chore: remove Next.js and repoint CI at the SvelteKit layout

sync-data.yml now writes static/champions.json. This is the edit that had to
land with the deletion of public/: the workflow reports success regardless of
which path it writes, so a miss would have left the weekly sync green while
the live game 404'd on data load.

deploy.yml publishes build/ and passes BASE_PATH. Adds ci.yml, which runs
test, lint, and build on pull_request and pushes to main -- the repo had no
PR-triggered workflow before, so 'green before merge' was previously
unenforceable.

Deletes app/, components/, lib/, public/, next.config.mjs and
postcss.config.mjs, drops the Next and React dependencies, and swaps ESLint
onto eslint-plugin-svelte. sharp and unrs-resolver left pnpm's allowBuilds
because both arrived with Next and pnpm why now reports no dependents.
This commit is contained in:
2026-07-25 11:18:58 +07:00
parent 5f6b8b76c6
commit eae345ecbb
25 changed files with 234 additions and 7760 deletions
+36
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@@ -0,0 +1,36 @@
name: CI
on:
pull_request:
push:
branches: [main]
permissions:
contents: read
concurrency:
group: ci-${{ github.ref }}
cancel-in-progress: true
jobs:
check:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v7
- uses: pnpm/action-setup@v6
- uses: actions/setup-node@v7
with:
node-version: '24'
cache: 'pnpm'
- run: pnpm install --frozen-lockfile --ignore-scripts
- run: pnpm test
- run: pnpm lint
# No BASE_PATH here: this checks that the app compiles. The base-path
# behaviour is verified against a real preview before release.
- run: pnpm build
+2 -2
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@@ -31,11 +31,11 @@ jobs:
- run: pnpm build
env:
NEXT_PUBLIC_BASE_PATH: /${{ github.event.repository.name }}
BASE_PATH: /${{ github.event.repository.name }}
- uses: actions/upload-pages-artifact@v5
with:
path: out
path: build
deploy:
needs: build
+4 -4
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@@ -29,20 +29,20 @@ jobs:
set -euo pipefail
sha=$(gh api "repos/$SOURCE_REPO/commits/main" --jq .sha)
gh api "repos/$SOURCE_REPO/contents/champions.json?ref=$sha" \
-H "Accept: application/vnd.github.raw" > public/champions.json
-H "Accept: application/vnd.github.raw" > static/champions.json
echo "SOURCE_SHA=${sha:0:7}" >> "$GITHUB_ENV"
- name: Commit if changed
id: commit
run: |
set -euo pipefail
if git diff --quiet -- public/champions.json; then
echo "public/champions.json already matches loldle-data@$SOURCE_SHA"
if git diff --quiet -- static/champions.json; then
echo "static/champions.json already matches loldle-data@$SOURCE_SHA"
exit 0
fi
git config user.name "github-actions[bot]"
git config user.email "github-actions[bot]@users.noreply.github.com"
git add public/champions.json
git add static/champions.json
git commit -m "chore(data): sync champions from loldle-data@$SOURCE_SHA"
git push
echo "changed=true" >> "$GITHUB_OUTPUT"
-4
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@@ -18,10 +18,6 @@ chrome-dev-tools
# testing
/coverage
# next.js
/.next/
/out/
# sveltekit
/.svelte-kit/
+14
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@@ -4,6 +4,8 @@ LoLdle-style League of Legends daily champion guessing game — data auto-update
Live: https://tiennm99.github.io/loldle/
Built with SvelteKit and Svelte 5, styled with Tailwind CSS, and prerendered to a static site deployed on GitHub Pages.
## Quick start
```bash
@@ -11,6 +13,18 @@ pnpm install
pnpm dev
```
## Commands
```bash
pnpm dev # dev server
pnpm build # static build into build/
pnpm preview # serve the production build
pnpm test # unit tests
pnpm lint # eslint
```
Champion data lives in `static/champions.json` and is refreshed weekly by the sync workflow.
## License
Apache-2.0 — see [LICENSE](LICENSE).
