shipped)

---------
2026-04-30 00:03:34 +07:00
tiennm99andGitHub 89c5152780 v0.0.1.0 chore: scaffold Hình Học Sống (Astro + GitHub Pages) (#1)
* chore: add gstack skill routing rules to CLAUDE.md

Append a "## Skill routing" section so future Claude Code sessions in this repo route
each task through the matching gstack skill (e.g., /investigate for bugs, /ship for PRs,
/office-hours for product brainstorming).

* chore: scaffold Astro 5 + TypeScript strict with base /try-gstack/

Initialize the project per the autoplan-locked decisions:
- Astro 5 SSG, output static, base path /try-gstack/ for GitHub Pages subdirectory hosting
- TypeScript strict (Astro's strict tsconfig + path alias ~/* -> src/*)
- @astrojs/sitemap for SEO meta
- bun as the package manager (lockfile committed)

* feat: Vietnamese landing page with Be Vietnam Pro + i18n stub

Implement the locked design decisions D2 (typography) and D3 (palette) plus the i18n
discipline from autoplan eng review:
- Be Vietnam Pro single family (woff2, weights 400/500/700, vietnamese subset) self-hosted
  via @fontsource so KaTeX/CDN-blocking ISPs cannot break the page
- font-feature-settings: "kern", "locl" for proper VN diacritic positioning
- 17px body / 1.6 line-height / max-w-prose 56ch (denser than English)
- 3-color SGK-aligned palette in tailwind config: pair1 #D7263D, pair2 #1B998B, pair3 #F46036
- BaseLayout with lang="vi", canonical URL, OpenGraph (vi_VN), X-Frame-Options DENY
- src/i18n/vi.ts holds every user-facing string; t() helper resolves the active locale.
  Adding English later means adding en.ts; no string churn through templates.
- Landing page lists three grade cards with "Sắp ra mắt" status (modules ship later)

* test: bootstrap Vitest with pure geom-engine vec module

Establish the math-engine boundary and test discipline from autoplan eng decision E2:
- src/geom-engine/ is pure (no DOM imports allowed); first module is vec.ts
- Vec2 helpers: vec, add, sub, scale, dot, len, dist, normalize, approxEqualLen
- EPSILON_LEN=0.5 viewBox units justified vs ~4px human drag precision
- scale() normalizes IEEE-754 -0 back to +0 so consumers don't see signed-zero ghosts
- Vitest config gates the module at 95% line/function/statement, 90% branch
- 16 unit tests covering commutativity, mutation safety, orthogonality, normalization,
  and EPSILON tolerance behavior

Property tests via fast-check come with the first canvas module; this commit establishes
the test scaffold so adding them later is one dependency away.

* ci: GitHub Actions test workflow + Pages deploy via deploy-pages@v4

Wire the autoplan-locked CI/CD pipeline (decision E3) for GitHub Pages hosting:
- ci.yml: typecheck + tests + build on every PR and push to main
- deploy.yml: build + actions/deploy-pages@v4 on push to main, concurrency-grouped
  so a force-push retry doesn't abort an in-flight rollback
- Build env pins SITE_URL=https://tiennm99.github.io and SITE_BASE=/try-gstack so
  astro.config.mjs produces correct canonical/OG URLs against the subdirectory host
- bun 1.3.13 pinned for both workflows

Lighthouse-CI + size-limit gates deferred until the first canvas module ships
(no JS bundle to budget yet — current pages are zero-JS).

* chore: VERSION 0.0.1.0 + CHANGELOG + RUNBOOK + README rewrite

Initial 4-digit gstack version (matches package.json), changelog entry for the scaffold,
operations runbook covering rollback and the deferred .vn domain trigger (500 sessions/30d
OR 1 organic teacher share OR 5+ modules shipped). README rewritten as the project README
for Hình Học Sống with the locked architectural decisions visible to teammates.

* chore: TODOS.md tracking deferred autoplan items

Capture the deferred work surfaced by the /office-hours + /autoplan reviews so the
backlog is visible to teammates and bisectable from the source-of-truth design doc.
Organized by component (Phase 0 distribution, TheoremCanvas, Module 3/1/2, testing
infrastructure, retention, domain) then priority P0–P4. Per the gstack TODOS.md
format conventions.