-122
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@@ -1,122 +0,0 @@
@import "tailwindcss";
:root {
--color-bg: #1a1a2e;
--color-surface: #16213e;
--color-surface-hover: #1a2745;
--color-text: #e0e0e0;
--color-text-muted: #8a8a9a;
--color-correct: #4ecb71;
--color-partial: #f4b35e;
--color-wrong: #d85b5b;
--color-header: #2a2a4a;
--color-input-bg: #0f3460;
--color-input-border: #533483;
--color-accent: #533483;
--cell-size: 90px;
}
body {
background: var(--color-bg);
color: var(--color-text);
font-family: "Segoe UI", system-ui, -apple-system, sans-serif;
min-height: 100vh;
}
/* Guess grid layout */
.guess-row {
display: grid;
grid-template-columns: 130px repeat(7, var(--cell-size));
gap: 4px;
margin-bottom: 4px;
min-width: fit-content;
}
.guess-cell {
display: flex;
align-items: center;
justify-content: center;
text-align: center;
padding: 8px 4px;
border-radius: 4px;
font-size: 0.8rem;
font-weight: 500;
min-height: 56px;
word-break: break-word;
animation: cellReveal 0.3s ease forwards;
opacity: 0;
}
.header-row {
margin-bottom: 8px;
}
.header-cell {
background: var(--color-header);
color: var(--color-text-muted);
font-weight: 600;
font-size: 0.75rem;
text-transform: uppercase;
letter-spacing: 0.5px;
opacity: 1;
animation: none;
}
.champion-cell {
display: flex;
align-items: center;
gap: 8px;
justify-content: flex-start;
padding-left: 8px;
background: var(--color-surface);
}
.cell-correct {
background: var(--color-correct);
color: #1a1a2e;
}
.cell-partial {
background: var(--color-partial);
color: #1a1a2e;
}
.cell-wrong {
background: var(--color-wrong);
color: #fff;
}
@keyframes cellReveal {
from {
opacity: 0;
transform: scale(0.8);
}
to {
opacity: 1;
transform: scale(1);
}
}
/* Responsive */
@media (max-width: 768px) {
:root {
--cell-size: 72px;
}
.guess-row {
grid-template-columns: 100px repeat(7, var(--cell-size));
}
.guess-cell {
font-size: 0.7rem;
min-height: 48px;
padding: 6px 2px;
}
}
@media (max-width: 480px) {
:root {
--cell-size: 60px;
}
.guess-row {
grid-template-columns: 80px repeat(7, var(--cell-size));
}
}
-14
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@@ -1,14 +0,0 @@
import "./globals.css";
export const metadata = {
title: "LoLdle",
description: "Guess the League of Legends champion",
};
export default function RootLayout({ children }) {
return (
<html lang="en">
<body>{children}</body>
</html>
);
}
-14
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@@ -1,14 +0,0 @@
import GameBoard from "@/components/game-board";
export default function Home() {
return (
<main className="flex flex-col items-center min-h-screen">
<header className="text-center pt-6 pb-2 w-full max-w-[900px]">
<h1 className="text-3xl font-bold tracking-wider">
Lo<span className="text-[var(--color-accent)]">L</span>dle
</h1>
</header>
<GameBoard />
</main>
);
}
-108
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@@ -1,108 +0,0 @@
"use client";
import { useState, useRef, useEffect, useCallback, useMemo } from "react";
import Image from "next/image";
import { searchChampions, getChampionImageUrl } from "@/lib/champion-data";
/** Autocomplete search input for champion selection */
export default function ChampionSearch({ excludeNames, onSelect, disabled }) {
const [query, setQuery] = useState("");
const [activeIndex, setActiveIndex] = useState(-1);
const [isOpen, setIsOpen] = useState(false);
const inputRef = useRef(null);
const dropdownRef = useRef(null);
// Derive matches from query
const matches = useMemo(() => {
if (!query.trim()) return [];
return searchChampions(query, excludeNames);
}, [query, excludeNames]);
// Derive dropdown open state from matches (no effect needed)
const isVisible = isOpen && matches.length > 0;
// Close dropdown on outside click
useEffect(() => {
function handleClick(e) {
if (
inputRef.current &&
!inputRef.current.contains(e.target) &&
dropdownRef.current &&
!dropdownRef.current.contains(e.target)
) {
setIsOpen(false);
}
}
document.addEventListener("mousedown", handleClick);
return () => document.removeEventListener("mousedown", handleClick);
}, []);
const selectChampion = useCallback(
(champion) => {
setQuery("");
setIsOpen(false);
onSelect(champion);
},
[onSelect],
);
function handleKeyDown(e) {
if (!isVisible || !matches.length) return;
if (e.key === "ArrowDown") {
e.preventDefault();
setActiveIndex((prev) => Math.min(prev + 1, matches.length - 1));
} else if (e.key === "ArrowUp") {
e.preventDefault();
setActiveIndex((prev) => Math.max(prev - 1, 0));
} else if (e.key === "Enter") {
e.preventDefault();
if (activeIndex >= 0 && activeIndex < matches.length) {
selectChampion(matches[activeIndex]);
}
}
}
return (
<div className="relative w-full max-w-[400px] mx-auto px-4">
<input
ref={inputRef}
type="text"
value={query}
onChange={(e) => { setQuery(e.target.value); setActiveIndex(-1); setIsOpen(true); }}
onKeyDown={handleKeyDown}
disabled={disabled}
placeholder={disabled ? "Game over" : "Type a champion name..."}
autoComplete="off"
className="w-full px-4 py-3 rounded-lg bg-[var(--color-input-bg)] border-2 border-[var(--color-input-border)] text-[var(--color-text)] text-base outline-none transition-colors focus:border-[var(--color-accent)] disabled:opacity-50 disabled:cursor-not-allowed placeholder:text-[var(--color-text-muted)]"
/>
{isVisible && (
<div
ref={dropdownRef}
className="absolute top-full left-4 right-4 bg-[var(--color-surface)] border border-[var(--color-input-border)] rounded-b-lg max-h-80 overflow-y-auto z-50"
>
{matches.map((champion, i) => (
<div
key={champion.id}
onClick={() => selectChampion(champion)}
className={`flex items-center gap-2.5 px-3 py-2 cursor-pointer transition-colors ${
i === activeIndex ? "bg-[var(--color-surface-hover)]" : "hover:bg-[var(--color-surface-hover)]"
}`}
>
<Image
src={getChampionImageUrl(champion.id)}
alt={champion.name}
width={36}
height={36}
className="rounded object-cover"
unoptimized
/>
<span className="text-sm">{champion.name}</span>
</div>
))}
</div>
)}
</div>
);
}
-154
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@@ -1,154 +0,0 @@
"use client";
import { useState, useEffect, useCallback, useRef } from "react";
import {
loadChampions,
getRandomChampion,
getTodaySeed,
} from "@/lib/champion-data";
import {
createGame,
submitGuess,
getGuessedNames,
getOrCreateUnlimitedSeed,
clearUnlimitedState,
saveUnlimitedStats,
loadUnlimitedStats,
clearExpiredCache,
} from "@/lib/game-engine";
import { compareChampions } from "@/lib/classic-mode";
import ChampionSearch from "./champion-search";
import GuessGrid from "./guess-grid";
import GameOver from "./game-over";
import StatsDisplay from "./stats-display";
export default function GameBoard() {
const [mode, setMode] = useState("daily");
const [game, setGame] = useState(null);
const [loading, setLoading] = useState(true);
const [error, setError] = useState(null);
const [stats, setStats] = useState(null);
const gameRef = useRef(null);
const initGame = useCallback((gameMode) => {
const seed = gameMode === "daily" ? getTodaySeed() : getOrCreateUnlimitedSeed();
const target = getRandomChampion(seed);
const maxGuesses = gameMode === "daily" ? 6 : 0;