---------
2026-04-29 23:43:37 +07:00
tiennm99 7bba22131b chore: add Apache-2.0 license 2026-04-29 21:33:41 +07:00
tiennm99 59d28a8da2 chore: add Apache-2.0 license 2026-04-29 21:33:27 +07:00
tiennm99 dc970daa0c Add CLAUDE.md so teammates pick up gstack
Documents the one-time install steps, the /browse-only browsing policy,
and lists the available gstack slash commands so a Claude Code session
in this repo has the convention loaded.
2026-04-29 13:08:07 +07:00
tiennm99 0285c26cbb Initial commit: sandbox for trying gstack 2026-04-29 11:31:32 +07:00
tiennm99 a4a79e6761 feat: v3 — tiers, drones, medals, bonus waves, announcer, hit-stop, top-5 leaderboard
Chicken-Invaders + 1942-inspired additions: stack a booster to level it
(L1-L3, larger spread / faster fire / deeper pierce), new drone
power-up spawning 1-2 orbital companions that fire along with you,
medal pickups that fly up on kill for bonus score and combo, a
meteor-rain bonus wave every 4th non-boss wave, flavor-specific
announcer banners (ROLL CALL, SHOOTERS JOIN, BOSS APPROACHING,
PERFECT WAVE), hit-stop on boss kills and combo bumps, and a
persistent top-5 local leaderboard with game-over placement
highlight. Verifier approved with zero blockers.
2026-04-19 10:25:28 +07:00
tiennm99 6683717d26 feat: v2 — power-ups, dash, boss waves, starfield, floaters, settings
Adds Chicken-Invaders-style booster drops (rapidfire/spread/pierce/
shield/heal/bomb) with magnetism pickup, Shift-dash with invuln +
ghost trail, boss fight every 5th wave (radial + aimed attacks),
shooter enemy with projectiles from wave 3+, parallax starfield,
combo score floaters, and a pause-screen settings overlay (volume
+ shake toggle) persisted to localStorage. Built in parallel by a
4-worker OMC team; blockers found by verifier were patched in place.
2026-04-19 09:56:27 +07:00
tiennm99 4a2ef342d6 ci: deploy static site to GitHub Pages on push to main 2026-04-19 09:31:15 +07:00
tiennm99 454ad11b6b feat: add OMC Neon Arena webgame demo
Browser arcade survival shooter built to showcase oh-my-claudecode
multi-agent orchestration: engine, gameplay, UI, and docs delivered
in parallel by specialist workers with dependency-gated task graph.
2026-04-19 09:27:32 +07:00
tiennm99 eab88abedd chore: add oh-my-claudecode project configuration
Enable the oh-my-claudecode plugin and vendor the OMC project
instructions plus the omc-reference skill so session-start guidance
and agent catalog are available without plugin re-install.