const newGame = createGame({
target,
compareFn: compareChampions,
maxGuesses,
mode: gameMode,
seed,
});
gameRef.current = newGame;
setGame({ ...newGame });
setStats(gameMode === "unlimited" ? loadUnlimitedStats() : null);
}, []);
useEffect(() => {
loadChampions()
.then(() => {
clearExpiredCache(getTodaySeed());
initGame("daily");
setLoading(false);
})
.catch((err) => {
setError(err.message);
setLoading(false);
});
}, [initGame]);
function switchMode(newMode) {
setMode(newMode);
initGame(newMode);
}
const handleGuess = useCallback((champion) => {
const currentGame = gameRef.current;
if (!currentGame) return;
const updated = submitGuess(currentGame, champion);
if (!updated) return;
gameRef.current = updated;
setGame(updated);
if (updated.isOver && updated.mode === "unlimited") {
saveUnlimitedStats(updated);
setStats(loadUnlimitedStats());
}
}, []);
function handleNewGame() {
clearUnlimitedState();
initGame("unlimited");
}
if (loading) {
return <p className="text-center text-[var(--color-text-muted)] py-8">Loading champions...</p>;
}
if (error) {
return <p className="text-center text-[var(--color-wrong)] py-8">Failed to load champion data. Please refresh.</p>;
}
if (!game) return null;
const excludeNames = game.guesses.map((g) => g.name);
return (
<>
{/* Mode toggle */}
<div className="flex justify-center gap-1 my-3 bg-[var(--color-surface)] rounded-lg p-1 w-fit mx-auto">
<button
onClick={() => switchMode("daily")}
className={`px-5 py-2 rounded-md border-none text-sm font-medium cursor-pointer transition-all ${
mode === "daily"
? "bg-[var(--color-accent)] text-[var(--color-text)]"
: "bg-transparent text-[var(--color-text-muted)] hover:text-[var(--color-text)] hover:bg-[var(--color-surface-hover)]"
}`}
>
Daily
</button>
<button
onClick={() => switchMode("unlimited")}
className={`px-5 py-2 rounded-md border-none text-sm font-medium cursor-pointer transition-all ${
mode === "unlimited"
? "bg-[var(--color-accent)] text-[var(--color-text)]"
: "bg-transparent text-[var(--color-text-muted)] hover:text-[var(--color-text)] hover:bg-[var(--color-surface-hover)]"
}`}
>
Unlimited
</button>
</div>
{stats && <StatsDisplay stats={stats} />}
<ChampionSearch
excludeNames={excludeNames}
onSelect={handleGuess}
disabled={game.isOver}
/>
<p className="text-center text-[var(--color-text-muted)] text-sm my-3">
{game.maxGuesses > 0
? `${game.guesses.length} / ${game.maxGuesses} guesses`
: `${game.guesses.length} guess${game.guesses.length !== 1 ? "es" : ""}`}
</p>
<GuessGrid guesses={game.guesses} results={game.results} />
{game.isOver && (
<GameOver
isWon={game.isWon}
target={game.target}
guessCount={game.guesses.length}
onNewGame={mode === "unlimited" ? handleNewGame : undefined}
/>
)}
</>
);
}
-50
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@@ -1,50 +0,0 @@
"use client";
import Image from "next/image";
import { getChampionImageUrl } from "@/lib/champion-data";
/** Win/loss message with optional new game button */
export default function GameOver({ isWon, target, guessCount, onNewGame }) {
return (
<div className={`text-center py-6 px-4 mx-auto max-w-[400px]`}>
<h2
className={`text-2xl font-bold mb-2 ${
isWon ? "text-[var(--color-correct)]" : "text-[var(--color-wrong)]"
}`}
>
{isWon ? "You got it!" : "Game Over"}
</h2>
{isWon ? (
<p className="text-[var(--color-text-muted)] mb-3">
You found <strong className="text-[var(--color-text)]">{target.name}</strong> in{" "}
<strong className="text-[var(--color-text)]">{guessCount}</strong>{" "}
guess{guessCount > 1 ? "es" : ""}!