Confidence: high
Scope-risk: narrow
2026-04-19 08:36:49 +07:00
tiennm99andGitHub 5779037e93 Initial commit 2026-04-19 08:26:27 +07:00
tiennm99 2b0b9166bf fix: update package-lock.json libc fields for cross-platform compatibility 2026-04-14 12:28:30 +07:00
tiennm99 bc85f0b690 fix: use separate CSS translate/scale properties for smooth animations
Tile pop and merge @keyframes were setting transform: scale() which
overrode transform: translate() used for tile positioning, causing
tiles to jump to (0,0) during animation. Fix by using individual CSS
properties: translate for positioning, scale in keyframes.
2026-04-14 10:48:37 +07:00
tiennm99 039e994e1e fix: resolve Svelte 5 effect_update_depth_exceeded infinite loop
- ScoreBoard: wrap floats mutation in untrack() to prevent $effect
  from re-triggering when it reads+writes floats in same cycle
- App: split bestScore effect and use untrack() to prevent read/write
  loop on bestScore within the same $effect
2026-04-14 10:25:40 +07:00
tiennm99 c13a529898 feat: add tile glow, dynamic font sizing, and GitHub Pages deployment (Epic 5, Stories 5.1-5.3)
- Add box-shadow glow effect on tiles with value 128+
- Dynamic font sizing already implemented in Epic 4 responsive work (Story 5.2 = no-op)
- Set Vite base path to /try-bmad/ for GitHub Pages
- Add GitHub Actions workflow for automated deploy on push to main
- Production bundle 22.4KB gzipped (under 50KB target)
2026-04-14 09:43:14 +07:00
tiennm99 2a74680a77 feat: add multi-input support and responsive layout (Epic 4, Stories 4.1-4.3)
- Add WASD and Vim hjkl keyboard mappings to input handler
- Add touch/swipe input with 10px threshold and dominant-axis detection
- Refactor all component dimensions to CSS custom properties
- Add responsive breakpoint at 520px (500px→280px container, scaled fonts)
- Add 31 new tests (21 input-handler + 10 swipe), 90 total passing
2026-04-14 09:27:35 +07:00
tiennm99 0d0d769a35 feat: add pop, bounce, score float, and overlay fade animations (Stories 3.2-3.5)
Tile spawn pop (200ms scale 0→1), merge bounce (200ms scale 1→1.2→1),
score "+N" float (600ms rise+fade), overlay fade-in (800ms opacity).
All CSS @keyframes, all respect prefers-reduced-motion. Epic 3 complete.
2026-04-13 22:56:38 +07:00
tiennm99 deebbbeb13 feat: add tile slide animation with identity tracking (Story 3.1)
Tiles now slide smoothly to new positions with 100ms CSS transitions.
New tile-tracker.js module manages tile identity across moves, enabling
Svelte to reuse DOM nodes for CSS transition animation. Input queuing
prevents moves during animation. Supports prefers-reduced-motion.
59 tests passing (10 new tile-tracker tests).
2026-04-13 22:52:28 +07:00
tiennm99 29b7204687 docs: complete Epic 2 — Story 2.3 keep-playing verified, no code changes
All Story 2.3 ACs already satisfied by Stories 1.2, 1.6, and 2.2.
Keep-playing mode works: flag persists across sessions, win overlay
suppressed, game over still triggers. Epic 2 done.
2026-04-13 22:45:59 +07:00
tiennm99 ccdc8f921d feat: add game state persistence with localStorage (Story 2.2)
Game state saved after every move, restored on page load. Best score
persisted separately. New Game clears game state but preserves best
score. Schema validation prevents crashes from corrupted localStorage.
49 tests passing (11 new storage tests).
2026-04-13 22:44:56 +07:00
tiennm99 32647a636f feat: add best score tracking (Story 2.1)
Best score updates when current score exceeds it and persists
across New Game resets within the session. localStorage persistence
comes in Story 2.2.
2026-04-13 22:37:12 +07:00
tiennm99 6b621401d7 docs: complete Epic 1 review, create story 2.1 best score tracking
Epic 1 code review passed with 0 patches needed — all 6 stories
marked done. 6 deferred items logged for Epics 2-5. Created story
2-1-best-score-tracking as ready-for-dev to begin Epic 2.
2026-04-13 22:28:15 +07:00
tiennm99 f264073130 feat: add header, scores, keyboard input, and overlays (Stories 1.4-1.6)
ScoreBoard shows current/best score. Keyboard arrow keys control
gameplay via input-handler module. GameMessage overlay shows win/game
over states with Keep Going, Try Again, and New Game actions.
2026-04-13 21:52:31 +07:00
tiennm99 dc37d182e6 feat: add game board and tile rendering (Story 1.3)
Grid.svelte renders 4x4 board with empty cell placeholders.
Tile.svelte renders colored numbered tiles with absolute positioning
and ARIA roles. App.svelte owns game state via Svelte 5 $state rune.
2026-04-13 21:48:21 +07:00
tiennm99 90223ea21c feat: implement game logic module with 38 tests (Story 1.2)
Pure JS game engine with initGame, move, canMove, isGameOver.
Implements leading-edge merge order, once-per-move rule, 90/10 tile
spawning, win detection (2048), and immutable state updates.
2026-04-13 21:41:30 +07:00
tiennm99 d68f600ce8 feat: scaffold Svelte + Tailwind + Vite project (Story 1.1)
Initialize project with Svelte 5, Vite 8, Tailwind CSS v4, and Vitest.
Set up folder structure (src/lib, src/components, public/fonts),
constants module with game values and 12-tier tile colors, Clear Sans
font, and page background styling.
2026-04-13 21:35:26 +07:00
tiennm99 fbdf22fdfb docs: create story 1.1 project scaffold and update sprint status
Epic 1 now in-progress, Story 1.1 ready-for-dev with comprehensive
implementation guide for Svelte + Tailwind + Vite project setup.
2026-04-13 20:16:34 +07:00
tiennm99 a585baeaf9 docs: add sprint status tracking for 5 epics and 20 stories
All stories in backlog status, ready for implementation starting
with Epic 1 Story 1.1 (project scaffold).
2026-04-13 20:14:43 +07:00
tiennm99 68a430b738 docs: add implementation readiness assessment report
All 6 validation categories passed: 31/31 FRs covered, full UX
alignment, no critical issues. Project is ready for sprint planning.
2026-04-13 20:13:00 +07:00
tiennm99 0fa546dc90 docs: add epics and stories breakdown for 2048 clone
5 epics, 20 stories covering all 31 functional requirements,
9 NFRs, and 20 UX design requirements.
2026-04-13 19:52:41 +07:00
tiennm99 ca53aa1d9a docs: add architecture decision document
Complete 8-step architecture workflow covering project context,
starter template evaluation (Svelte 5 + Vite 9 + Tailwind v4),
core decisions, implementation patterns, project structure,
and validation. Ready for implementation.
2026-04-13 00:31:04 +07:00
tiennm99 dc75113be4 docs: add UX design specification and design direction mockups
Complete 14-step UX design workflow covering project understanding,
core experience, emotional response, visual foundation, user journeys,
component strategy, UX patterns, and responsive/accessibility strategy.
2026-04-12 23:37:55 +07:00
tiennm99 2ff16625e1 docs: add project scoping and phased development plan to PRD 2026-04-12 20:26:07 +07:00
tiennm99 62173d5dce docs: add web app specific requirements to PRD 2026-04-12 20:22:27 +07:00
tiennm99 ff2d8be091 docs: skip domain and innovation steps in PRD (low complexity, no innovation) 2026-04-12 20:20:12 +07:00
tiennm99 b2d466ed84 docs: add user journeys to PRD 2026-04-12 20:18:59 +07:00
tiennm99 4be3ca32bb docs: add success criteria and product scope to PRD 2026-04-12 20:17:03 +07:00
tiennm99 13fccb518d docs: add executive summary and project classification to PRD 2026-04-12 20:14:49 +07:00
tiennm99 d9bd2c50e9 docs: add project classification and vision discovery to PRD 2026-04-12 20:00:55 +07:00