</p>
) : (
<>
<p className="text-[var(--color-text-muted)] mb-3">
The champion was <strong className="text-[var(--color-text)]">{target.name}</strong>
</p>
<Image
src={getChampionImageUrl(target.id)}
alt={target.name}
width={80}
height={80}
className="rounded-lg object-cover mx-auto"
unoptimized
/>
</>
)}
{onNewGame && (
<button
onClick={onNewGame}
className="mt-4 px-6 py-2.5 rounded-lg bg-[var(--color-accent)] text-[var(--color-text)] font-semibold cursor-pointer transition-opacity hover:opacity-85"
>
New Game
</button>
)}
</div>
);
}
-28
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@@ -1,28 +0,0 @@
"use client";
import { CLASSIC_ATTRIBUTES } from "@/lib/classic-mode";
import GuessRow from "./guess-row";
/** Grid with header row + guess rows */
export default function GuessGrid({ guesses, results }) {
return (
<div className="w-full max-w-[900px] px-4 overflow-x-auto">
{/* Header row */}
<div className="guess-row header-row">
<div className="guess-cell header-cell">Champion</div>
{CLASSIC_ATTRIBUTES.map((attr) => (
<div key={attr.key} className="guess-cell header-cell">
{attr.label}
</div>
))}
</div>
{/* Guess rows — newest first */}
{guesses
.map((champion, i) => (
<GuessRow key={champion.id} champion={champion} results={results[i]} />
))
.reverse()}
</div>
);
}
-43
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@@ -1,43 +0,0 @@
"use client";
import Image from "next/image";
import { getChampionImageUrl } from "@/lib/champion-data";
/** Single guess row with colored attribute cells */
export default function GuessRow({ champion, results, animationDelay = 0 }) {
return (
<div className="guess-row">
{/* Champion name + image */}
<div
className="guess-cell champion-cell"
style={{ animationDelay: `${animationDelay}s` }}
>
<Image
src={getChampionImageUrl(champion.id)}
alt={champion.name}
width={40}
height={40}
className="rounded object-cover shrink-0"
unoptimized
/>
<span className="text-xs font-semibold">{champion.name}</span>
</div>
{/* Attribute cells */}
{results.map((r, i) => (
<div
key={r.key}
className={`guess-cell cell-${r.result}`}
style={{ animationDelay: `${animationDelay + (i + 1) * 0.08}s` }}
>
<span>{r.guessValue}</span>
{r.direction && (
<span className="font-bold text-base">
{r.direction === "up" ? " ↑" : " ↓"}
</span>
)}
</div>
))}
</div>
);
}
-25
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@@ -1,25 +0,0 @@
"use client";
/** Unlimited mode stats display */
export default function StatsDisplay({ stats }) {
if (!stats || stats.gamesPlayed === 0) return null;
const winRate = Math.round((stats.gamesWon / stats.gamesPlayed) * 100);
const items = [
{ value: stats.gamesPlayed, label: "Played" },
{ value: `${winRate}%`, label: "Win Rate" },
{ value: stats.gamesWon, label: "Won" },
];
return (
<div className="flex justify-center gap-6 py-3 mb-4">
{items.map(({ value, label }) => (
<div key={label} className="flex flex-col items-center gap-0.5">
<span className="text-xl font-bold text-[var(--color-text)]">{value}</span>
<span className="text-[0.7rem] text-[var(--color-text-muted)] uppercase">{label}</span>
</div>
))}
</div>
);
}
+24 -6
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@@ -1,9 +1,27 @@
import js from "@eslint/js";
import { defineConfig, globalIgnores } from "eslint/config";
import nextVitals from "eslint-config-next/core-web-vitals";
import svelte from "eslint-plugin-svelte";
import globals from "globals";
const eslintConfig = defineConfig([
...nextVitals,
globalIgnores([".next/**", "out/**", "build/**", "next-env.d.ts"]),
export default defineConfig([
globalIgnores([".svelte-kit/**", "build/**"]),
js.configs.recommended,
...svelte.configs.recommended,
// App code runs in the browser.
{
languageOptions: {
globals: { ...globals.browser },
},
},
// Config files and tests run in Node. Tests keep the browser globals too,
// since the localStorage stub is installed onto globalThis.
{
files: ["*.config.js", "*.config.mjs", "test/**/*.js"],
languageOptions: {
globals: { ...globals.node },
},
},
]);
export default eslintConfig;
+1 -5
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@@ -4,10 +4,6 @@
"allowJs": true,
"checkJs": false,
"module": "esnext",
"moduleResolution": "bundler",
"paths": {
"$app/types": ["./.svelte-kit/types/index.d.ts"],
"@/*": ["./*"]
}
"moduleResolution": "bundler"
}
}
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@@ -1,85 +0,0 @@
// Data layer: load, search, and select champions
let champions = [];
let loadPromise = null;
/** Fetch and parse champions data (deduplicated) */
export async function loadChampions() {
if (champions.length > 0) return champions;
if (loadPromise) return loadPromise;
loadPromise = (async () => {
const basePath = process.env.NEXT_PUBLIC_BASE_PATH || "";
const response = await fetch(`${basePath}/champions.json`);
if (!response.ok) {
loadPromise = null;
throw new Error(`Failed to load champions: ${response.status}`);
}
champions = await response.json();
return champions;
})();
return loadPromise;
}
/** Get all loaded champions */
export function getAllChampions() {
return champions;
}
/** Case-insensitive lookup by name */
export function getChampionByName(name) {
const lower = name.toLowerCase();
return champions.find((c) => c.name.toLowerCase() === lower) || null;
}
/** Filter champions for autocomplete (prefix-first, then substring) */
export function searchChampions(query, excludeNames = []) {
if (!query) return [];
const lower = query.toLowerCase();
const excluded = new Set(excludeNames.map((n) => n.toLowerCase()));
return champions
.filter(
(c) =>
c.name.toLowerCase().includes(lower) &&
!excluded.has(c.name.toLowerCase()),
)
.sort((a, b) => {
const aStarts = a.name.toLowerCase().startsWith(lower) ? 0 : 1;
const bStarts = b.name.toLowerCase().startsWith(lower) ? 0 : 1;
return aStarts - bStarts || a.name.localeCompare(b.name);
})
.slice(0, 8);
}
/** Seeded random champion selection (deterministic for same seed string) */
export function getRandomChampion(seed) {
if (!champions.length) return null;
const hash = hashString(seed);
const index = hash % champions.length;
return champions[index];
}
/** Simple string hash (djb2) */
function hashString(str) {
let hash = 5381;
for (let i = 0; i < str.length; i++) {
hash = (hash * 33) ^ str.charCodeAt(i);
}
return hash >>> 0;
}
/** Get today's local date string for daily seed */
export function getTodaySeed() {
const now = new Date();
const year = now.getFullYear();
const month = String(now.getMonth() + 1).padStart(2, "0");
const day = String(now.getDate()).padStart(2, "0");
return `${year}-${month}-${day}`;
}
/** Get champion image URL from Data Dragon CDN */
export function getChampionImageUrl(championId) {
return `https://ddragon.leagueoflegends.com/cdn/img/champion/tiles/${championId}_0.jpg`;
}
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@@ -1,109 +0,0 @@
// Classic mode: compare two champions across 7 attributes
/** Attributes displayed in order */
export const CLASSIC_ATTRIBUTES = [
{ key: "gender", label: "Gender", type: "exact" },
{ key: "genre", label: "Genre", type: "multi" },
{ key: "attackType", label: "Range", type: "exact" },
{ key: "resource", label: "Resource", type: "exact" },
{ key: "region", label: "Region", type: "exact" },
{ key: "lane", label: "Lane", type: "multi" },
{ key: "releaseDate", label: "Year", type: "year" },
];
/** Compare guess champion against target champion */
export function compareChampions(guess, target) {
return CLASSIC_ATTRIBUTES.map((attr) => {
const guessVal = guess[attr.key] || "";
const targetVal = target[attr.key] || "";
switch (attr.type) {
case "exact":
return {
...attr,
guessValue: formatValue(attr.key, guessVal),
targetValue: formatValue(attr.key, targetVal),
result: guessVal.toLowerCase() === targetVal.toLowerCase() ? "correct" : "wrong",
};
case "multi":
return {
...attr,
guessValue: formatValue(attr.key, guessVal),
targetValue: formatValue(attr.key, targetVal),
result: compareMultiValue(guessVal, targetVal),
};
case "year":
return {
...attr,
guessValue: guessVal || "?",
targetValue: targetVal || "?",
...compareYear(guessVal, targetVal),
};
default:
return { ...attr, guessValue: guessVal, targetValue: targetVal, result: "wrong" };
}
});
}
function compareMultiValue(guessStr, targetStr) {
const guessSet = parseSet(guessStr);
const targetSet = parseSet(targetStr);
if (guessSet.size === 0 && targetSet.size === 0) return "correct";
if (guessSet.size === 0 || targetSet.size === 0) return "wrong";
if (setsEqual(guessSet, targetSet)) return "correct";
for (const val of guessSet) {
if (targetSet.has(val)) return "partial";
}
return "wrong";
}
function compareYear(guessYear, targetYear) {
const g = Number(guessYear);
const t = Number(targetYear);
if (!g || !t) return { result: "wrong" };
if (g === t) return { result: "correct" };
return { result: "wrong", direction: g < t ? "up" : "down" };
}
function parseSet(str) {
if (!str) return new Set();
return new Set(
str.split(",").map((s) => s.trim().toLowerCase()).filter(Boolean),
);
}
function setsEqual(a, b) {
if (a.size !== b.size) return false;
for (const val of a) {
if (!b.has(val)) return false;
}
return true;
}
function formatValue(key, value) {
if (!value) return "—";
switch (key) {
case "gender":
return capitalize(value);
case "attackType":
return value === "close" ? "Melee" : "Ranged";
case "region":
return value.split("-").map(capitalize).join(" ");
case "genre":
case "lane":
return value.split(",").map((s) => capitalize(s.trim())).join(", ");
default:
return value;
}
}
function capitalize(str) {
return str.charAt(0).toUpperCase() + str.slice(1);
}
-196
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@@ -1,196 +0,0 @@
// Mode-agnostic game state machine with localStorage persistence
const STORAGE_KEY_PREFIX = "loldle_";
const UNLIMITED_SEED_KEY = `${STORAGE_KEY_PREFIX}unlimited_seed`;
/**
* Create a new game instance
* @param {Object} config
* @param {Object} config.target - Target champion to guess
* @param {Function} config.compareFn - (guess, target) => comparison results
* @param {number} config.maxGuesses - Max allowed guesses (0 = unlimited)
* @param {string} config.mode - "daily" or "unlimited"
* @param {string} config.seed - Seed string for mode
*/
export function createGame(config) {
const { target, compareFn, maxGuesses = 6, mode = "daily", seed = "" } = config;
// Try to restore saved state
const saved = loadState(mode, seed);
if (saved && saved.targetName === target.name) {
return {
target,
compareFn,
maxGuesses,
mode,
seed,
guesses: saved.guesses,
results: saved.results,
isOver: saved.isOver,
isWon: saved.isWon,
};
}
return {
target,
compareFn,
maxGuesses,
mode,
seed,
guesses: [],
results: [],
isOver: false,
isWon: false,
};
}
/** Submit a guess and return updated game state (immutable) */
export function submitGuess(game, champion) {
if (game.isOver) return null;
if (game.guesses.some((g) => g.name === champion.name)) return null;
const result = game.compareFn(champion, game.target);
const guesses = [...game.guesses, champion];
const results = [...game.results, result];
let isWon = false;
let isOver = false;
if (champion.name === game.target.name) {
isWon = true;
isOver = true;
} else if (game.maxGuesses > 0 && guesses.length >= game.maxGuesses) {
isOver = true;
}
const updated = { ...game, guesses, results, isWon, isOver };
saveState(updated);
return updated;
}
/** Get names of already-guessed champions */
export function getGuessedNames(game) {
return game.guesses.map((g) => g.name);
}
/** Get or create a persistent seed for unlimited mode */
export function getOrCreateUnlimitedSeed() {
try {
const saved = localStorage.getItem(UNLIMITED_SEED_KEY);
if (saved) return saved;
} catch {
// Ignore
}
return createNewUnlimitedSeed();
}
/** Create and persist a new unlimited seed */
function createNewUnlimitedSeed() {
const seed = `unlimited_${Date.now()}_${Math.random()}`;
try {
localStorage.setItem(UNLIMITED_SEED_KEY, seed);
} catch {
// Ignore
}
return seed;
}
/** Clear unlimited mode saved state (for new game) */
export function clearUnlimitedState() {
try {
localStorage.removeItem(`${STORAGE_KEY_PREFIX}unlimited_current`);
localStorage.removeItem(UNLIMITED_SEED_KEY);
} catch {
// Ignore
}
}
/** Save unlimited mode stats */
export function saveUnlimitedStats(game) {
if (game.mode !== "unlimited" || !game.isOver) return;
const key = `${STORAGE_KEY_PREFIX}unlimited_stats`;
let stats;
try {
stats = JSON.parse(localStorage.getItem(key)) || createEmptyStats();
} catch {
stats = createEmptyStats();
}
stats.gamesPlayed++;
if (game.isWon) {
stats.gamesWon++;
const guessCount = game.guesses.length;
stats.guessDistribution[guessCount] = (stats.guessDistribution[guessCount] || 0) + 1;
}
stats.lastPlayed = Date.now();
try {
localStorage.setItem(key, JSON.stringify(stats));
} catch {
// Ignore
}
}
/** Load unlimited stats */
export function loadUnlimitedStats() {
try {
return JSON.parse(localStorage.getItem(`${STORAGE_KEY_PREFIX}unlimited_stats`)) || createEmptyStats();
} catch {
return createEmptyStats();
}
}
function createEmptyStats() {
return { gamesPlayed: 0, gamesWon: 0, guessDistribution: {}, lastPlayed: null };
}
function saveState(game) {
const key = getStorageKey(game.mode, game.seed);
const data = {
targetName: game.target.name,
guesses: game.guesses,
results: game.results,
isOver: game.isOver,
isWon: game.isWon,
timestamp: Date.now(),
};
try {
localStorage.setItem(key, JSON.stringify(data));
} catch {
// Ignore
}
}
function loadState(mode, seed) {
const key = getStorageKey(mode, seed);
try {
const raw = localStorage.getItem(key);
if (!raw) return null;
return JSON.parse(raw);
} catch {
return null;
}
}
/** Remove stale daily entries from localStorage (keeps only today's) */
export function clearExpiredCache(todaySeed) {
try {
const todayKey = `${STORAGE_KEY_PREFIX}daily_${todaySeed}`;
const keysToRemove = [];
for (let i = 0; i < localStorage.length; i++) {
const key = localStorage.key(i);
if (key && key.startsWith(`${STORAGE_KEY_PREFIX}daily_`) && key !== todayKey) {
keysToRemove.push(key);
}
}
keysToRemove.forEach((key) => localStorage.removeItem(key));
} catch {
// Ignore
}
}
function getStorageKey(mode, seed) {
if (mode === "daily") return `${STORAGE_KEY_PREFIX}daily_${seed}`;
return `${STORAGE_KEY_PREFIX}unlimited_current`;
}
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@@ -1,10 +0,0 @@
/** @type {import('next').NextConfig} */
const nextConfig = {
output: "export",
basePath: process.env.NEXT_PUBLIC_BASE_PATH || "",
images: {
unoptimized: true,
},
};
export default nextConfig;
+5 -11
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@@ -8,25 +8,19 @@
"dev": "vite dev",
"build": "vite build",
"preview": "vite preview",
"lint": "eslint",
"lint": "eslint .",
"test": "vitest run",
"test:watch": "vitest",
"next:dev": "next dev",
"next:build": "next build"
},
"dependencies": {
"next": "16.2.10",
"react": "19.2.7",
"react-dom": "19.2.7"
"test:watch": "vitest"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
"@sveltejs/adapter-static": "^3.0.10",
"@sveltejs/kit": "^2.70.1",
"@sveltejs/vite-plugin-svelte": "^7.2.0",
"@tailwindcss/postcss": "^4.3.3",
"@tailwindcss/vite": "^4.3.3",
"eslint": "^9",
"eslint-config-next": "16.2.10",
"eslint-plugin-svelte": "^3.22.0",
"globals": "^17.7.0",
"svelte": "^5.56.7",
"tailwindcss": "^4.3.3",
"vite": "^8.1.5",
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@@ -1,7 +1,3 @@
allowBuilds:
sharp: true
unrs-resolver: true
overrides:
'@babel/core': '^7.29.7'
js-yaml: '^4.3.0'
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@@ -1,7 +0,0 @@
const config = {
plugins: {
"@tailwindcss/postcss": {},
},
};
export default config;
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